
Tower Climbers carry amber light; allies follow through misty pagodas in an endless Eastern tower. Thousands Floors blends side-view pixel art with hands-off combat—summon, upgrade, and let them climb. Grow via allies, floor lockdown, and relics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Thousands Floors is a Chinese-inspired pixel idle tower-climbing game.
Summon Tower Climbers and fellow allies who patrol automatically through layered pavilions, battle creatures from the Classic of Mountains and Seas, and keep climbing upward along winding staircases.
Defeat enemies for gold, upgrade stats and mystic arts anytime, push to higher floors, and earn relics.
Floors stretch on forever—grow stronger even while idle. Perfect for players who love relaxed progression, crisp Eastern pixel art, and screen-filling allies fighting together.
Join our Discord:
---
It all begins on the first floor at the tower's base—and the moment you first tap a floor and a Tower Climber bursts through the rain.
Welcome to Thousands Floors—
an incremental idle game built around a sky-piercing pagoda.
Here you are not only the guide who summons climbers, but the architect who keeps the entire tower running like a well-oiled machine.
Master the rhythm of "tap a floor, fight on that floor": click or hold the tower to spawn climbers from your chosen level; unlocked allies join automatically on a timer. Crash into foes, trade blows, fall back, surge forward—every collision hits crisp and satisfying. Higher floors mean fiercer fiends and juicier gold and chest drops. But walkways are limited and on-screen climbers are capped—you cannot mindlessly tap your way to a full tower. Use Floor Lockdown to seal the base and concentrate summons on the floors that actually pay.
Explore a branching tree of mystic arts: expand summon capacity, lock down lower floors to focus on the climb, and deploy active arts like Cloud-Step and Renewal to turn key battles. Every upgrade asks the same question—pour gold into climber training, or unlock the next skill line?
Unlock and train a dozen distinct allies—sword cultivators, spear guards, shield bearers, archers, talismanists, dancers, wandering monks, apothecaries, assassins, artificers… Allies have no global cap—pair relics with shorter spawn intervals to truly fill the walkways at peak.
Milestone floors and placement chests hide permanently stacking relics: attack, HP, move speed, gold, chest odds… No equip slots—only ever-growing global bonuses.
When your climber reaches sufficient mastery, trigger Rebirth: abandon this run's floors and arts progress, climb again from floor one; keep every relic earned, and with the Wish-Lamp Talisman roll fresh rewards. The loop begins anew—this time with a richer relic vault, records, and strategy.
* Unique tap-a-floor summoning + collision combat—idle play that feels tactile and punchy
* Climber cap × unlimited ally spawns × lockdown strategy—resource and space puzzles
* Mystic arts, relics, and allies—three deep progression lines
* Rebirth + Wish-Lamp Talisman reshapes every next climb
* Offline gold on return—idle income that matters
* Eastern pixel pagodas + many units on screen—a visual and numeric sense of "a thousand floors"
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怎么还卡钥匙啊,五把钥匙开三个箱子,就说啥同步同步没掉了。
游戏无聊但是这个掉落物品还是卖的动的,爆了两个贵的皮肤回本了,好评!
[h1]坏了,这是真爬塔了![/h1] [h3]游戏介绍[/h3] 坏了、这次挂机增量真的就是爬塔,画风主要以像素国风为主。 开局从第一层就开始真正的爬塔了,从豋塔客开始、人物会自动开启战斗,每层都有怪,打过了就会爬上上一层,随着灯塔克的等级提升,可以提升各个天赋来用挂机的金币,比如说召唤扩容登塔特的数量,来进行妖城封锁,同道缩短距离等等,不过我这些都要卡等级,像比如说那个转生的就要登塔客500级。除此之外 还有个通道名册,用金币也可以进行升级以及解锁,从清风剑士到苍山行者,只需要自动挂机就好了,本作还有法宝元素,来提高上限。不过数值特别不合理,升级和解锁的金币实在是太多了,而且刚开始没几个的角色解锁的角色和一百级的登塔客差不多,主要还是有点偏增量,还有额外的钥匙可供掉落。 玩起来还是比较轻松没有压力的,后期塔越来越高,然后不断升级的成就感以及满足感还是有的,不过注意每天只能掉5把钥匙,16小时间隔30分钟一个钥匙,而且售价卖30块,有点偏贵了,对于这个玩法来说,所以适合比较喜欢增量挂机以及国风玩法等玩家来入手! [h3]结语[/h3] 喜欢挂机游戏的去试试吧! [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game
It is a great idle auto battler. Constantly getting improvements. I enjoy the widget system since it lets me minimize the game to a tiny window that you can drag to a corner of your screen while you do other things. This lets you still keep in touch with what is happening while being unobtrusive. Great Auto settings as well.
I very happy with style game graphique pixel and map changed evry ♥♥♥♥ floor and top sound smoth japanais i recomended to play it very good Idle game in 2026
纯挂机没啥意思
[h2]游戏介绍[/h2] 《千层登塔》这款游戏是一款挂机爬塔类型游戏,休闲游戏,玩法不多,但胜在休闲。游戏玩法简单,一进游戏就直接可以玩,没有主界面。这款游戏可以最小化窗口进行桌面挂机。 [h2]玩法介绍[/h2] 游戏是挂机召唤小人进行打怪爬塔,其中可以通过打怪获得的钱升级初始角色,扩大召唤初始角色存在的最大数量。还可以解锁升级各种增益效果和技能,以及解锁升级各种同行角色,这些角色也是一股不可忽视的力量。当游玩到一定时间还会获得宝箱,这些宝箱可以通过钥匙打开获得一些时装或一些法宝,这些可以提供一定的数值。当然这些宝箱也可以贩卖成钱作为玩家的后背隐藏能源去使用。当玩家爬到一定层数时会遇到妖王,打败它们就会获得法宝。当玩家将初始角色(登山客)升级到500级时可以选择转生,这需要放弃之前解锁升级的技能和同伴和以及目前已经爬的层数,也就是从头来过,但会保留获得过的法宝以及会获得转生的增益。这就需要玩家合理做好选择,是选择一鼓作气多爬几层塔还是选择转生重头来过。 [h2]总结[/h2] 《千层登塔》这款游戏非常休闲,可以在工作摸鱼时玩,当需要做工作时窗口最小化挂着收钱。休闲时可以用来打发时间,操作简单,上手容易,喜欢挂机爬塔的朋友可以入手玩玩,个人推荐还是不错的。 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
卡到一個不知所謂的...就不能優化一下? 掉落50個寶箱也没有一把匙! 法寶第一名有47.8萬多個法寶? 和第二名直接斷層30萬! 你來真的? 不是黑科技改出來的??
很休闲,无聊时挂机挂着很有意思
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.3K | 99 | 63% | $15.99 | |
| $50.3K | 107 | 78% | $13.99 | |
| $50.3K | 1.7K | 88% | $1.99 | |
| $50.4K | 254 | 73% | $9.99 | |
| $50.3K | 212 | 65% | $14.99 | |
| $50.4K | 384 | 77% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 29 | 69% | $2.99 | |
| — | 0 | — | — | |
| $0 | 140 | 54% | Free | |
| — | 0 | — | — | |
| $485.4K | 1.2K | 78% | $9.99 | |
| $320.9K | 1.7K | 93% | $4.99 |