
Primal Lands is set in the Stone Age, you will take control of a small tribe that you must guide in surviving what lies ahead. Unknown to their surrounds you must take each action carefully.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Primal Lands is an attempt to use Construct 2 (please don't laugh) to make what seems to be some kind of ripoff of Dwarf Fortress, only completely garbage. You start the game by sacrificing one of your dudes (???) to get some resources, then you can go ahead and instruct your dudes to start building a city or whatever... well, the concept actually isn't terrible, but wow, the implementation is a train wreck, and the train was the dumpster fire express. So that, you know, the train wreck spilled dumpster fires everywhere. That's where we are. But at least this isn't an asset flip, this is a sincere and genuine attempt to make a game, but without the requisite talent, budget, skillset, or even appropriate engine choice to do so. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. Some of the defects in the game can be attributed to the choice of using the Construct 2/Construct 3 game engine/toolset. This is a very poor quality toolset sometimes used by amateur developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's worse than GameMaker Studio!). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Primal Lands is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
♥♥♥♥. No other words for this. Just ♥♥♥♥.
Abandoned and unfinished in 1/2018. After 5 minutes of game play I never want to play this soundless game again. The only sounds this game has is music, you turn that of it's pretty quiet. Needs better fonts for text instead of the broken one that's too small to read. No tutorial means you'll have no clue what you're doing. Bored to death in 5 minutes of game play. Avoid at all cost. No wonder it has no player base. I think i got it in a bundle, at least I hope I did.
şehir kurma strateji hadi basit yaparsın da bi oyunu koca harita adamlar sadece nokta kadar çizmeye mi üşendiniz naptnz
No buttons work. Menu to change the key bindings doest work as well. Cant get past the tutorial to start the game either..game crashes. Dev hasnt updated game in 5 years. Abandoned game apparently. I refunded the game after trying many times to pay it.
非常糟糕的游戏 糟糕的画质、糟糕的引导、糟糕的游戏体验
Primal Lands appears to be a small-scale survival experience that leans heavily into the familiar foundations of the genre, placing players in a rugged, untamed environment where the primary objective is to endure and gradually establish control over the surroundings. The game frames its experience around the idea of starting with almost nothing and slowly building toward stability, encouraging players to rely on observation, experimentation, and persistence. It does not attempt to guide the player extensively, instead allowing the world and its systems to unfold through direct interaction, which creates a sense of discovery but can also leave players feeling directionless in the early stages. The core gameplay loop centers on gathering resources, crafting essential tools, and managing basic survival needs. Players spend much of their time exploring the environment in search of materials that can be used to create weapons, shelter, and other necessities. This process is deliberately gradual, reinforcing the idea that progress must be earned through effort and patience. Early moments in the game often feel tense, as resources are scarce and the player is vulnerable to both environmental hazards and potential threats. This vulnerability gives weight to even small achievements, such as crafting a new tool or finding a safer location to rest. As players become more familiar with the mechanics, the focus shifts toward expansion and efficiency. Crafting systems allow for incremental upgrades, enabling better tools and more reliable structures that improve long-term survival. While this progression provides a clear sense of advancement, it does not dramatically change how the game is played. The same basic loop of gathering, crafting, and maintaining resources remains consistent throughout, which can make the experience feel repetitive over extended periods. The game emphasizes steady improvement rather than transformative milestones, which may appeal to some players but feel limiting to others. Encounters with environmental dangers and hostile elements introduce moments of tension that break up the routine of resource management. Combat is present but relatively simple, relying on basic timing and positioning rather than complex mechanics. These encounters add a layer of risk to exploration, encouraging players to prepare before venturing too far from safety. However, the lack of depth in combat systems means that these interactions can lose their impact over time, becoming more of an obstacle than a dynamic part of the gameplay. The world itself serves as both a setting and a source of challenge. It offers a sense of openness that invites exploration, with different areas providing varying levels of risk and reward. While there is potential for discovery, the environments may not always feel diverse enough to maintain a strong sense of excitement over long sessions. The game relies heavily on the player’s willingness to explore without constant incentives, which can make the pacing feel uneven depending on individual playstyle. In terms of presentation, the game adopts a straightforward visual approach that prioritizes clarity over detail. The environments are functional and easy to navigate, but they lack the refinement and artistic identity that might make them stand out. This simplicity extends to the audio design, which provides basic ambient sounds and effects without significantly enhancing the atmosphere. The overall presentation reflects the scale of the project, focusing on delivering a playable experience rather than a highly polished one. What ultimately defines Primal Lands is its commitment to the fundamentals of survival gameplay. It captures the essence of building something from nothing and maintaining that progress through careful management and persistence. However, it does not push these ideas far beyond their basic implementation. The lack of deeper systems, varied mechanics, or evolving challenges prevents the game from reaching a higher level of engagement. It remains a straightforward interpretation of the genre rather than a standout example. In the end, Primal Lands offers a modest but functional survival experience that can be enjoyable for players who appreciate slow-paced, self-directed gameplay. It provides moments of satisfaction through gradual progress and exploration, but its repetitive structure and limited depth make it difficult to sustain long-term interest. It is best approached as a simple and focused survival title rather than a fully developed or expansive adventure. Rating: 5/10
+1 没中文 没成就 原始大地 《原始大地》故事背景设定于石器时代,你将执掌一个小型部落,带领族人在重重危机中求生。周遭环境危机四伏,每一步行动都需要谨慎考量。 壮大部落势力,与其他部落交涉或是开战,依靠大自然的资源艰难维生。 地图随机生成,地貌涵盖森林、河流与湖泊。 游戏设有剧情模式与创造模式两大玩法。 击退所有敌视本部落的外敌。 悉心开采、养护大自然馈赠的关键生存资源。 统筹调度族人,带领大家熬过严酷恶劣的环境。 研究捕获的野兽,解锁全新生存技艺。 教化约束部落族人,或是严厉惩戒犯错成员。 献祭生灵,以此获得独有的神明神力加持。 开启剧情模式冒险:为了部落存续,献祭先祖换取关键物资支撑旅途前行。创造模式可自由生成专属领地,打造你的部落家园并活下去。
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