
Embark on an interplanetary adventure as the first robo reporter for the Times & Galaxy, the solar system’s most trusted holopaper. You’re just an intern, but if you can get the scoop, write great stories, and impress your colleagues, maybe you'll get to keep your job!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 2.25/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Congratulations, *NAME_REF!!ERROR*! You’ve landed an internship with the Times & Galaxy, the Dorp system's favorite regional holopaper and five-time winner of the Bort Jorbeller Award for Satisfactory Interplanetary Journalism!
There’s never been a robo reporter before so don’t waste this (unpaid) opportunity. All the greats started as interns and you’ve only got seventeen cycles to prove that you belong in the newsroom.

We’re assigning you stories that put the hyper in hyper-local news! On any given cycle choose to cover shuttle crashes, intersolar cat shows, even space ghost funerals. It’s up to you!
Once you’ve chosen your assignment, head to the shuttle bay and blast off for intern adventures!! That means interviewing sources, digging up clues and investigating the scene. We hope your conversational circuits are well oiled as you earn or betray the trust of more than 100 characters and ask a lot of questions.
There’s always more than meets the eye, and the more information you can gather, the more equipped you'll be.

At the end of each assignment, it’s time to file your story.
Use the Build-a-Story™ tool to construct your article using all that info you gathered. Depending on who you interviewed, the choices you made and how deep you dug, you’ll have different options to work with for your story—you were a diligent reporterbot and managed to get ALL the info, weren’t you?


Your choices impact the quality and tone of the story and how both your editors and readers will react to it. Over time, the choices in each story start to shape the reputation and popularity of a holopaper. So hey, no pressure!
Designed and written by former journalists, this is almost exactly how real journalism is done. Except with aliens.

The staff at Times & Galaxy all live and work together on the Scanner, a sprawling, spacebound newsroom.
Between assignments, you’ll have the chance to get to explore the Scanner and get to know a diverse and colorful crew of more than twenty crewmates including your fellow reporters, the editorial staff, pilots and ship’s crew.
The staff come from all over the system, where you’ll find Humans, Augers, Verge, Xeel and of course, Robos.

Everyone has their own thing going on and they’ve always got something to say. They’ll react to you in all sorts of expected, and unexpected, ways depending on your choices.

The Scanner is more than just a newsroom. It’s where you sleep, eat, work and relax.
After recharging your literal batteries in your bunk you might take a moment to recharge your emotional ones in the Garden, home to many species of plants from all over the system. Or at least it used to be. Find seeds to restore the green space to its former glory!

As well as selecting your chassis and paint job before you arrive at the Scanner, you’ll be able to requisition upgrades from the ship’s Shuttlebots. Just watch out for the mouth on some of them. “Beep” has never sounded so aggressive.

Writers at Copychaser spent years working as journalists before entering the games industry and have a deep love of local journalism and the connections it creates in communities around the world.
While working on the writing teams of games like Mass Effect 3 and Dragon Age: Inquisition, they saw how players loved the relationships between characters as much as, or even more than the combat and adventure.
And so Times & Galaxy was born. We’re excited to bring you this truly unique adventure game where you can step into the metal boots of the first-ever robo reporter. Chase down leads, break system-rocking news, get quotes, make friends (or enemies), eat a dirt pie! It’s your solar system to explore, your story to tell and your job on the line, intern.

Alberta-based indie studio Copychaser Games Inc. was founded in 2017 by Ben Gelinas, a former newspaper reporter who has spent the past decade working in AAA and indie game development.
Copychaser’s specialty is unique, inclusive games with branching narratives and memorable characters. Every Copychaser game puts the player at the center of an eccentric and immersive story unlike any they’ve ever played.
In 2018, Copychaser released the death-positive, wholesome horror game Speed Dating for Ghosts (SDFG) to wide acclaim. Since then they’ve been working hard on Times & Galaxy, bringing together a bigger team of collaborators and gaining support from the Canadian Media Fund and indie label, Fellow Traveller.

Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(Haven't finished this game, but I'm more than halfway through it. I intend finishing the title, and will alter my review if my opinions on it change later) This gets a positive overall review because there aren't enough games about journalism out there, and this one is fairly thorough about the nuts and bolts of the profession. But good lord. Good lord, it's *boring*. If you like games like American Truck Simulator or Microsoft Flight Simulator or other games that attempt to replicate a mundane occupation without any kind of drama or excitement or intrigue, and if 'cozy' is the key quality you're seeking for a game about journalism, then... congrats, Times and Galaxy is exactly the game for you. Times and Galaxy (T&G) combines a solid, interesting model of journalism (where you must balance the interest of the public with the public interest - while staying solvent) with a delightful 2D/3D visual style and the most brain-meltingly dull assignments and stories this side of the Dorp star system. Nobody lies, obfuscates or dissembles! No facts need to be checked. Everybody seems to be worthy, or they're at least forthright about their opinions. I think the closest I've got to a twist was a little telepathic girl revealing that her uncle was secretly pleased to be found guilty in court... so he could get the rehabilitative assistance he needed to return to being a positive member of society. ... It's like you're a reporter in Star Trek's Federation - which would be fine, but at least there you'd be able to cover the Romulan view of Vulcan interferance in Human civilisation, or do some background investigation on the Khitomer Outpost massacre, or do court reporting on a challenge to the precedent set on android lifeforms and, and-- like, it'd be INTERESTING. T&G is dull! And so is most journalism in real life! ...Which may be the point, but it makes for an EXTREMELY! BORING! VIDEOGAME! 63 reviews! At Very Positive! Makes sense to me - this is a visually beautiful execution of a clever design, filled with content that would instantly tranquilise an elephant with only the slightest dosage. If I tried to tell somebody about what happens in this game while they were driving a car, it would count as murder as they'd swiftly nod off and plough into incoming traffic. 63 reviews! No wonder nobody wants to talk about this! Have I mentioned how pretty this game is? How characterful and atmospheric the audio design? They're good! Very talented people worked on this game, and you can tell they believed in the project, lavishing it with care, attention and detail. The 3D models and 2D characters and assets blend beautifully and there's some entertaining work on the design of the aliens and the culture of the Dorp system. The controls are solid. The little upgrades you can get for your robot are fine - they're a good idea, but underexplored and exploited. The collectables are grand. Find seeds in the field and plant them in your spaceship's garden! S'alright! ... There's a mandatory achievement about a third of the way into the game and only ~20% of players have hit it. Possibly because by that point most players will have self-taxidermied from sheer tedium. The gameplay. Ohhh, the gameplay. Choose your assignment! Fly to the scene of the story. Talk to everyone there, trying to choose dialogue that doesn't close off further investigations, and in so doing collect elements that can be assembled into a report (the elements you choose to include in your report changes the tone and readership type of your work). File your report and go back to your home ship! Talk to everybody on your ship, in every room. Occasionally there's a tiny side mission. Choose your assignment again. Repeat. Repeat. Scream into the void. Repeat. Your collegues on board your ship give the impression that they're fond portraits of real journalists, minus any negative qualities or contradictions that would make them memorable or interesting. 'Copybot', for example, is the classic subeditor, focused on clarity and grammar - but has yet to allow the perfect to become the enemy of the good, or to develop an unhealthy obsession with a writer on the team and start playing favourites by sending tips their way or... Basically, they're nice. Painfully nice. They don't really seem to fight for anything, or have serious stakes at play. The majority of encounters on board your home ship are dramatically inert. There's something like nine 'rooms' in your home ship, and you're free to wander these as you please. And I would dearly have loved to see them all sacrificed but two - the bullpen and the morgue. Firstly, that would have removed most of the tiresome bloated fat of the collegue interactions (just talk to them in the field or on the phone!), and secondly it would have freed up some resources to visit secondary locations per news story. Imagine if they'd reassigned the ship resources! Now when you're in the court, you can step outside and talk to some eyewitnesses of the crime. You can check out the crime scene for colour and run into the defence lawyer and his teenage psychic companion desperately trying to scrounge up some evidence he can use for the trial the next day. Encounter someone that claims the judge has been biased! Follow that up! Now you have a sense of agency, there's meaningful stakes - you're not just clicking on everything by rote. There's the possibility of uncovering... a more interesting truth, perhaps. Or a more exciting lie. ...Drama! But no. As it stands... Jesus H. Christ and his adorable little goatee, this game is booooring. Like, if it picks up now, more than halfway through the game, I'm going to have egg on my face. And maybe I've missed some of the dramatic qualities I'm yearning for within the chapters I've already played? It's possible, but I think it's very unlikely, at this stage. Journalism is a fantastic topic for a videogame. Balancing ethics with the capitalist imperitives of the fourth estate, trying to sweet talk a source into going on the record while nailing down your facts before the deadline renders your efforts meaningless... Investigation! Intrigue! Craft! Politics! Manipulation! Word count! Public retractions! Burning one bridge so you can build two more instead! Scoops! EXCLUSIVES. [b]EXTRA! EXTRA! [i]READ ALL ABOUT IT![/i][/b] T&G has a lot of the mechanical guts to handle this content, but seemingly none of the editoral guts to actually do it. And for me, that's a shame. But if you're looking for something cozy, and silly, and light-hearted and well-made, maybe this is the game for you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
| 10ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a very unique and enjoyable game. Seriously, being a robot newspaper intern character is nothing I have ever seen before. The mechanics of the game were pretty fun and the stories were very lighthearted. This is a game were you can progress in bite size pieces. I played half an hour to an hour here and there, basically one or two "articles" at a time. Indie games like this which push the frontiers need to be supported.
No idea how long this game is, but I'm addicted to it. It's so cute and charming, and yes, there are bugs, but everything else is so great I don't care. The art style, the characters, even the stories you can write about are all so fun! I'm considering calling in to work tomorrow just so I can keep playing.
THIS IS PEAK AND UNDER RATED AS HELL THE ART IS PEAK BRO
this game is effin cute. i love "speed dating for ghosts" too.
Greta narrative game, the writing was pretty good and lots of surprising moments!
A unique experience with a real sense of style and some genuinely funny writing. It's so smart, and I'm looking forward to playing again and taking a different path.
After completing the game, I wouldn't say it's worth it for the lackluster ending and lack of interesting stories. Conceptually, I think the game has a lot of potential but it didn't really pay off. I got it as part of a bundle with other games, but even then I wouldn't recommend buying the game. There's definitely better cozy style games with more puzzles and rewarding endings! The theme song is catchy though!
An adventure in space, a visual novel, a crash course on how journalism means working with limited chances to get information in a limited amount of time. T&G is a fairly laid back game, but also genuinely funny, and a fun place to hang around. Cookbeast and Billy are my favorites. Huge props to the developers for giving writing credit to the people who wrote and developed each individual story, it's unusual to find a game that goes out of its way to do that.
I really like this game! I'm a noob gamer but have always loved fiction and the world-building + comedy in this stands out to me. I looove the Hitchhiker's Guide to the Galaxy books and ever since I read them, have been itching for more sci-fi space comedies. This game helped me scratch that itch. The dialogue feels fun, I looove the fact that Puff Piece exists, many of the characters have really cool designs and interesting personalities (ahem, especially Martina and the Mechanic, its a good day to be bi hehe). There are soo many small things which enrich the world in it, like the board games in the bedroom and the readers' suggestions changing in each episode. Some episodes have multiple options and I like the replayability potential. I do feel a bit sad that I cannot unlock all the pieces of info in each story depending on what I say to each interviewee, but that makes me want to replay each episode again. Overall, I had great fun and will remember the joy these characters brought me, for many years to come.
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Where this game's players are, estimated from review languages.
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