
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Giocato per la seconda volta (ps5 e ora su PC), incredibile su entrambi. Vecchia scuola e combat system da 9/10 Platinato in 12 ore, stupendo
The basic swings in this game ruined it for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 954ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
拯救电子阳痿
Combat mechanics sound cool but are useless in an actual fight. The boss instantly heals and owns you in one hit but your suppose to just parry. But sometimes you still get hit even if you're a football field away from the attack. If you don't hit the enemy they heal up so you have to attack aggressively which if you're used to any souls-like punishes you immediately. So you're dead if you do, dead if you don't. Got a refund at least.
地图其实还可以,尤其是在支线反绕地图还是很有创意的。剧情一般,看完开头,走到马戏团差不多已经猜到剧情了都不用看随地捡的日记。战斗爽!战斗真的和只狼一个水平,弹反蹬鼻子上脸太爽了,虽然很优秀的boss就这么几个,但二十块买不了吃亏。以及这个游戏弹反和匹诺曹一样是碰撞检测,按的时机要比只狼晚一点点。
bastante decente y entretenido.
Amazing combat, once you figure out the nuance. Its a bit short and the environments kind of drab, but well worth a play, if youre into tight satisfying combat. Hopefully there will be a Thymesia 2 with more content and bigger budget.
It's so easy to take the basics of a souls game and make it overly complicated. They made the playstyle for Thymesia unique I will give them that, but you're basically forced into a specific playstyle. The beauty of the souls games (as well as souls-likes that follow the tried and true formula) is that they give the player flexibility in how to play. Thymesia pigeonholes you into a weird parry system that requires near perfect timing early on. As a souls player that prioritizes agility and dodge, this is frustrating. Add on the fact that there's an additional attack required to finish off bosses and higher hp mobs and it sort of devolves into a button mashing mess. I really want to like this game. I love the visual style and the story premise. I like Corvus, but its just so frustrating to play, and not in a "get gud" way. I come back to it about once a year and each time I leave just as frustrated as before.
All combat, basically no story or cut scenes slowing the game down, excellent level up skill tree, nice and short, no boring fetch quests or escort missions, but only a 7/10. This would be a 10/10 game if not for it's flaws. -1 point for the first boss Odur hitting you really hard before you've really mastered the combat system. -1 point for this being a 5-10 hour game stretched to 20-25 hours of gameplay because of level grinding, and dying 20x to the same boss. -1 point for the ♥♥♥♥ ass level design that makes it easy to get lost.
Im about 2hrs in so here is my initial impressions... this game is tedious af, enemies are mostly dmg sponges who can face tank w.e you throw at them and deal irritating amounts of dmg in return for you merely tickling their HP bar (which they effectively have 2 of). This game has the same issue every other souls like not by fromsoft or gunfire games has and that is the only way they know to make the game difficult is to have the enemies never flinch, be dmg sponges, track you like a hawk, and and make your dmg so piss poor youll wonder why you have a weapon in the first place. The combat itself is just passable with it being mostly just mash 1 button for dmg with the occasional throw out one of the plague weapons. The whole package is just kind of bland, the idea had potential but the execution is just passable. I bought it so im damn well gonna finish it, but thats all thats making me continue playing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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