
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 4 → 33.43/day in the week after.
About
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has unique buildings, technology, and gameplay traits. Choose what fits your playstyle!
Prepare your settlement for recurring droughts and waves of toxic waste. Stockpile food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable and your beavers safe.
Beavers’ engineering skills are legendary. With Timberborn’s 3D water physics and terraforming, so can be yours. Put up dams and floodgates, erect massive aqueducts, dig canals and tunnels with explosives, and reshape the terrain to your liking.
Harness the game’s unique vertical architecture system. Space is limited, so stack lodges and workshops on top of each other. Construct platforms and bridges, set up an elaborate power grid, and let your beavers speed around on ziplines or through tubeways.
Turn timber into sophisticated machinery – from water wheels and lumber mills to engines and mechanized pumps. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Automate tasks across your settlement by creating an intricate system of sensors, relays, counters, and other tools for advanced engineers. Self-controlling dams and factories are just the beginning.
Supercharge your colony with mechanized beavers. Power them up, maintain them, and you'll get extra-efficient workers for almost any job. They operate 24/7, and you can send them to the most hazardous areas.
Build a sprawling city with efficient production chains and follow the lives of its inhabitants day and night. As the population grows, satisfy your evolved rodents with a balanced diet, entertainment, decorations, and end-game monuments that help restore the Earth.
Play on one of the included maps or create your own and share it with the community. On top of the built-in map editor, Timberborn features official mod support. Tons of extra player-made content and quality-of-life additions are available, with more coming each day.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 41.7Kreviews | 96% | — | $56.8M |
| $24.49−30% | 358ratings | 92% | #284 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1722 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
simple to learn difficult to master and so many hours and hours of tun
Timberborn is a great game to relax with as you try and build a colony. It's also great at annoying you when you think you've future-proofed yourself for a problem and you end up causing a badtide to run right through the middle of you colony. Be ready to sink time into this one, but you'll enjoy it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #52, worst AU #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Jul 21 → 15.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian +3 more
| $34.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very addictive. The illustrations are also fantastic!
I am almost 60 and have become somewhat jaded when it comes to video games. Timberborn had a lot of good reviews and looked like fun so I took a chance. I am having a great time playing this game and really enjoy the hydrological aspects. I can see me playing this for a long time.
Бобр, курва, цивилизацию строит, я пердоле!
Good colony sim game, just the right level of complicated.
Beavers striving with their own cute version of diligence and ingenuity to overcome some human-made apocalypse and rebuild society in their own image feels very appropriate for 2026. Finally a goal worth devoting my own time and attention to. Viva la beav!
Beavers are very cute <3
Évaluation après 55 heures sur Timberborn : Quand j'ai lancé Timberborn pour la première fois, je me suis dit : « Tiens, un petit city-builder tranquille avec des castors, ça va être reposant. » Quelle naïveté. 55 heures plus tard, j'ai obtenu un doctorat en hydraulique, un master en gestion de crise et plusieurs traumatismes liés aux saisons sèches. Les premières minutes sont adorables : quelques castors coupent du bois, construisent des cabanes et récoltent des baies. On se dit que ça ressemble à Animal Crossing avec un peu plus de sciure. Puis arrive la première sécheresse et, soudainement, votre petite colonie bucolique se transforme en épisode spécial de Cauchemar en cuisine, sauf que Philippe Etchebest a été remplacé par une armée de rongeurs déshydratés. Très vite, on commence à tenir des conversations parfaitement normales avec soi-même : — « Si je construis trois barrages supplémentaires et que je détourne le fleuve vers l'est, tout ira bien. » — « Pourquoi Marcel est-il allé dormir alors que toute la colonie est en train de mourir de soif ? » — « Bon, j'ai noyé la moitié du village, mais techniquement, c'est un succès hydraulique. » Le plus impressionnant, c'est la vitesse à laquelle on sombre dans la folie. Au bout de quelques heures, on ne construit plus une ville : on déplace des montagnes. Des zones entières de la carte disparaissent sous des barrages gigantesques dignes d'un projet pharaonique financé par des castors mégalomanes. Mes amis me demandent parfois : « Alors, tu joues à quoi en ce moment ? » Et je dois leur expliquer, avec le plus grand sérieux du monde, que je passe mes soirées à optimiser le trajet de petits mammifères afin qu'ils puissent transporter des planches vers une usine alimentée par des roues hydrauliques, elles-mêmes reliées à un système de batteries géantes et un réseau de canalisations tellement complexe que même EDF m'a demandé un stage..... Le pire, c'est qu'à un moment, ça devient passionnant. On finit par regarder la météo avec angoisse, à calculer le niveau des réservoirs au millimètre près et à surveiller ses réserves de carottes comme un trader surveille la bourse. J'ai déjà passé vingt minutes à contempler une écluse en me disant : « Là, c'est du grand génie. » Évidemment, ce sentiment dure jusqu'au moment où l'on réalise que l'on a oublié de prévoir suffisamment d'eau potable et que toute la colonie s'effondre parce que Bernard le castor a décidé que transporter des patates était plus urgent que sauver l'espèce. Graphiquement, le jeu est superbe, l'ambiance est incroyablement relaxante et les mécaniques de gestion de l'eau sont probablement les plus poussées que j'ai vues dans un city-builder. Chaque partie commence par un petit village paisible et se termine inévitablement par un complexe industriel absurde qui ferait passer les Pays-Bas pour des amateurs. Après 55 heures, mon verdict est simple : Timberborn n'est pas un jeu de gestion. C'est une expérience qui révèle votre véritable personnalité. Si votre ville prospère, vous êtes un stratège visionnaire. Si elle s'effondre, c'est probablement la faute de ces incapables de castors qui refusent manifestement d'écouter vos ordres pourtant parfaitement raisonnables. Bref, un chef-d'œuvre. Maintenant, excusez-moi, je dois aller raser une forêt entière pour construire un barrage de 200 mètres afin que mes castors puissent manger des tomates plus efficacement. 10/10. J'avais lance une partie rapide avant de dormir… il est actuellement 4 h 37 du matin.
last update broke every single mod in this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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