
From Legendary SEGA Japan producer Yasuhiro Nishiyama, SANGOKUSHI BOND is a fast-paced deck-building army battler built for strategy experts, not fast fingers. Recruit from 100 legendary Three Kingdoms warlords, create devastating team synergies and watch your tactics unfold in the chaos of battle.
Modeled estimate, not a reported figure. How we estimate →
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About
SANGOKUSHI BOND is the next evolution of
deck-building roguelite × army battle × auto battler,
where you command legendary warlords from the Three Kingdoms era.
There are no action controls, no reflex-based mechanics, and no pay-to-win upgrades.
Every player fights under the exact same conditions in a pure battle of strategy.
Recruit warlords, build your formation, and analyze your opponent’s tactics.
In these short, decisive battles, victory is only achieved with the smartest minds, not the fastest fingers.
Conquer the Three Kingdoms over your lunch break!
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in SANGOKUSHI BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 278 reviews with recorded playtime.
Reviews
Themes across 278 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
早期アクセスで購入しました。現段階でもとても面白く、戦略を考えるのが好きな人にはぜひ遊んでみてほしいです! システムはデッキ構築した後にオートバトルといった流れですが、盤上演武や軍師戦記などのモードを進めることで、遊びながら自然とルールや操作に慣れていけるのがよかったです!こういった形式のゲームに不慣れでも遊びやすいと思います。 軍師の要素によって戦略の幅が広がって、デッキ構築や立ち回りを試行錯誤するのが面白いです。武将ごとに史実を反映した計略や個性も魅力で、三国志が好きな方にもおすすめできます。課金格差も無いし、戦略次第でいろんな勝ち方があるのが奥が深くて楽しいです。 キャライラストも魅力的なので、今後の追加も楽しみです! 戦友対戦では友人と遊びましたが、対人戦ならではの読み合いや駆け引きがあって、とても盛り上がりました!フルアクセス後に実装されるオンラインpvpも楽しみです。今後のアップデートにも期待しています!
仮説検証が好きだけど、アクションゲームは苦手……という人におすすめです! このゲームはオートバトルなので、同じ条件ならキャラクターは同じ動きをします。 動きを観察し、配置や条件を変えながら試行錯誤して、狙い通りにハマった瞬間が最高に気持ちいいです。 自分で操作するというより、「考えて攻略する」楽しさが詰まったゲームです!
推荐没什么多余的废话,再开一局
価格なりにほどよく遊べる内容に仕上がっている。 カードゲーム風だが盤面にいるカードを動かして戦うルールの都合、 盤上のカードを把握すれば戦えるので、普通のTCGみたいに相手のデッキ内容全部把握しないといけないということもなく初見でだいぶやりやすい。 配置でちゃんと勝てるようになってるので決まったときは気持ちいい。 入手したカードを編成できるのは初期手札だけで、デッキ(ドローするカード)は軍師で決まっているのでカスタマイズ要素はあんまりない。 ドローしたカードが一部手に入るようで、新しい軍師でプレイ->新しい武将をドローして入手->新しい軍師でプレイ->新しい武将をドローして入手... という形で軍師毎にいろんな勢力のカードをドローしていくと飽きにくいしカードも集まるようになってるようだ。 この辺のカードの集めのサイクルが序盤でわかると楽しみやすいと思う。 現状のチュートリアルでも説明してないわけじゃなかったと思うが「欲しいカードはどうやって取るの?」にフォーカスした説明がないのでチュートリアルは退屈だった。 あと気になった点 ・バトルの初動指示だけできるが直線移動しかできない。時間経過後に発動するスキルがちょいちょいあるので「○秒待機してから移動開始」みたいな指定がしたいのだがそれができないので無駄に後方に動かすとかで対処してるがほんとにこれでいいのか? ・軍師の階級上げるモードがあるけど軍師の性能が上がるとかじゃなさそうなのでやる意味がわからない。 ・ダブり入手カードが無意味。 ・撃破と撤退演出の変えて欲しい。文字見ないと倒したのかやられたのかわからない。 ・ステUPの時とかにいちいちバトルが止まるのがテンポわるい。
オートチェス系のゲームではあるのですが、既存のオートチェスと違って配置を考えるのが楽しいです。 オートチェスが好きで、新しいタイプのオートチェスを求めている人にはお勧めできます。
デモ版から比べて、だいぶ解りやすくなってます! この値段で「この面白さ」は満足です さらなるアップデートを期待してます
为什么需要验证,而且登陆不上去
好玩!新手教學變得更詳細了,可惜一開始教學的影片放不出來還有剛開場時直接卡住只能跳過,不過不影響遊戲體驗!讚!
Three Kingdoms:BOND is the greatest game I have ever played.
我以为是三国大战,结果像个小品游戏。没有养成只是对战。可惜
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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