
Tuggowar is the big-brain deckbuilding duel. Engage in tense combat on a solarpunk frontier. Assemble your deck turn by turn, discover powerful card combos, disrupt the enemy strategy, and pilot your well-oiled war machine to victory!
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About

Experience the essence of deckbuilding. Engage in tense 10-minute battles on a level playing field. Figure out a fun build from a unique set of cards and carefully evolve your deck into a well-oiled war machine. Don’t copy decks, build on-the-fly and let your creativity shine. Every match is a new mind game! Beat the player, not the meta.
In this skill game you have a fair shot at the top spot, no matter the size of your collection. Climb the ranks fighting with weapons of equal strength. There is no pay-to-win.

Hone your skill in single-player missions that inspire your creativity.
Explore the many expansion packs Tuggowar has to offer, discover new cards, abilities, extreme combos, crazy interactions and counter-plays.
Expansion packs each feature 5 replayable missions with objectives of varying difficulty. These objectives help you find some of the more advances strategies. Some involve fixed steps while others are more puzzling.

Exploit powerful card combos and commanding strategies. Analyze, think deep, experience glorious light bulb moments, discover unknown synergies, test, adapt and outplay to pull off truly epic wins!
Join the ranks of veterans who keep coming back for more, even after hundreds of hours. Just one... more... game...
Innovative mechanics
• Interactive map instead of a life total
• Unique draw system
• Intricate hidden information dynamics
• Disrupt to counter key card combos
Made for PvP
• Ranked & casual modes
• PvP leader board
• Play a friend
• Mirrored shop mode
• Relaxed, normal and blitz game speeds
Chill in PvE
• Campaign missions
• Specialized AI bots (easy, normal, hard, unfair)
• Challenge runs: 7 win mini-tournaments
• Pause mid-game & resume later
Ever-growing card pool
• 50 base set cards
• Frequent release of new expansion packs
• New cards, new mechanics and new missions with each expansion
Medal system
• Influence the card pool used in a match
• Play with your favorite cards more often
• Collect medals and create your twist on the game
Progression
• Rank up from bronze to diamond - and beyond
• Collectable avatars & player titles
Analyze and Show Off
• Hyperlink replay sharing & spectator invites
• Observe live high-ranked matches
• Weekly show matches - get your spectacular wins featured!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fantastic deckbuilder with a very high skill ceiling compared to how simple the cards and mechanics are. Each game starts with a shop containing 3 tiers of 3 cards each, and especially with the DLC cards, there's basically an infinite combination of game setups. Other QoL stuff besides gameplay: - very lightweight, loads in <5 seconds - replay system is perfect, can replay from opponent POV, skip forward and backward, speed up, pause, inspect cards, etc. - can do other things like watch other people's matches, watch replays, or play vs AI while waiting in queue - AI is quite competent, and unfair difficulty is challenging even for veterans
If it just wasn't created using Ai this would be one of my favorite games of the year probably, but sadly it was made using the devils technology so I can't recommend it 100% But... at the end of the day it's a good game, if it was any less good than it is I would not recommend it due to the Ai stuff. I hope this product can draw in enough money that the creators can fund actual art for the game
Really neat and well-polished 1v1 deck-building game. Thankfully there are bots as well.
デュエルで押し合う(綱引き?)タイプのドミニオン。 (エルアラメインってこんなんなんだろうか?やったことなくて・・・) ドミニオンライクの中でも見所はあると思う。対人はやったことないので分からない。 DLCがどういうものかはよく分かっていないけど、本体が322円で買えるならやるかぁという感じ 今ブラウザで出来るかは分からないけど体験版やってみると楽しいかもしれない。
A fun idea for a deckbuilder format. At it's core it is a deckbuilder but instead of determening your deck before the match you have to construct it in the game. There is a certain charm to this game and it hooks you right in. I can see lot's of potential in fun PVP games against your friends.
Its good. Its really good. Deserves a much bigger audience/userbase than it currently has.
[h1]The art of clicking on your feet[/h1] Had to stop playing the demo at some point because it was too addictive ;)
I just feel bamboozled. I bought it because I like card games, even collect some full sets now and then. I like the gameplay, I like the format, I like the art of them. I thought this game would be no different. But when the voice acting was turning me off and the game was feeling a bit too "slick" for the price/player point, I noticed that the art was genAI. You might not care. But I do. Feels like playing with counterfeit cards. IMO, You'd be better off with ugly slay the spire art.
This game is completely amazing!! The reason that I would buy this strategy game over others is that each game is completely fresh, while still having the fluidity to apply your own favorite playstyle. Another of my favorite aspects of this game is the Hot scale: This system helps to minimize the luck factor by giving cards Hot values based on how long since you have drawn them. This makes each card that hasn't been drawn for longer exponentially more likely to be drawn. The last note I'll make is that this game is a big step forward in a new genre of card games because it minimizes luck in card draw AND there is no beforehand deckbuilding, while incorporating a whole new plane of gameplay by adding a layer of information gathering and hiding that is essential to each game. The cards in play are even meticulously balanced to make sure gameplay is both fair AND fun. I have simply had so much fun with this game and I hope you will too!!
This game should win this year because it is endlessly inventive, with great dlc expansions. They could have milked their players, but instead they want to give everyone a chance to enjoy their game. The fact that the game runs flawlessly on both the Steam Deck and Mac OS, with no glitches or compromises that I could find, is amazing. One of the best, and most unique, deck builders I've ever played. True to its namesake, there is an actual tug of war going on with every turn. The deck building is solid, with very interesting cards. The "pool" system of choosing each player's "market" is also very unique. I've never seen its like. To summarize the system: all unlocked cards from each player are thrown into a pool, then the computer randomly decides which cards to pull and who gets them. So, you could get an opponent's card, and the opponent could get your card. If this were all there was to it, it'd be a terrible system. But, there's also medals in the game. You earn these medals just by playing. Sometimes by completing a specific objecting, sometimes by winning, sometimes by losing, sometimes just by playing. You are constantly getting these medals. You can assign these medals to each card you have unlocked, and those medals modify how the computer picks the cards from the pool. You can use some medals to give cards an increased chance of being drawn (and given to you), and likewise you can also choose other medals to decrease the chance of a card being drawn from the pool (and if it is, a greater chance it is given to your opponent). You can also ignore the pool and medal systems entirely and just choose "mirror match". If both players choose that, then there is no randomness and both players have the same cards to buy in the match. I'm really glad I was able to "summarize" that. It makes for easy reading I'm sure. So, you've got super interesting cards, a great deckbuilding engine to play with, and unique market choosing systems. All of that would be for naught if the game wasn't fun. Thankfully, it's crazy good. The titular tug of war system elevates this game beyond any other deckbuilder I've ever played. Most deckbuilders have combat of some sort, but you're generally just fighting against a point total, or semi-permanent cards, or a cooperative situation of you and other(s) fighting against an AI life total or AI cards. You do have plenty of combat in this game too, but instead of fighting directly, you're trying to capture territory on a singular line path (the rope that you are...war tugging over...I guess). It's not just a bar that goes back and forth either. The territory system gives rise to a lot more mechanics. You can place structures on captured territories, which either give you new cards to play or alter your strategy. But, if the opponent retakes that territory, they gain the benefits of your building too! I've written a lot, and I'll just end to say the game also has plenty of modes. There are numerous solo modes (though nothing like a true campaign, at least not yet), and several multiplayer modes as well. Nothing is very sweaty here and there is also a great replay system that everyone can use to watch top matches and learn new strategies. Hope to see you in-game!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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