
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
拯救电子阳痿
я думал нельзя быть более ебучим сыном ♥♥♥♥♥ чем бабадзаки пока не поиграл в эту игру
Warum ist Thymesia ein geniales Spiel? Es macht durchweg Spaß, da das schnelle und abwechslungsreiche Kampfsystem das ist, was ich von einem Bloodborne-Like erwarte. Natürlich kommt es hier nicht an das Original ran, aber es macht trotzdem seine Sache sehr gut. Die levelbaren Attribute ist auf die nötigsten Stats beschränkt, es gibt eine Waffe, aber gerade der Umgang mit den verschiedenen Seuchenwaffen und den Skills bringt da die Abwechslung rein. Gerade die Skills verändern merklich auch den eigenen Spielstil, so war ich anfangs eher vorsichtig und defensiv unterwegs und bin dann später förmlich an den Bossen geklebt, um ihren Angriffen auszuweichen und konstant diese niederzuknüppeln. Dadurch, dass man hier diese auch jederzeit nach belieben wechseln kann, ermöglicht es einem, auch damit zu experimentieren und die für sich beste Kombination zu finden. Es gibt nicht viele Level und Bosskämpfe, aber die vorhandenen Kämpfe sind schön inszeniert und machen wirklich Spaß. Es ist nur meiner Meinung nach absolute Pflicht, auch die Nebenmissionen mitzunehmen, da einem sonst ein Großteil des Spiels verloren geht. Es kann wie gesagt nicht mit einem Bloodborne mithalten, aber gerade bei einem Preis von 25€ darf man das auch nicht erwarten.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 954ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game caused me pain, suffering & agony. I was a very happy person when I first entered Thymesia, and now after completing the game I feel like I've won but at what cost. I have lost my sanity and my will for existence on this planet. Thank you so much Team17 for the 16hours or misery caused to my life and my mental wellbeing.
So far so good, haven't fought any major bosses yet but just came to say that this game is very, very indie. Like way more than you might have thought indie, like you can't really tell from the pictures or promotional materials but the game looks like it wouldn't be out of place on a phone or tablet. They also didn't care to spend any time on their fonts or styling text beyond the bare minimum and it really breaks game immersion. I will play through the game as combat is tight and rewarding but this is the indiest of the indie soulslikes I've played so far.
Giocato per la seconda volta (ps5 e ora su PC), incredibile su entrambi. Vecchia scuola e combat system da 9/10 Platinato in 12 ore, stupendo
It's so easy to take the basics of a souls game and make it overly complicated. They made the playstyle for Thymesia unique I will give them that, but you're basically forced into a specific playstyle. The beauty of the souls games (as well as souls-likes that follow the tried and true formula) is that they give the player flexibility in how to play. Thymesia pigeonholes you into a weird parry system that requires near perfect timing early on. As a souls player that prioritizes agility and dodge, this is frustrating. Add on the fact that there's an additional attack required to finish off bosses and higher hp mobs and it sort of devolves into a button mashing mess. I really want to like this game. I love the visual style and the story premise. I like Corvus, but its just so frustrating to play, and not in a "get gud" way. I come back to it about once a year and each time I leave just as frustrated as before.
Fun game, definitely need to enjoy parying
Parry combat. Awesome bosses. Did I mention: Parry combat? It's actually so good, love this game.
Combat mechanics sound cool but are useless in an actual fight. The boss instantly heals and owns you in one hit but your suppose to just parry. But sometimes you still get hit even if you're a football field away from the attack. If you don't hit the enemy they heal up so you have to attack aggressively which if you're used to any souls-like punishes you immediately. So you're dead if you do, dead if you don't. Got a refund at least.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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