
Thunder Infinity takes classic shoot 'em up gameplay to the next level by adding survival, roguelite, and bullet hell elements. Choose your pilot, ship, and weapons, and destroy the Varkon Star Empire in the final offensive of the Aegis Star Bastion.
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About
Thunder Infinity is a shmup that blends the precision and challenge of classic arcade shooters with the frantic intensity of survivor-like games, creating a fast, addictive, and highly entertaining action experience.
Choose your pilot, ship, and weapons before launching from the Star Bastion into increasingly demanding missions.
And if you fail... no problem! Your pilots will improve their skills, your ships can be upgraded, and you will return to face the evil Varkon with even more power than before.
Key Features
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal*languages with full audio support
Reviews
The story never goes beyond an army fighting off invaders from space, but if you're interested in learning more about the characters and enemies, you can visit the Command Center from the main menu. It offers a bit of extra background, although the main attraction here is clearly the gameplay. While it plays like a traditional space shoot'em-up, the game mixes in plenty of roguelite progression, which mostly translates into grinding. The biggest example is the pilot system. You only have one pilot available at the start, so there isn't much choice initially, but every mission attempt earns experience. As you level up, you unlock permanent perks such as increased movement speed, better defense, a stronger magnet for collecting pickups, and several other upgrades. The game clearly shows how much experience is needed for each unlock. Before each mission, you also choose your ship, defensive ability, starting weapon, and hacks, which are modifiers that improve certain stats. Once you're happy with your loadout, it's time to head into battle. Missions follow a linear progression, so clearing one unlocks the next. Even if you fail and lose all your hull integrity, you keep every coin you've collected, meaning the only real penalty is the time you invested. Unfortunately, the missions themselves become repetitive very quickly. Enemies appear in random formations, and your only objective is to survive long enough to reach a boss. These bosses have enormous health pools and reward your efforts with disappointingly small payouts that fit the game’s other design choices. The controls are simple. You only have movement and a fire button, which can be held down for continuous shooting. Like any good shoot'em-up, your weapons can be upgraded by collecting power-ups dropped by defeated enemies. Every weapon can eventually reach level 10, but early on you're limited to level 2 because higher upgrade levels are locked behind your pilot's experience. Each new weapon level requires more power-ups than the last. Higher levels increase firing speed, projectile count, and overall damage, but power-ups only affect your currently equipped weapon. To make matters worse, every time you take a hit, your weapon loses a level. Since higher-level enemies are balanced around upgraded weapons, a single hit already turns into a death sentence because you won’t be able to keep up or kill anything. Speaking of taking damage, a run ends once your hull integrity is depleted. You can restore health by finding a repair pickup, but these are rare. Even more annoying and pointless is the shield system. Instead of acting as a protective barrier, the shield forms a large circle around your ship that effectively becomes part of its hitbox. Any projectile that touches the shield counts as a direct hit, even if it never comes close to your ship itself. During later stages and especially during boss fights, the screen is flooded with bullets, so your shield disappears simply because you’re dodging bullets. New weapons are unlocked by collecting icons marked with different letters, with each letter representing a specific weapon, or by purchasing them. There is a surprisingly large arsenal to discover, with weapons offering a variety of firing patterns. Some shoot straight ahead, others spread their shots, fire in circles around your ship, launch homing projectiles, or behave in other unique ways. If you forget which letter corresponds to which weapon, the Academy in the main menu lets you review them all and even test every unlocked weapon against any enemy or boss you've encountered. Ships have their own upgrade system that relies on tools, a separate collectible used to purchase modules. Tools drop during missions just like other pickups, although they are considerably rarer. Modules provide useful bonuses such as autofire, warnings when enemies approach from the sides, or even the ability to choose your starting weapon. Modules can also be upgraded further by spending additional tools. The issue is that upgrades are tied to individual ships, so every new ship forces you to buy and improve the same modules all over again. In the end, the game certainly isn't lacking content, but none of it feels worthwhile because the core gameplay loop is repetitive, grind-heavy, and rarely rewarding. It feels far more suited to a mobile platform than something you'd want to sit down and play on a computer. There is some fun to be had if you stick with it for a while, but with its current asking price, it's difficult to recommend.
Empieza como un DoDonPachi y acaba como un Vampire Survivors. Ese es el viaje, y es glorioso. Aviso para navegantes: las primeras partidas son duras. Tu nave inicial va pelada (no lleva ni radio, literalmente), es lenta, dispara lento y el juego NO REGALA NADA: todo se compra, todo se suda. Es su parte más chunga, para qué negarlo, y si buscas un matamarcianos casual, este no es tu juego. Pero insiste, porque la curva se vuelve exponencial: mejoras al piloto, compras módulos, desbloqueas armas... y de repente estás en mitad de una orgía de disparos, explosiones y monedas, atrapado en el clásico "venga, una más". La gracia está en construirte tu setup, con una profundidad casi de rol, que recuerda a aquellos clásicos de PC tipo Tyrian o Raptor en los que ibas mejorando la nave run tras run. Subir de nivel al piloto cuesta, pero es tremendamente satisfactorio, y los demás pilotos no se quedan en el banquillo: se convierten en copilotos que te echan una mano en plena misión. Mi nave es la Astra Viper: rapidísima de serie y directamente acojonante con el módulo avanzado de velocidad. Y de las más de 50 armas, la reina es el Lambda Swarm: barre arriba y abajo, el enjambre persigue a los enemigos y se los come vivos, y a los jefes les busca el punto débil. Eso sí, conseguirla cuesta. Como todo aquí. Hasta los escudos cuentan una historia: los primeros son el clásico compromiso (ganas defensa, pero tu hitbox crece), y si progresas llegas a joyas como el Defensive Silhouette, que cubre la nave sin engordar la hitbox. Con el Shirka 2.0 puedes redistribuir la energía de las armas al escudo y, bien explotado, tener energía casi infinita... a cambio de pegar menos. Ese tipo de decisiones es el corazón del juego. Y la Academia es imprescindible: prueba ahí cada arma contra los enemigos que ya conoces antes de gastarte un duro. De contenido va sobrado: yo voy por la fase 10 y la variedad de escenarios, enemigos y jefes es brutal (el jefe de la fase de fuego, con la Viper y buenos reflejos, es puro subidón). La legibilidad, ejemplar: los disparos enemigos son de un rosa brillante imposible de confundir, incluso cuando la pantalla es un caos. Primero te exige a nivel micro (apuntar, esquivar) y luego el juego evoluciona contigo al nivel macro (armas, nave, hacks). Y la música... la música es lo mejor del juego. Droga pura: suena moderna y clásica a la vez, y me sorprendo canturreándola a todas horas. En resumen: si te van los juegos de construir y crecer, si disfrutaste Vampire Survivors y lo tuyo es esquivar balas rosas, cómpralo. Empiezas sin radio y acabas convertido en un dios de la destrucción. Recomendadísimo.
superbe, un kiff absolu me concernant, job done !!!! je me retrouve à l'époque de la nec, de la petite coregraphx dans l'ambiance su shoot sauce roguelike, vraiment bon. Sur linux fonctionne de suite, le son retro, les filtre crt dispo sont vraiment beaux et plaisant, donc on a pour moins de 10 euro une pépite qui est graphiquement dans son registre tres bon, le son à l'ancienne (je trouve tres megadrive mais c'est top et les musiques bien pensées), va falloir recup les pieces pour les upgrades, faire des builds, la difficulté est bien dosée, ni trop facile, ni insurmontable et y a de quoi faire en niveau, un dev solo fait cela, il faut acheter pr l'encourager, c'est son bébé et je trouve que son travail sur ce jeu est vraiment top (il y a mieux? oui mais lui est seul, il y a pire? oui mais eux sont des équipes a faire de la merde) Mr Galvez? Bravo vraiment, un tres bon jeu, désolé j'ai des vaisseaux, des pilotes et des armes a débloquer je dois reprendre du service et repartir en mission Edit apres quelques sessions et quelques heures: les commentaires négatifs sont incompréhensibles, soit? il ne savent pas ce qu'est un roguelike et ne se finit pas en une heure, soit ils pensaient trouver afterburner, après quelques heures j'ai pu upgrade le vaisseau, en acheter d'autres, y a des possibilités de builds, capacité, upgrade, pour ce qu'il est en jeu? le dev solo? ce jeu est une pépite en platine, qualitatif, pas parfait mais il vient de sortir et c'est cela qui me frappe, c'est a peine sorti et deja si qualitatif, faut être complètement malade pour pas aimer ce jeu si on aime les shmups et les rogue, ya des heures en vue sur moins de 10 euros... à un moment les critiques inutiles de simplet ca va 5 minutes hein, le jeu est bon, excellent même, la bande son est entraînante et reste en tête "dans son registre", achetez ce jeu, vous allez pleurer oui il est pas facile, mais il est challengeant sans être insurmontable, je regrette pas une seule seconde l'investissement, le dev n'est ni un ami, un frere ou un cousin ahaha mais son travail est remarquable!!! English : Superb!!! an absolute blast for me. Job done!!!! It really takes me back to the NEC era, the little CoreGrafx vibes, with that roguelike shoot ’em up feel. Honestly, it’s really good. On Linux, it works right away. The retro sound design and the available CRT filters are genuinely beautiful and very pleasing. For less than €10, you’re getting a real gem: visually excellent within its style, with old-school audio (very Mega Drive vibes to me, which is great, and the music is well thought out). You’ll need to collect parts for upgrades, create builds, and the difficulty is well balanced,not too easy, not overwhelming. There’s plenty of content in terms of levels. This was made by a solo developer, and it deserves to be bought to support them. It’s his baby, and the work put into this game is truly impressive. Are there better games? Sure. But this was made by one person. Are there worse games? Definitely,and those are made by full teams putting out garbage. We need to support quality indie games. Mr. Galvez...?seriously, bravo. A really great game. Sorry, I’ve got ships, pilots, and weapons to unlock. Time to get back on duty and head out on another mission. Edit after more sessions: The negative reviews make no sense. Either people don’t know what a roguelike is and expect to finish it in an hour, or they were hoping for an After Burner clone. After a few hours I was already upgrading my ship, buying others, and experimenting with different builds, abilities, and upgrades. For what it is, this game is a gem like top-tier quality. It’s not perfect, but it just launched and already feels incredibly polished. If you like shmups and roguelikes, you’d have to be crazy not to enjoy this. There are hours of content for under €10. I’m tired of useless, shallow criticism, this game is excellent. The soundtrack is catchy and sticks with you within its genre. Buy it!!! you might cry from how good...and difficult it is. Yes, it’s tough, but challenging without being unfair. I don’t regret a single euro; the developer isn’t my friend or family, but their work is remarkable.
what the f u k is this gameplay
Pure arcade action wrapped in stylish CRT shaders! If what you're after is a game (not a 'story' or an 'experience') then you won't be dissapointed!
At first glance, this looks like a fairly classic shoot 'em up, but don't be fooled: its gameplay is actually much closer to a roguelite. The stages are therefore very long, with plenty of progressive customization made possible by the various items you collect during each run. As your ship evolves, progressing through the levels becomes easier each time, while also unlocking new ships, additional shop options, and more. As is often the case with this genre, the early game can be quite frustrating, but those who persevere will be rewarded... while everyone else may be left by the roadside with a fair amount of abdominal tension. The soundtrack packs plenty of energy, driven by expressive synth solos, although I personally find it a bit needlessly aggressive at times. A little more warmth might have made some of the bullet-heavy sections easier to digest, but that's ultimately a matter of taste. The music in Stage 2 is excellent. Visually, the game is attractive and surprisingly consistent despite the use of AI-generated assets. There are also several in-game translation options. It's also worth mentioning that the solo developer is extremely responsive. All in all, this is a very promising shoot 'em up that reveals more depth the more you play it, provided you enjoy its deliberately roguelite-inspired gameplay—which can be especially frustrating in a genre where players usually expect something quite different. VF Shoot en apparence proche des classiques du genre, mais il ne faut pas s'y tromper: le gameplay est proche d'un roguelite. Les niveaux sont donc très longs avec toute une customisation progressive rendue possible par divers items collectés à chaque runs. A mesure de l'évolution du vaisseau, l'avancée dans les niveaux se voit ainsi facilitée à chaque fois, débloquant aussi au passage vaisseaux, possibilités d'achats etc.. Comme souvent dans le style, pas mal de frustration au début donc, mais les plus pugnaces seront récompensés... et les autres laissés sur le bas-côté avec pas mal de tensions abdominales. La musique envoie pas mal à coup de solos de synthés volubiles même si personnellement je la trouve un peu agressive inutilement parfois. Un peu de tendresse ferait peut-être mieux passer la soupe de boulettes sir certains passages, mais c'est une question de goût. Celle du niveau 2 est excellente. Graphiquement c'est joli, assez cohérent malgré l'IA. Plusieurs traductions possibles in situ. Au passage le développeur, seul, est très réactif! Bref un bon départ pour ce shoot qui à mesure qu'on l'explore se révèle plus profond qu'on pourrait le penser, si tant est qu'on adhère au gameplay assumé et qui peut être particulièrement frustrant dans ce style.
As a big fan of roguelites like The Binding of Isaac, Thunder Infinity has been a fantastic surprise. It offers constant progression, a huge amount of variety, different pilots, ships, hacks (the name the developer gives to the game's upgrades), and above all, an incredible selection of weapons. It honestly has nothing to envy from games like Isaac. Another highlight is the soundtrack. The music is fantastic, extremely catchy, and has a personality of its own. It is genuinely worth playing just to experience it. While the beginning may feel a little slow, you have to insist a bit even if it feels frustrating the amount of upgrades, hacks, and unlockables always gives you a reason to keep playing. It quickly becomes addictive, and before you know it, you are progressing through stages and improving your runs. The levels feel different from each other, with unique mechanics and challenges. Currently, there are 24 stages, divided into Route A and Route B. Once you complete a route, you can replay it with increased difficulty endlessly, which fits perfectly with the game's name: Thunder Infinity. The gameplay is fast, intense, and incredibly satisfying. There are moments when the screen is completely filled with projectiles, but the game manages to maintain a great balance between skill, reflexes, and strategy. The boss fights are especially enjoyable, requiring you to learn patterns and adapt instead of simply relying on damage output. The developer also deserves a lot of recognition. It is impressive to see a project created almost entirely by one person with such an ambitious amount of content: multiple pilots, ships, dozens of weapons, permanent progression, secrets, minigames, and multiple endings. You can really feel the passion and dedication behind the game. Overall, Thunder Infinity is a highly recommended game for anyone who enjoys arcade shooters, bullet hells, or roguelites. It has a very solid gameplay foundation, tons of content, and a progression system that keeps you coming back for more. It also has huge potential for the future, with the possibility of adding even more weapons, stages, and content if the game receives the attention it deserves. A truly underrated indie title that shows how much creativity and passion independent developers can still bring to the gaming world. PD: To the ones that didn't enjoy it at the beggining, you didn't play it enough
La verdad es que me he llevado una grata sorpresa con este juego, pensaba que lo jugaría un poco y lo dejaría, pero me ha empezado a enganchar bastante, no soy muy fan de los bullet hell pero me ha gustado mucho la verdad, el juego se ve que se ha hecho con mucho mimo y tiene una barbaridad de cosas, la progresión se hace notable conforme vas jugando más y más, y tiene muchos detalles que hacen ver que se ha trabajado bastante en el. Además de tener extras graciosos como los juegos retro que juegas como en una "playstation", poder probar las armas e incluso practicar jefes a los que has llegado y todavía no te has pasado. El principio se hace un poco cuesta arriba pero como cualquier roguelike y cuando te hace click, se hace un juego muy divertido. Lo recomiendo para el que le guste el género como también a alguien que le interese jugar un bullet hell por primera vez.
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