
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good soulslike although short. It has a parry and dodge which you can upgrade which for me is a plus.
awful combat. Unfair and should not smear the title soulslike since it is just bad product and a failure to simulate the basics of a soulslike.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2K | 96% | $24.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| $1.2M | 1.5K | 83% | $24.99 | |
| $1.2M | 6.2K | 95% | $9.99 | |
| $1.2M | 7.5K | 88% | $9.99 | |
| $1.2M | 2.9K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
| $41.5M | 20.4K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $2.2M | 2.8K | 69% | $19.99 | |
| $738.9K | 2.6K | 90% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 955ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The basic swings in this game ruined it for me.
ボス戦の面白さはあるんだけど、道中の作り込みがあますぎて途中で走り抜けちゃいました。 本家や他の優秀なソウルライクに比べると動作も荒く、ボリューム不足にも感じます。 (サブクエ専用ステージやボスもいたけどメインに組み込んでよかったのでは?) 通常時、インベントリやオプション設定でRTとLTが利かなくなります。 設定項目の切り替えがL1とR2なのに、詳細設定の切り替えもなぜか表記がL1/R2になってます。コントローラ抜き差ししたり違うコントローラ使っても治りません・・・なんで野放し?? 基本システム、薬の調合やスキルの仕様は結構良かっただけに物足りなさや残念ポイントが多かったです。
第一次浅尝类魂就吃了坨大的,仅开头十分钟对战斗系统的新鲜感能让我包容中二包装,但狗啃的战斗体验和数值又弥补了这一点 无脑堆砌的场景和粒子特效在疯狂地伤害我的电脑,奇妙的动态模糊和优化在一直消耗我的生命,我玩星际拓荒都不晕,进游戏感觉立刻肉体升天了,求求你,建模多加十面不如优化多做一分,我的命也是命
类魂游戏中里的精品,优点是全程战斗爽,大部分boss都是人形,弹刀手感非常好和boss的交互也极佳,缺点就是太短小了,我一个菜比10几个小时也可以通关还是算上中间还刷了核心的时间,且怪物大量复读除去boss和精英严格来说整个游戏小怪种类才两三种,剩下都是他们的变体,并且没有角色语言,不过考虑到这游戏是只有几个人制作的也没啥问题,价格也不算特别贵,非常值得入手一玩
Underrated
after playing the game for about 5 hours, i would like to ask everyone to stay as far away from this game as possible. i never left a review before, i never cared enough to leave one no matter how much i liked or disliked a game. but this one is a special type of garbage. i beat the whole first memory, once i got to [mutated odur] i decided to drop the game after the the fifth try. the telegraphing in this game is GARBAGE, everyone winds up their attacks for ages only for them to hit you in about 2 frames, or straight up throw it in 2 frames without any windup or nothing similar. and that's not even the worst part, PARRYING IN THIS GAME STRAIGHT UP DONT WORK HALF THE TIME, they give you no time to react, no time to recover if you mess up, and you have to keep attacking so they dont recover from the damage that you just did!!!! odur has attacks that are too fast, A LOT of super armor to the point where it feels like im hitting a wall half the time. don't even get me started on the green arm attack and the green feathers, all are garbage mechanics that work the best for you to get punished for playing the game as intended. the RNG in this game? its a freaking poopshow, bosses act however they like, sometimes they follow up with an attack, but sometimes they dont and you only find out when you waste your time to block it, sometimes they do the ranged attack, sometimes they dont and you only find out when you waste your time spacing, sometimes they hit you with an unblockable AND YOU ONLY FIND OUT WHEN ITS TOO LATE TO ESCAPE IT. its NEVER predictable, you cant be consistent and you have to keep praying that the RNG is fair to you. and before those comments of "haha skill issue" come flooding in, i enjoyed beating every official souls\souls-like game MULTIPILE times each and i never complained about anything similar to this. heck i even enjoyed playing the ORIGINAL lords of the fallen SO MUCH MORE. this game is one of the most unfun, anti-player and masochist-friendly games i have ever played. seriously, if you crave a bloodborn/sekiro-like experience, keep looking because this is NOT IT. i do not recommend it, but in case you dont think i "understand what the game wants to do" feel free to ignore everything i said here and spend your money however you like.
Ich hatte mit Thymesia wirklich eine gute Zeit. Für mich gehört es eher zu den leichteren Soulslikes, was aber keineswegs etwas Schlechtes ist. Gerade dadurch konnte ich das Spiel entspannt genießen, ohne dass die Herausforderung komplett verloren geht. Besonders gefallen hat mir das Kampfsystem. Es unterscheidet sich spürbar von anderen Soulslikes und bringt frischen Wind ins Genre. Dadurch fühlen sich die Kämpfe angenehm dynamisch an und machen bis zum Ende Spaß. Mit rund 10 Stunden Spielzeit ist das Spiel zwar etwas kurz geraten, aber ich hatte in dieser Zeit durchgehend Spaß und habe mich keine Minute gelangweilt. Wer Soulslikes mag und Lust auf etwas Eigenständiges hat, sollte Thymesia auf jeden Fall eine Chance geben.
虽然可以背板,动作记忆点没有只狼清晰,如果是因为有人说是玩起来跟只狼一样想玩这个游戏,但是实际机制上也并不一样。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.