
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 18 → 2.75/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice, but short. Tight combat! A blind playthrough with all sidequests and optional bosses took me about 14 hours and there were a few bosses that gave me the classic Dark Souls 'Oh my god, i did it!' feeling after beating them. Odur and Urd especially are awesome boss fights! Level design is okay, sometimes trying a bit too hard to be compact and connected, and other times weirdly stretched out and linear. Character models have no shadows. Enemy variety is small-ish, but adequate for a game of this scope. The games lore is... there, i guess, but barely noticeable. Where this game absolutely shines is the combat that focuses around parrying, dodging and finding the right opening. Sure, there could be more depth to the skill tree, or any kind of build variety, aside from the special weapon system, but it is still an absolute blast. Considering this is the debut title of a 7-person developer studio, i have high hopes for their next titles.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.5K | 83% | $24.99 | |
| $1.2M | 5.4K | 74% | $9.99 | |
| $1.2M | 6.2K | 95% | $9.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| $1.2M | 9.1K | 95% | $6.99 | |
| $1.2M | 2.1K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
| $38.6M | 19K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $2.2M | 2.8K | 69% | $19.99 | |
| $741.9K | 2.6K | 90% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 959ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неплохой сосалик, который выручает то, что он похож на нио(в нио не играл, так что для меня Темезия похожа на Казан). Но, все же очень хорошо видно, что это нищая инди: маленькая продолжительность, маленькие локации, мизерное количество боссов и малое разнообразие врагов, отсутствие билдостроения, немного кривые анимации и хитбоксы, слабенький сюжет, графика и визуал, ну и как вишенка на торте финальный босс такой себе В целом сыграть можно, ибо опять-таки игра короткая. Особо негативных эмоций не вызвала, как и интереса, ибо буквально ни чем не цепляет. Боевка да, неплохая, парируй, уклоняйся, используй навыки, но, как было написано выше, анимации и хитбоксы подводят, плюс горело с того, что аптечка ну постоянно не применялась, когда на кнопку жмал Хоть для отзыва актуальнее НЕ рекомендация, игра не задушила и не оставила после себя привкус говна, а это самое важное. Сыграть разок можно, но приобретать Темезию стоит исключительно по скидке
NOTE:: all games reviewed are as if at FULL RETAIL PRICE! NO JUMP IF all you like is perrying then this is JANK you will love Firstly note all the "pro" reviewers NOT a SOULSLIKE it's a SEKIRO like big seperation... 1) a meter that relies on enemy REGENERATIVE armor, 2) unrder witch is a green health bar-(and a needed finshsing move). 3) Relies heavliy on perry mechanic compared Sekirolike STILL BAD Dodge movement is stiff and swift --HALF THE TIME you dodge side step when your trying to dodge back BAD the JANK is HEAVY 2 tone color palate green-- brown
un soulslike infravalorado es un juegazo platinado
Sekiro-like game. Play it.
Don't overlook this little sibling to Dark Souls/Bloodborne. It DOES have a very unique take on combat that punches well above it's weight for what an indie could accomplish. The wound system & reaved weapons system are genuinely COOL and I can't believe I slept on this for so long...it's indie-jank is totally forgiveable.
crow souls the game has some issues like stun-locking and at times absurdly long + unpredictable enemy combos but overall the mechanics are all very interesting and work extremely well, not to mention how good they feel to master if you like games like sekiro or nioh that meaningfully switch up the combat of a soulslike, this game is for you
Plastik gibi hissiyat kenine souls-like demek bukadar kolay olmamalı
弹反挺爽的。优化也行,就是流程有点短,11小时打通主线boss了。
流程有些短,但是战斗设计的还不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.