No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $971K — a different platform, not this one.
Tick Tock: A Tale for Two is an eerie cooperative puzzle game for two players. Each player needs a copy of the game on their own mobile device (phone or tablet) to play. You can also play cross-platform with a Nintendo Switch or a computer (PC or Mac). Average playtime: 2.5h *** You and your friend are trapped in a mystical clockwork world. As time ebbs away you must solve increasingly complex puzzles to escape. Cooperation is key as neither of you have the full picture! Play on two devices, local or remotely, all you need is a voice connection. "perhaps one of the most clever game ideas I’ve ever seen." - TouchArcade "a spooky multiplayer puzzle game with a brilliant hook - that the game is played simultaneously on two screens, with half of the clues on one and half on the other." - EUROGAMER "a fantastic, beautiful game that can bring you closer to your friends and loved ones" - Coin-Drop Awards & Recognition: * Winner - Danish Games Awards (Best Debut, Best Emergent Experience) 2020 * Nominee - BAFTA Games Awards 2020 * Nominee - Nordic Game Awards 2020 * Winner- IndieCade (Cooperative Design) 2019 * Official Selection - AdventureX 2019 * Official Selection - Indie MEGABOOTH 2019 * Nominee - International Mobile Gaming Awards 2019 * Nominee - Ludicious 2019 * Official Selection - PAX 10 2018 * Official Selection - Leftfield Collection 2018 * Nominee - Play17 2017 * Nominee - Nordic Game 2017 * Official Selection - IndieCade Europe 2017 * Nominee - Amaze 2017 * Official Selection - Stugan 2016
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #41, worst US #96 · 12 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Tick Tock: A Tale for Two is an eerie cooperative puzzle game for two players. Each player needs a copy of the game on their own mobile device (phone or tablet) to play. You can also play cross-platform with a Nintendo Switch or a computer (PC or Mac). Average playtime: 2.5h *** You and your friend are trapped in a mystical clockwork world. As time ebbs away you must solve increasingly complex puzzles to escape. Cooperation is key as neither of you have the full picture! Play on two devices, local or remotely, all you need is a voice connection. "perhaps one of the most clever game ideas I’ve ever seen." - TouchArcade "a spooky multiplayer puzzle game with a brilliant hook - that the game is played simultaneously on two screens, with half of the clues on one and half on the other." - EUROGAMER "a fantastic, beautiful game that can bring you closer to your friends and loved ones" - Coin-Drop Awards & Recognition: * Winner - Danish Games Awards (Best Debut, Best Emergent Experience) 2020 * Nominee - BAFTA Games Awards 2020 * Nominee - Nordic Game Awards 2020 * Winner- IndieCade (Cooperative Design) 2019 * Official Selection - AdventureX 2019 * Official Selection - Indie MEGABOOTH 2019 * Nominee - International Mobile Gaming Awards 2019 * Nominee - Ludicious 2019 * Official Selection - PAX 10 2018 * Official Selection - Leftfield Collection 2018 * Nominee - Play17 2017 * Nominee - Nordic Game 2017 * Official Selection - IndieCade Europe 2017 * Nominee - Amaze 2017 * Official Selection - Stugan 2016
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $2.99 | 293ratings | 84% | — | not modelled |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $344.6M | 274.7K | 90% | $59.99 | |
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| $68.6M | 173.2K | 96% | $19.99 | |
| $68M | 127.2K | 94% | $29.99 | |
| $62.6M | 146.3K | 96% | $29.99 |