
Embark on an interplanetary adventure as the first robo reporter for the Times & Galaxy, the solar system’s most trusted holopaper. You’re just an intern, but if you can get the scoop, write great stories, and impress your colleagues, maybe you'll get to keep your job!
Modeled estimate, not a reported figure. How we estimate →
About

Congratulations, *NAME_REF!!ERROR*! You’ve landed an internship with the Times & Galaxy, the Dorp system's favorite regional holopaper and five-time winner of the Bort Jorbeller Award for Satisfactory Interplanetary Journalism!
There’s never been a robo reporter before so don’t waste this (unpaid) opportunity. All the greats started as interns and you’ve only got seventeen cycles to prove that you belong in the newsroom.

We’re assigning you stories that put the hyper in hyper-local news! On any given cycle choose to cover shuttle crashes, intersolar cat shows, even space ghost funerals. It’s up to you!
Once you’ve chosen your assignment, head to the shuttle bay and blast off for intern adventures!! That means interviewing sources, digging up clues and investigating the scene. We hope your conversational circuits are well oiled as you earn or betray the trust of more than 100 characters and ask a lot of questions.
There’s always more than meets the eye, and the more information you can gather, the more equipped you'll be.

At the end of each assignment, it’s time to file your story.
Use the Build-a-Story™ tool to construct your article using all that info you gathered. Depending on who you interviewed, the choices you made and how deep you dug, you’ll have different options to work with for your story—you were a diligent reporterbot and managed to get ALL the info, weren’t you?


Your choices impact the quality and tone of the story and how both your editors and readers will react to it. Over time, the choices in each story start to shape the reputation and popularity of a holopaper. So hey, no pressure!
Designed and written by former journalists, this is almost exactly how real journalism is done. Except with aliens.

The staff at Times & Galaxy all live and work together on the Scanner, a sprawling, spacebound newsroom.
Between assignments, you’ll have the chance to get to explore the Scanner and get to know a diverse and colorful crew of more than twenty crewmates including your fellow reporters, the editorial staff, pilots and ship’s crew.
The staff come from all over the system, where you’ll find Humans, Augers, Verge, Xeel and of course, Robos.

Everyone has their own thing going on and they’ve always got something to say. They’ll react to you in all sorts of expected, and unexpected, ways depending on your choices.

The Scanner is more than just a newsroom. It’s where you sleep, eat, work and relax.
After recharging your literal batteries in your bunk you might take a moment to recharge your emotional ones in the Garden, home to many species of plants from all over the system. Or at least it used to be. Find seeds to restore the green space to its former glory!

As well as selecting your chassis and paint job before you arrive at the Scanner, you’ll be able to requisition upgrades from the ship’s Shuttlebots. Just watch out for the mouth on some of them. “Beep” has never sounded so aggressive.

Writers at Copychaser spent years working as journalists before entering the games industry and have a deep love of local journalism and the connections it creates in communities around the world.
While working on the writing teams of games like Mass Effect 3 and Dragon Age: Inquisition, they saw how players loved the relationships between characters as much as, or even more than the combat and adventure.
And so Times & Galaxy was born. We’re excited to bring you this truly unique adventure game where you can step into the metal boots of the first-ever robo reporter. Chase down leads, break system-rocking news, get quotes, make friends (or enemies), eat a dirt pie! It’s your solar system to explore, your story to tell and your job on the line, intern.

Alberta-based indie studio Copychaser Games Inc. was founded in 2017 by Ben Gelinas, a former newspaper reporter who has spent the past decade working in AAA and indie game development.
Copychaser’s specialty is unique, inclusive games with branching narratives and memorable characters. Every Copychaser game puts the player at the center of an eccentric and immersive story unlike any they’ve ever played.
In 2018, Copychaser released the death-positive, wholesome horror game Speed Dating for Ghosts (SDFG) to wide acclaim. Since then they’ve been working hard on Times & Galaxy, bringing together a bigger team of collaborators and gaining support from the Canadian Media Fund and indie label, Fellow Traveller.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A unique experience with a real sense of style and some genuinely funny writing. It's so smart, and I'm looking forward to playing again and taking a different path.
No indication of what information is actually relevant to collect doesn't mesh with the constant autosaves. That combined with the fact that it's so slow to move the character around the relatively large environments that it took me almost 2 hours of playtime to get to the point where they start sneaking new punishment mechanics in with no warning or recourse. The gameplay was fun until they made it needlessly frustrating out of nowhere with no warning. I instantly lost all motivation to continue or even progress any further at all in a game that I had been actively enjoying up to that point. I see this in A LOT of games published by Fellow Traveler as well, but INCLUDE A TUTORIAL WHEN YOU INTRODUCE A NEW MECHANIC! Or at the very least, include one for the basic mechanics of the game so they aren't an unpleasant surprise being sprung on your players. Also, as in most modern, indie, narrative games, you can't rebind the controls and they aren't laid out properly for my Pro-Controller even through Steam Input. Probably gonna refund and buy it again if it goes on sale for ~$5.
THIS IS PEAK AND UNDER RATED AS HELL THE ART IS PEAK BRO
No idea how long this game is, but I'm addicted to it. It's so cute and charming, and yes, there are bugs, but everything else is so great I don't care. The art style, the characters, even the stories you can write about are all so fun! I'm considering calling in to work tomorrow just so I can keep playing.
this game is effin cute. i love "speed dating for ghosts" too.
I really like this game! I'm a noob gamer but have always loved fiction and the world-building + comedy in this stands out to me. I looove the Hitchhiker's Guide to the Galaxy books and ever since I read them, have been itching for more sci-fi space comedies. This game helped me scratch that itch. The dialogue feels fun, I looove the fact that Puff Piece exists, many of the characters have really cool designs and interesting personalities (ahem, especially Martina and the Mechanic, its a good day to be bi hehe). There are soo many small things which enrich the world in it, like the board games in the bedroom and the readers' suggestions changing in each episode. Some episodes have multiple options and I like the replayability potential. I do feel a bit sad that I cannot unlock all the pieces of info in each story depending on what I say to each interviewee, but that makes me want to replay each episode again. Overall, I had great fun and will remember the joy these characters brought me, for many years to come.
An adventure in space, a visual novel, a crash course on how journalism means working with limited chances to get information in a limited amount of time. T&G is a fairly laid back game, but also genuinely funny, and a fun place to hang around. Cookbeast and Billy are my favorites. Huge props to the developers for giving writing credit to the people who wrote and developed each individual story, it's unusual to find a game that goes out of its way to do that.
After completing the game, I wouldn't say it's worth it for the lackluster ending and lack of interesting stories. Conceptually, I think the game has a lot of potential but it didn't really pay off. I got it as part of a bundle with other games, but even then I wouldn't recommend buying the game. There's definitely better cozy style games with more puzzles and rewarding endings! The theme song is catchy though!
Greta narrative game, the writing was pretty good and lots of surprising moments!
Very lovely so far
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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