
'Tilecraft: A New Horizon' is a minimalist and relaxing strategy game about discovering and building on your explored tiles. Explore a procedurally generated set of resources across the map in this unique and casual atmosphere.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this is a great idea for a game and somehow both relaxing and stressful at the same time, but there's also just one level and no variance besides different tile layout so I can't see going back to this over and over. Very cool concept though.
At a dollar, this is an excellent little fun game. The graphics are engaging, the feeling of exploration is cool, building towers to expand line of sight is fun and protecting against the encroaching orcs feels about right. Clearly the game struggles once you've got more than a screen's worth of real estate to protect, but the game ends before that becomes a big problem. Looking forward to seeing what else the designer comes up with!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very charming little game. I encountered many bugs, like building and items disappearing, or food in my fridge being locked, but I forgive these tiny inconveniences. I recommend this if you enjoy a cute indie game. There's not much content as many have said, but sometimes thats the kind of game you want to just relax with for an hour and a half. Developers deserve income, even if they can't make perfect 40hr+ games. I don't usually enjoy super big games anyways.
Very cute and entertaining game! Good fun for the price point, but needs a bit of polish. For the devs: 1) need a pause, and make sure escape not only opens the menu, but closes it too. 2) if you place an archer at a house, it becomes bugged, and you can't remove anything from the house. Archers in general are bit buggy, I had one that wouldn't level to max, but just kept gaining stats. I had him at over 30 health and 20 atk at one point 3) you can't hone in on units that are idle, or being attacked, which makes it difficult to find who's being attacked and they end up dying. 4) would be nice if the space bar would cycle through idle units, instead of just the first idle unit 5) hiding the todo list blocks some interactions (I wish could recall which for you, but memory escapes me) 6) when in the log book, pressing escape should close it, not bring up the options menu. pros: fun for the price point, very much reminds me of stacklands, but with some great twists cons: it's early access and not much content just yet, with a dash of a few bugs that aren't game breaking by any means. However it's two months out now, and there's been no updates for the bugs that are game breaking. (I'll be updating this review as updates to the game are made. I very much like where the devs are going with this!)
This is a very chill game. The music fits well and the over all game play was good. It would be nice if inventory could be expanded or something so that your map is not cluttered with junk you don't want to trash can.
Was fun at first, but has some annoying bugs. The developer doesn't seem to care, as there have been no updates or communication from them. Real shame, as this game has good potential imo.
Very basic game with simple systems. Very easy to complete in a short sitting. Wishing there was a little more to uncover. The very small number of technologies get thrown at you so quickly and easily.
Good, quick, simple little game.
its a good game but i'm not sure if it was a glitch or a feature but there wasnt a cap on how many upgrades a worker could get so once i got a crab boat and i loaded it up with workers i started creating workers who produced things extremely fast by using my endless source of crabs but otherwise great game
I do enjoy the game, but I wish there was a mid option, since there are so many bugs right now. Bugs can be worked out, though, and I trust they will be. Also? I beat the game in an hour. I really enjoy these sorts of crafting games, I find them relaxing and satisfying. I do wish there was a little more description on what some things do- I do not know what the relics are for, for example, except for the one that I can turn into a sacrificial altar. If there are so many things you need to "hold onto" until much later, I wish there was a way to expand our inventory to keep the map uncluttered. And then there's some bugs. I had over 10 food in my fridge, and was unable to pull out more. So I saved the game and reloaded, and many of my structures did not load back correctly- I'm missing my furnace, and now my fridge is saying 0 food. Which is pretty frustrating. All that being said, I initially said it was a nice game worth the 5 bucks, but I think I'll be asking for a refund until there's more content or progression. Like the ability to make towns and walls. I enjoy relaxing games, but this plays more like a demo than a finished game.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.8K | 36 | 72% | $4.99 | |
| $14.9K | 103 | 89% | $9.99 | |
| $14.3K | 109 | 79% | $4.99 | |
| $270 | 9 | 33% | $0.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $1.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4K | 135 | 82% | $1.99 | |
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| $5.4K | 58 | 86% | $4.99 | |
| $5.4K | 124 | 75% | $2.99 | |
| $5.4K | 80 | 86% | $3.99 | |
| $5.4K | 55 | 78% | $4.99 |