
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] ★ The Game 7/10 ★ [/h2] ✹100% Achievements, all completed for 15 Hours✹ ✦Difficulty of passing for all achievements → 2/10✦ · ✦•······················•✦•······················•✦ ﹢Gameplay 8/10 ﹢Atmosphere 5/10 ﹢Achievements 4/10 ﹢Technical State 9/10 ﹢Music/Sound 7/10 ﹢Bosses 6/10 ﹢World/Locations 4/10 · ✦•······················•✦•······················•✦ - The game is too short - Little variety - There are no secrets at all - The connection between the story and the gameplay itself is lost. · ✦•······················•✦•······················•✦ [h2] Conclusion:[/h2] Actually, I expected the game to be much worse than what I actually got. Plus side, the game has the makings of a really good Souls‑like. The gameplay is good, the parry system is good and the mechanic involving stealing enemy attacks is interesting. But the problem is that the game is just too short and feels like a prologue to a proper game. It’s clear that the developers put in a lot of effort, so I don’t even want to say too much negative about the game; I can only note that literally in every aspect — from the mobs and bosses to the location design and atmosphere — everything needs to be raised to a higher level. Let me give an example: in this game, the combat system and the gameplay itself are more enjoyable than in Mortal Shell 1, but the atmosphere, the locations themselves, and the sense of mystery are at a very low level here. In Mortal Shell 1, this aspect fit so well into the game that I was really looking forward to the MR 2. In Thymesia, I’d like a second part, but mostly just for the gameplay — the dynamic parries and the very fact of switching between strikes made really good. I think a score of around 7 is fair for this game; I’m looking forward to the Thymesia 2.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 956ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a 7/10 for me. I got the 100% recently for it. It has a really good combat compared to many other soulslikes. It reminds me a little bit for Khazan. This was my 56th perfect game. I also liked it's story, simplistic like any other soulslikes and fun. The only disadvantages I experience playing the game were (these can be counted minor issues): - The game has no NG+ and I really miss that because I really like the combat system experiencing many plague weapons - For the ones who want to get 100% for the game needs to defeat the final boss at least 19 times to level up and reach the max level. (If you fully explore everything you can reach maximum 32 level by the end of the game) - It's really short, even shorter than titles like Sekiro or Dark Souls 3. I could imagine many more bosses or 1-2-3 DLCs
Zu kurzes Spiel aber sonst ein sehr guter Zeitvertreib.
Schreckliches Movement was total hinterher hängt. Langweilige Welt. Mit wenig Liebe gestaltet. Keine Sprachvertonung. VIEL zu schwere Gegner.. Eben wegen des verkackten Movements.
Sarò una voce fuori dal coro, ma con quasi dieci ore di gioco mi ritrovo ad abbandonare il titolo. Una struttura dei livelli inutilmente labirintico e criptico, dei puzzle ambientali frustranti, dei boss pensati e programmati male e una caratterizzazione dei nemici priva di fantasia. Il sistema di combattimento è sicuramente il pezzo forte del titolo e l'idea alla base è pure buona, ma la realizzazione generale lascia davvero a desiderare.
高難易度だがアクションが良くて、上手く行くと気持ち良く戦える絶妙なバランス。 クリアに10時間ほどかかったけど上手い人なら5時間未満で終わりそうなくらいのボリューム。 ステージが3種、各ステージにボス+各ステージのサブクエストにボス+ラスボス。 一応マルチエンディングのようだけど、ラスボスを倒した後の選択肢でエンディングが変わるだけのショボい内容。 周回要素や高難易度モードは無い。 育成が進んでいない状態で戦うステージ1のボスが強すぎて心が折れるかもしれないが、それ以降はスキルや回復薬などの選択肢が増えてくるのでさほど苦しくはなかった。 ラスボスは運要素が強いので何度もやってたら突然勝てた。 サブクエストで巨大ボスが2体出るが難易度低めでガッカリ。 巨大ボスの1体がダクソ3の劣化パクリだったのもちょっと痛い。(たぶんダクソ3知ってる人ならすぐわかる) 敵の強さには不満は無いけど、全ての敵がHP0で生き残って処刑をしなければ倒せないのが微妙に鬱陶しい。 最弱雑魚は処刑が1撃で終わるが、大半の敵はモーションの長めの3連撃とかなので無駄に時間がかかる。 雑魚敵は経験値が少ないからレベル上げも時間がかかる。一度帰還するとボスが復活するので雑魚無視で周回するのが楽。 回復薬が通常、持続、即効の3種あり、それぞれ強化と調合でカスタマイズできるのはよかった。 回復量アップ、被ダメージダウン、攻撃力アップなど。 ただし上限は低めでやり込み要素ではない。 攻撃スキルがたくさんあってどのスキルもそれなりに良いが、1つしか装備できず使う機会がほとんど無くて残念。
Thymesia is a fast and aggressive Souls-like with super satisfying combat and cool plague weapon abilities, though the world feels a bit empty and it doesn't overstay its welcome. Solid if you want something Bloodborne-ish.
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ BÃO ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ po compra ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
Boring locations, useless craft, very limited combat variations, stupid attack frame timings
Як для інді, цікавий соулслайк, прикольна механіка з ранами і основним життм у ворогів, є декілька непоганих босів, Урд взагалі щосб з чимось, якщо брати по акції своїх грошей вартує
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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