
Gather your warlords. Take the realm. One-time purchase, no gacha, no pay-to-win. Unlock 100+ warlords just by playing. Build your army from random picks each match, then win through positioning and smart reads. Fast-paced PvP strategy battles, finished in just 10 minutes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three Kingdoms: BOND is a one-time purchase. There is no gacha.
All 100+ warlords can be unlocked simply by playing the game.
The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.
There are no warlords exclusive to the Time-Saver Packs.
In PvP battles, every player competes under exactly the same conditions.
A competitive auto-battler with matches decided in just 10 minutes.
The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.
Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
5. Playable with just a mouse!
Everything from troop deployment to recruitment can be easily controlled using only a mouse.
*Note: A keyboard is required for text input.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 404 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏是给智力有残疾的人玩的吗 战斗十几分钟,只能他标记哪里你点哪里,是幼儿游戏还是怎么回事
三国志大戦はやってませんが戦国大戦はやっていたので取っつきやすかったです。 値段以上に遊べるというか時間が溶けました。 DLCは買わなくてもプレイしていたらカードは手に入るので時短以外の目的では買わなくても良いです。 疑問に思ったのは、ダブったキャラの代わりのアイテムってどこいったの?
買魏國包玩騎兵 被槍兵打假的 而且伏兵打的也超痛 感覺不用買包玩蜀國就好
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 404 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
覚えること少なめでサッと気持ちよく遊べる歴史シミュレーション。一見難しそうに感じましたが、意外と気軽に遊べます。まだ一人プレイだけですが、プレイヤーが介入する幅を限定したことで、手軽なのにもかかわらず、連れていく武将とどう攻めるかの作戦を考えるバランスは個人的に非常に良いです。隙間時間でも遊べてしまうので、deckで持ち運びでも遊びたいと思います。
テスト版や体験版の時からかなり大きく計略バランスや内容などは変更が加えられています、なので先行プレイをしていた方でも新しく知識を入れなければならない部分もあるのでまた楽しめると思います。 早期アクセス版になり丁寧なチュートリアルが実装されたので初めて触る方でも基本の情報は提供されるようなり〇 あとはぶっ壊れや全く目立たない武将をどう調整加えていくのかに期待します
三国志大战精神续作,但也就是精神,目前很不平衡,吴国太强,其次考验人品抓牌能力,和技巧无关
爛東西
28块钱的三国题材自走棋,因为价格和日厂出品的原因,也是观望了一段时间,看到特别好评后才放心买下。 不得不说除了平衡有些不太行,以及深度不太够,整体上来讲这28块钱还是挺值的,上班时摸鱼来个一两把简直爽歪歪。 但若不是三国题材,满分5分我只愿意给它3分,但谁让我是三国迷呢,还是给4分。 可惜的是这个自走棋没什么操作,也没什么运营,要是能把操作方式弄成街机三国志大战那样就爽了,当初在b站上看街机的三国志大战就馋的不行,™的小日……子过的不错的日本人,好玩的都不愿意搬到pc上来,活该赚不到钱。 ps:官方内部是有人喜欢吴国吗?吴国的那边武将数值简直离谱,点名周瑜,现身几乎能美美吃掉一队,还™会丢火,要是把火丢人堆里能秒一片,真是数数又值值啊,吴国这帮数值怪不削能玩?
延续三国志大战经典思路,但脱开传统经营套路,结合了自走棋以布阵连携构筑战场博弈,随机招募的肉鸽机制让对局充满新意,小体量却把策略乐趣打磨很好,PVE、排位、联机玩法一应俱全,很清爽的策略小品佳作
Such a nostalgic trip! I used to play the physical Sangokushi Taisen and collect the cards, and it's great to see it back digitally. Although it lacks the real-time physical card movement of the arcade version, the strategy and gameplay are still wonderfully intact. A fantastic digital adaptation!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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