
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 18 → 2.75/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surprisingly, a very good game in my opinion. It has a dense atmosphere similar to Bloodborne and pretty good music. The gameplay is like a mix of soulslike and slasher—pretty difficult even compared to the original Dark Souls games and Bloodborne, with great combat impact that's really enjoyable. If the game were a few hours longer and had more mechanics like customization of the hero, weapons, and armor, plus more story, cutscenes, and voiced characters, it would be an almost perfect game. But you must consider that it is not an AAA game but an indie one, which makes me give it a great score of 8/10. I highly recommend it. P.S. When I tried the sub quest boss Urd for 2 hours I suddenly understand that I hate this game: 1/10... P.P.S. Finally made through all sub quests and bosses. I like this game again, but Urd was the hardest for me, she forced me to "sleep" with her about 3+ hrs.
I really like this game. The only Souls-Like game I've played before this is Elden Ring. Don't let the first boss "Odur" get the best of you. Think of him as long tutorial that will make you way better at the game. Also, use the "Knife" against him. It does insane damage. It took me 3 hours to beat him, but once I did the rest of the game feels more do-able. There are some random "mini-bosses" that are almost as hard as a boss I feel, but never the less you will prevail. There isn't any voice acting, but that doesn't really bother me. I like reading the dialogue and overcoming the challenges. I got this game for $8 on sale, and I would say it's absolutely worth it. If Elden Ring is a 10/10, I would say this game is an easy 8/10.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 959ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thymesia ist ein sehr gelungenes Souls-like, das zwar (leider) etwas zu kurz ist, aber dafür mit coolen Ideen und fordernden Bossen überzeugt.
A mecanica de combate é legal mas faltou conteudo.
Played for like 15 minutes, the hit tracking was really bad, maybe it was something with my PC but even the tutorial was unbearable because I was just slashing straight through enemies.
Es un juego un tanto complejo en el sistema de parrys, lo lo que lo hace bastante interesante. Van 5 horas y no lo he dominado, sólo estoy manteniendo el bloqueo. En cuanto a mecánicas, es genial, ofrece un abanico de posibilidades enorme.
Plus proche de Bloodborne que de Dark souls. Hyper nerveux, pas de possibilités de changer d'arme mais de capacité semblables à des cendres de guerres d'Elden ring. 3-4 niveaux qu'on referra 2-3 fois chacun, 7 ou 8 boss. Plutôt joli sans excès. Une petite dizaine d'heure pour tout faire. Bien sans être incroyable.
Decent souls-like features, great plague weapon concept, cool terrain and monster designs. The dodging and parrying goes hard, and power spike on bosses can be crazy, but it is still fun regardless. Only few cons that I found were the lack of character customization, as well as content (level, maps and quests, etc). Either way its cool
刷魂机制最简单的一集:配好一个增加魂量的药水,在篝火边上用黑环自杀,喝药然后捡魂,魂量×1.2,够糙。 魂批头一回玩这么简陋、粗糙的游戏,甚至远不如魂一,虽然是二十块入的,但是还是被原始的感觉冲击到了。 唯一的优点,战斗系统还不错。唯一可玩的点也就是弹刀、瘟疫武器,要是不注重这方面也就不用入了。弹反格挡闪避几个流派,还有很多小技能可以用,挺有意思的。但是打击感和敌人的攻击模组快慢刀神经刀等,又导致战斗爽感大打折扣。其中有两个boss打起来非常爽快,有古达跟盖尔的感觉。 内容量一般,三四个地图反复用,敌人就数得过来的几种反复换皮。收集要素也没多少,构造和养成太少了。剧情全靠地图上直接放的纸条,npc就一个防火女跟一个路人。地图也简单,一两个单向门、梯子来回绕。碰到几次敌人卡死无敌的bug,单向门可以关上然后又得重新开。
Finalizei o jogo, mas não entendi absolutamente nada. Repetitivo demais, pra não dizer chato. Não recomendo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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