
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty Fun but Short The game has pretty polished gameplay, especially when it comes to the parrying. The level design is alright. There are some short levels, usually with a boss at the end. There was only one boss I didn't like: The Hanged Queen. There are also two gimmick bosses, but they were acceptable. The rest of the bosses are actually really enjoyable. Just like in Sekiro, the more you fight them and learn their parry timings, the better they get. Odur really did me good. And since you can replay the levels where you fight each boss as many times as you want, you can keep practicing until you get their patterns down. There are some negatives, sadly. In my eyes, some of the Elite Enemies are way too tanky and have rather unfun movesets. I generally hate the sword-and-shield Elite, just like the Fire Whip guy. They're simply not fun to fight. Secondly, the game is short. There are only 3 locations for the missions + 1 hub area, and there's also a hard level limit. That's pretty much it. I'd recommend it on sale. €25 is a bit hard to justify for such little content, but for €15 or less, it's great value. I got it for 75% off, so I definitely got my money's worth and really enjoyed my time with it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 956ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
прикольный коротки сосалик, на скидках взять самое то
sale thì chơi cho biết chứ parry deflect các kiểu chán.
战斗这一块确实非常爽快,但是除此之外全是缺点,打折可以考虑,,原价性价比低,晕3D的和反应慢的人或者没有玩过魂游的千万不要买 地图探索完全没有,武器全靠抢,地图弯弯绕绕没有一点探索欲望,地图游戏内容也是非常少,故事剧情全靠路边的纸片瞎堆,总之是一款劣作,仅作为魂游小甜品可以食用,不推荐入手
甜品魂魂,不赖
戰鬥爽 但沒抄好細節
best game i've played in a LONG LONG, time. it gives you just the right difficulty
纯纯一坨大狗粪
I will say to my future children that this is Bloodborne 2, it's just the hunter somehow turns into Plague Doctor and fight to save the world. Peak combat, fast-paced parrying, but it's just too short.
まず、評価付ける人の前提から。 ・ゲーム内の全ボス撃破 & クエスト完了 ・他ソウルライクはトロコン多数経験 率直に、値段相応のソウルライク。 2択ならおすすめだけど、5段階評価だったら3にはするかな。 先に良いところを挙げるなら、凄くユーザーフレンドリー。 ・スキルの説明には使用イメージの映像付き ・ステータス割り振りは簡単にリセット可能 ・スキルツリーに至っては、デメリット無しで、ボスに合わせた対策可能 ・消費アイテムの概念がなく思考のリソースが減る ボリューム不足はそこまで感じてはいない。 2,500円の価格で、ボス8体ですからね。値段相応よ。 調整甘いところもあるけど、2,500円ですから。 ただ、その調整の甘さが、素直にゲームを楽しめない要因になってる。 全体的に感じたのが、用意された仕組みと、実際に求められる動きのズレ。 ① 高速戦闘という主張に反して、雑魚が固すぎて爽快感がない。 全ボス撃破後の育成状況でも序盤の敵を瞬殺できないと聞けば分かりやすいかも。 1体ずつ処理しなくちゃいけない敵が群れでいるのでだるい。 おまけに量産雑魚にスーパーアーマーが付いており、怯まないので更にだるい。 ② 他ゲームのスキルに該当するものがあるが、使いどころが少ない。 槍スキル、弓スキル、ハンマースキル等が21種類も用意されている。 ただ、このゲームの仕様と絶望的に合っていない。 まず本ゲームで敵を倒すためには、HPともう一本の別ゲージの両方を削る必要がある。 そのもう一本のゲージを削るのが凄く大変なのだが、スキルだとほぼHPしか削れない。 おまけに、敵全体が高速戦闘を仕掛けてくるのに、スキルの発動が結構遅めで凄く被弾する。 ③ これは自分が別ソウルライクの経験者だからかも。 正直、1体のボスを除き、ほぼ楽しめなかった。 この手のゲームの楽しさって、お互いの攻守の入れ替わりにあると思ってる。 例えば、敵の強攻撃や連撃を凌いだ後、大きな隙ができ、こちらの攻撃を叩き込めるというもの。 このゲームはそれが無い。なんで? 敵の連撃を耐えて、よし次はこっちの攻撃ってタイミングで、バックステップで距離取ってくる。 本当に、えぇ......って感じだった。 じゃあ攻撃はどうするかというと、距離取ってきた敵にステップで接近。 半ば棒立ち状態になったような敵相手に攻撃を仕掛ける。 ここから更に、楽しくないと感じる点を挙げるなら、リーチが短い。 敵の連撃の間に攻撃を挿し込もうとしても、当たらない。 だから、攻撃の応酬が綺麗に行われず、戦ってて超微妙。 その反動もあって、この点が全て回避されていた1体のボスだけ、えぐい楽しかった。 ④ あまりユーザーに時間と手間を使わせるな。 死亡し、ボスに再挑戦する度に、ムービーが流れる。 ムービースキップが凄い手間。 あと、死亡時に経験値を落とす仕様について。 フロムもそうだけど、ボス専用ステージでも死亡位置にドロップさせるの止めて。 回収しに行くという要らない手間。 挑戦1回あたりの時間と手間が増えるほど、ボス自体と戦うことがめんどくさくなる。 ボス戦って、他の箇所より沢山調整したでしょ?演出も頑張ったでしょ? ユーザーは楽しいよりめんどくさいが勝って、早く終わらせようとするんよ。 ボスをボスとして最大限に楽しめる環境にして欲しい。 ========= 色々な仕様があり、挑戦する気概は感じた。 しかも、クレジットを見る限り、ごく少人数で作られているようで、本当に凄い。 かなりの時間と情熱を注がないと、ここまでの作品は作れないと思う。 自分の他にも色々な批評があると思うので、取り入れ、素晴らしい次回作を作って欲しい。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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