
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's the first souls-like games that I've played and I'd say it's pretty good. I like the story, fighting system, "plague weapons" thing. If you enjoy souls-like games I think this one is a solid game !
The first boss in this game Odur is so annoying I had to stop playing the game lol. Shame cos this game has a lot going for it imo. I can get through the first phase of Odur quickly and easily and would have no bother with the second phase either if it wasnt for these insane unavoidable attacks he does that kill you unless you're full health. I have tried dodging, deflecting and running away as fast as possible. I googled the fight and im not the only one struggling with it. For context Malenia from Elden is the hardest boss ive ever fought , I stuck at it and killed her, after a LOT of tries because i was close and I knew it was doable, Odur on the other hand seems like he randomly cheats or something. Its not super difficult, its just too annoying to be bothered wasting any more time on :( Shame.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 954ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Übel langweilig und toter Endboss
我很难说我不喜欢玩这个游戏,但确实无法推荐。 战斗系统很爽快, 但,除此之外的所有都难以忍受,毫无辨识点的地图,重复换皮的小怪; 甚至,感觉有些设计是故意恶心玩家,精英怪旁边塞小怪,会被轻易打下梯子,还有神中神BOSS之“愚人之神”,只有开头火,还在中途放精英怪和地形杀,牛逼疯了!
Make sure to use " -high -USEALLAVAILABLECORES" on launch properties, FSR to performance (sharpness at 90), anti aliasing to ultra, shadows to medium, rest everything low, TDP at 10w cap the game to 40fps (using 120hz mode), u will get locked 40fps . This is using rog xbox ally (z2A). U can obviously get higher graphics quality if u increase TDP, but these settings allow for stable and clean image with balanced TDP and battery life
🤮
Falta uma legenda ai pra PT-BR
игра короткая на 6-7 часов, но мне впадлу писать обзор когда ее допройду, ПОЭТОМУ: Thymesia - дарк соулс для гусеничек, на минималках чисто. Чисто для тех, кто ни разу не нюхал пороху, не бывал в Помойках в разных частях дс (кстати, по вайбу локаций - это чисто большая помойка чумная). Прокачка супер изичная, 3 стата буквально: сила, хп и чума. По локациям раскиданы записьки, на тебя нападают в основном гречневые мужики. За такую цену явно плюс вайб (250р где-то по скидке), не особо сложная. Пойдет, как знакомство с жанром, но после куч (вроде бы) соулс-лайков, которые я прошла здесь, на пиратке или просто зашла и дропнула (секиро, вашмать), немного глазики Thymesia режет деревянным геймплеем. Это где вы видели бесконечную стамину? невероятное явление. ДОБАВЬТЕ БЭКСТАБЫ!
소울류 3번째 게임으로 티메시아를 골랐음 서두 다 없애고 딱 장점, 단점만 적어봄 - 장점 - 1. 분위기 - 평소 다크판타지나 암울한 분위기를 좋아하고 블러드본 같이 어두운 분위기를 원하면 꽤 잘 맞을 듯함 2. 빠른 진행 - 맵이 너무 길고 너무 플레이타임이 오래 걸리면 잘 질린다 혹은 지친다 하는 사람들에게 추천할 수 있을 정도로 정말 빠르게 진행됨 전체적으로 맵도 돌아가는 곳 없이 일자 맵이라 길도 쉬워서 좋았음 3.티메시아만의 게임 방식 - 역병 무기라고 하는 제 2의 무기를 따로 사용해서 활, 망치, 단검 등등 쓸 수 있고 본인만의 트리를 만들 수 있다. 즉, 유연하게 게임을 할 수 있음. 4. 싼 가격? - 평소에 찜 해 놓고 이번에 산 건데 거의 상시로 할인 하고 있는 것 같음 9000원이니까 대충 국밥 하나로 먹었다 쳐서 싸게 느껴지는 정도? - 단점 - 1. 몹들의 체력 - '몹의 체력이 많은 건가?' 싶을 수 있는데 그런게 아니고 이 게임의 모든 보스. 잡몹들은 일반 평타로 때려서 깎이는 체력과 발톱이라고 하는 스킬을 써서 깎을 수 있는 체력. 2개가 있음 따라서 일반 평타로 체력을 다 깎아도 발톱 스킬로 별개의 체력을 깎지 않으면 몹의 체력이 다시 차게 됨 여기서 궁금증 들 수 있는 부분이 있을 텐데 "그럼 일반 평타나 발톱 공격으로는 별개의 체력을 못 깎음?" 이란 궁금증이 생길 수도 있는데 철저하게 구분해 놔서 일반 체력은 평타로만, 발톱 체력은 발톱 공격으로만 깎을 수 있음 그래서 상시로 공격을 안 하면 체력이 계속 차서 다시 깎아야 하는 불상사가 일어날 수도 있음 물론 보스도.. 2. 역겨운 슈퍼 아머 떡칠 - 이 게임을 하면서 가장 화가 났던게 불합리 할 정도로 슈퍼 아머를 가진 몹들이 많음 거의 75% 정도는 전부 슈퍼 아머를 가지고 있고 특정 보스 2마리는 슈퍼 아머를 덕지덕지 처 발라놔서 그로기가 안 걸림 진짜 거짓말 안 하고 패턴의 80%는 전부 슈퍼 아머 공격에 속도도 엄청 빨라서 실수로 한 번 더 공격 했다가 죽은 경우가 있음 3. 패링, 간파 시스템 - 흔히 패링하면 세키로를 생각할 수 있고 나도 그 정도의 판정을 생각하고 있었음 근데 세키로 보다 더 높은 정확성을 요구하고 별로 리턴이 없음. 물약 레벨 업을 최대까지 강화한다 하더라도 6개 밖에 쓸 수 없는데 슈머 아머 떡칠, 빠른 공격 모션, 쉴 새 없이 몰아치는 패턴 사이에 가끔 초록색으로 빛나는 세키로의 빨간 한자 공격 같은 패턴을 씀 이때 회피를 써서 공중에 올라가면 더 강한 공격을 쓸 수 있는데 이것도 판정이 진짜 너무 구림 이건 해봐야 알 수 있어서 여기까지만 적겠음 진짜 이것만 해도 10줄은 쓸 수 있는데 지금도 너무 길어서.. 그 외에 양심 없는 보스 패턴, 가시성 떨어지는 공격 패턴들이 있고 물약 먹는 모션 중에 패링, 회피가 바로 나가기 때문에 패턴 반응적인 면에서는 좋지만 물약 먹는 게 캔슬 돼서 힐 타이밍을 놓칠 수 있음 결론 - 게임은 재밌고 분위기도 잘 잡아서 좋을 뻔 했지만 단점이 장점을 다 없애버릴 정도로 불쾌한 부분이 너무 많았음 전체적인 난이도는 어렵진 않았고 위에 말한대로 맵도 쉬워서 소울류 하나라도 해봤다 하면 막히는 곳 없이 쭉쭉 갈 수 있을 듯. 10 / 6.5 점
Thymesia est un Sekiro-like sans budget mais avec un système de combat intéressant sur le papier. Pas de barre de posture ici mais une deuxième barre de vie, verte, derrière la première, blanche. Le système est simple : la barre blanche s'entame plus facilement avec l'arme principale, la barre verte avec la griffe. Et si l'ennemi n'est pas attaqué pendant un certain temps, la barre verte se reconvertie en barre blanche. Bref tout ça c'est vraiment plutôt sympa, le problème c'est que beaucoup d'ennemis de base sont juste des punching ball. Et à l'inverse, en début de jeu en particulier, les ennemis uniques qui ne respawnent pas sont des sacs à PV, vraiment pénibles à affronter. En fait la courbe de difficulté est décroissante puisque les ennemis progressent moins vite que notre personnage. Le boss qui m'a posé le plus de problème est le premier, car peu de soins disponibles, peu de dégâts et peu de compétences débloquées (bon et aussi j'avais pas encore compris qu'il fallait utiliser la griffe sur la barre verte). Et encore ce n'est pas le plus gros problème du jeu. C'est terrible mais le jeu suinte le manque de budget sur tous les plans. Il y a beaucoup, beaucoup, de choses qui ne vont pas. [list] [*] Les graphismes sont vraiment ceux d'il y a 15 ans voire plus. Et niveau esthétique ça va de passable (genre la deuxième zone qui est pas mal en vrai) à vraiment nul (les deux autres zones, en particulier la première qui est une des zones les plus laides que j'ai vu dans un jeu vidéo). [*] Le jeu est court mais en plus de ça il gonfle artificiellement sa durée de vie en faisant reparcourir les zones en sens inverse une fois qu'on les as fait une fois, en présentant ça sous forme de " quête secondaire ". [*] Les ennemis sont très peu variés et on affronte un peu toujours les 3/4 mêmes mobs standards et les 2/3 mêmes mobs " uniques " (à part dans le deuxième zone où il ya légèrement plus de variété). Et plusieurs ennemis récurrents se font juste pitoyablement stunlock par des enchaînements d'attaque standard. [*] Le level design des zones est misérable. Des couloirs de la même largeur en permanence, des lignes droites avec quelques rares embranchements et raccourcis pour faire bonne mesure, mais c'est pas inspiré du tout. Les niveaux sont assez chiants à parcourir et les seuls moments sympas sont les combats, à condition d'avoir la chance de rencontrer un des mobs intéressant à affronter. [*] Les niveaux sont accompagnées d'une musique vraiment osef, qui devient assez vite pénible (surtout pour la première zone). [*] La mécanique des plumes, soit j'ai vraiment pas compris comment m'en servir efficacement, soit c'est très mal foutu. C'est présenté comme un moyen de stopper un ennemi de faire son attaque puissante (avec aura verte) mais dès le tutoriel terminé les ennemis y semblent en majorité insensibles. Je m'en servais donc uniquement pour empêcher la barre de vie de remonter. [*] Un hub absolument inutile et ridicule puisque vous allez vous TP d'une zone à l'autre. Pas de marchand à voir où quoi que ce soit à y faire ; c'est juste une perte de temps pour le joueur qui est forcé d'y repasser entre chaque zone, alors qu'un simple menu aurait mieux fait le travail et coûté moins cher. [*] Les bruitages ne sont pas toujours très clairs, parfois on ne sait pas trop si le son correspond à un coup encaissé, à une esquive, à une parade. Et d'une manière général le feedback quand on reçoit des coups laisse à désirer. [*] Il y a 4/5 fins différentes d'après les trophées, qu'est-ce qu'on s'en fout quand le scénario est complètement anecdotique et qu'il y aurait eu tellement de problèmes à régler avant de penser à faire ça. [/list] Le point le plus intéressant du jeu c'est que 6 des 8 boss exploitent assez bien les mécaniques de jeu. On a un bon rythme dans les combats entre les phases offensives avec l'épée, les phases de parry puis les phases où on cherche à caler la griffe. Les animations des boss sont dans l'ensemble assez lisibles et les patterns font le job. Il y a du bon dans Thymesia, mais le jeu n'est pas à la hauteur sur beaucoup de points. À vous de voir si vous êtes prêts à accepter ces défauts pour avoir quelques combats sympas. Vu qu'ils ont quand même fait un nombre de vente plus que respectable, j'espère qu'OverBorder Studio ne s'est pas trop fait sucer ses bénéfices par Team 17 et qu'ils feront un jeu avec la même base de combat mais bien plus travaillé sur tout le reste.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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