
Gather your warlords. Take the realm. One-time purchase, no gacha, no pay-to-win. Unlock 100+ warlords just by playing. Build your army from random picks each match, then win through positioning and smart reads. Fast-paced PvP strategy battles, finished in just 10 minutes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three Kingdoms: BOND is a one-time purchase. There is no gacha.
All 100+ warlords can be unlocked simply by playing the game.
The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.
There are no warlords exclusive to the Time-Saver Packs.
In PvP battles, every player competes under exactly the same conditions.
A competitive auto-battler with matches decided in just 10 minutes.
The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.
Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
5. Playable with just a mouse!
Everything from troop deployment to recruitment can be easily controlled using only a mouse.
*Note: A keyboard is required for text input.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 404 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
28块钱的三国题材自走棋,因为价格和日厂出品的原因,也是观望了一段时间,看到特别好评后才放心买下。 不得不说除了平衡有些不太行,以及深度不太够,整体上来讲这28块钱还是挺值的,上班时摸鱼来个一两把简直爽歪歪。 但若不是三国题材,满分5分我只愿意给它3分,但谁让我是三国迷呢,还是给4分。 可惜的是这个自走棋没什么操作,也没什么运营,要是能把操作方式弄成街机三国志大战那样就爽了,当初在b站上看街机的三国志大战就馋的不行,™的小日……子过的不错的日本人,好玩的都不愿意搬到pc上来,活该赚不到钱。 ps:官方内部是有人喜欢吴国吗?吴国的那边武将数值简直离谱,点名周瑜,现身几乎能美美吃掉一队,还™会丢火,要是把火丢人堆里能秒一片,真是数数又值值啊,吴国这帮数值怪不削能玩?
チュートリアル突破から、いわゆるキャンペーンまでを数回プレイしました。 この手のゲームはあまり遊ばないため、いわゆる作法みたいなものはちょっとわからないのですが、シミュレーションゲームをそれっぽく遊べる点は良かったです。 基本的にバトルは見ているだけだったので、3倍速は攻城以外の戦闘でもできるようにしてほしかった…
stupid game
Media

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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 404 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
卡真的卡 半天没反映
三国志大战的3ds和街机都玩过,挺喜欢这个系列的,入手之前已经尽量放低了预期,看到取消手操搞自走棋可以理解,简化操作。搞pvp勉强也可以忍,毕竟白菜价,pve又不是不能玩。但是你这分辨率就太过分了,1080p的显示器看着都一片糊,你这是直接把3ds上的美术素材直接搬pc上来了吧?
一个游戏通关率只有4%
延续三国志大战经典思路,但脱开传统经营套路,结合了自走棋以布阵连携构筑战场博弈,随机招募的肉鸽机制让对局充满新意,小体量却把策略乐趣打磨很好,PVE、排位、联机玩法一应俱全,很清爽的策略小品佳作
Such a nostalgic trip! I used to play the physical Sangokushi Taisen and collect the cards, and it's great to see it back digitally. Although it lacks the real-time physical card movement of the arcade version, the strategy and gameplay are still wonderfully intact. A fantastic digital adaptation!
我是同时买了大巴扎和这个的,发现网友的评论真的非常符合,不能不信邪,而大巴扎则早就错过了退款时机。 这个游戏的设计师实在是太有才了!是我玩过的最独特的自走棋。之前从没玩过街机版的三国志大战,但买过它的tcg,玩法迥然不同。这个的战斗场景则是跟三国志大战一样的,唯一的不同在于你不能现场操控(只能自走棋),但你在布阵阶段,可以为每支部队分配他们第一个移动的目的地。这样,遇到对面四个弓兵站前排,你可以让你的骑兵先迂回到一个位置,然后再突击。 而局与局之间,则是杀戮尖塔的rogue like,选择一些地点,抽卡!说到这个抽卡,设计师也特别有巧思!首先,你组卡组的时候需要选择一个军师。军师直接对应了你能抽的卡池!虽然大致是魏蜀吴群各13张,但每个军师能开出的武将不一样!比如只要大乔可以开出周瑜。而爬塔时又会让你选三个地图,里面卡池是一样的,但显示的不一样!一个更侧重于显示阵营,一个侧重于费用,一个侧重于兵种。抽完6张后,从中选择费用上限的牌加入,然后他们之间互相组合,形成各种combo。 兵种之间有克制(枪克骑克弓克枪)步兵和冲车则是特殊兵种,枪能弹反骑兵的冲锋,而弓在射枪兵的护盾有加成,在射冲锋状态的骑兵则伤害大幅衰减。所以布阵很重要。 当然,除了兵种克制意外,单位的武力智力也很重要。武力直接决定了平a造成和受到的伤害,半血吕布开大后武力变成33,可以一个人冲烂4队枪兵,完全无视兵种克制关系。而智力则决定了特技伤害,伏兵伤害,效果的持续时间。不要小瞧智力,10智的周瑜的火计范围超大伤害超高,基本上一开出来平均可以秒杀对面4队。 每个武将都有个独特的特技,有要求(一般是某种类型的单位有多少个),举例一开始送的刘备的特技严苛到蜀7,这意味着你的部队要有7个蜀国单位才可以触发。效果自然是极其imba的全体蜀国+4武。当然,这也意味着打刘备第三局几乎是必输的,所以应对策略则变成前两局打多伤害,让刘备爆发的第三局也弥补不了。所以这游戏还有很多的策略深度。你甚至可以换家!带4队骑兵放两边,指令让他们直接走到城门下,当中放一队枪兵当肉盾,很快就变成敌人打完你的枪兵后,双方直冲对方城门,他们当然打不过你骑兵的伤害啦) 要说缺点,那还是现在卡池太少,太浅了(虽然大概2-300张也不少了),尤其是因为它是异步回合的,当我发现了孟达voltron流,随便怎么打都赢,也无聊了些。郭嘉卡组,带孟达,糜芳,顾雍。第一回合直奔显示费用特别多的那个州(貌似是徐州),然后找出一条3个一费能在6格内的连线。这样第一回合就有可以开特技的孟达,他单独站一排,其他人站后面,两个奶妈顾雍糜芳站更后面。然后就随便打,14力的孟达第一局对面都是最多5-6力的,一打三一打四完全没问题,关键是糜芳和顾雍还能给他加血
まだやり始めたばかりで難しいですが、運で負けることがほとんどなく、武将の選択や配置で戦況が大きく変わるのでとても奥深いゲームだなと思いました。 イラストも色んなイラストレーターさんが担当していて、好みという理由で編成に加えても、戦略次第でそこそこ戦えるのでとても楽しかったです。 PvPに挑戦できるようになるのが楽しみです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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