
Tower Climbers carry amber light; allies follow through misty pagodas in an endless Eastern tower. Thousands Floors blends side-view pixel art with hands-off combat—summon, upgrade, and let them climb. Grow via allies, floor lockdown, and relics.
Modeled estimate, not a reported figure. How we estimate →
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About

Thousands Floors is a Chinese-inspired pixel idle tower-climbing game.
Summon Tower Climbers and fellow allies who patrol automatically through layered pavilions, battle creatures from the Classic of Mountains and Seas, and keep climbing upward along winding staircases.
Defeat enemies for gold, upgrade stats and mystic arts anytime, push to higher floors, and earn relics.
Floors stretch on forever—grow stronger even while idle. Perfect for players who love relaxed progression, crisp Eastern pixel art, and screen-filling allies fighting together.
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It all begins on the first floor at the tower's base—and the moment you first tap a floor and a Tower Climber bursts through the rain.
Welcome to Thousands Floors—
an incremental idle game built around a sky-piercing pagoda.
Here you are not only the guide who summons climbers, but the architect who keeps the entire tower running like a well-oiled machine.
Master the rhythm of "tap a floor, fight on that floor": click or hold the tower to spawn climbers from your chosen level; unlocked allies join automatically on a timer. Crash into foes, trade blows, fall back, surge forward—every collision hits crisp and satisfying. Higher floors mean fiercer fiends and juicier gold and chest drops. But walkways are limited and on-screen climbers are capped—you cannot mindlessly tap your way to a full tower. Use Floor Lockdown to seal the base and concentrate summons on the floors that actually pay.
Explore a branching tree of mystic arts: expand summon capacity, lock down lower floors to focus on the climb, and deploy active arts like Cloud-Step and Renewal to turn key battles. Every upgrade asks the same question—pour gold into climber training, or unlock the next skill line?
Unlock and train a dozen distinct allies—sword cultivators, spear guards, shield bearers, archers, talismanists, dancers, wandering monks, apothecaries, assassins, artificers… Allies have no global cap—pair relics with shorter spawn intervals to truly fill the walkways at peak.
Milestone floors and placement chests hide permanently stacking relics: attack, HP, move speed, gold, chest odds… No equip slots—only ever-growing global bonuses.
When your climber reaches sufficient mastery, trigger Rebirth: abandon this run's floors and arts progress, climb again from floor one; keep every relic earned, and with the Wish-Lamp Talisman roll fresh rewards. The loop begins anew—this time with a richer relic vault, records, and strategy.
* Unique tap-a-floor summoning + collision combat—idle play that feels tactile and punchy
* Climber cap × unlimited ally spawns × lockdown strategy—resource and space puzzles
* Mystic arts, relics, and allies—three deep progression lines
* Rebirth + Wish-Lamp Talisman reshapes every next climb
* Offline gold on return—idle income that matters
* Eastern pixel pagodas + many units on screen—a visual and numeric sense of "a thousand floors"
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
怎么还卡钥匙啊,五把钥匙开三个箱子,就说啥同步同步没掉了。
不行,虽然挂机游戏无聊是正常的,但是这个游戏的法宝系统太离谱了
很休闲,无聊时挂机挂着很有意思
[h2]游戏介绍[/h2] 《千层登塔》这款游戏是一款挂机爬塔类型游戏,休闲游戏,玩法不多,但胜在休闲。游戏玩法简单,一进游戏就直接可以玩,没有主界面。这款游戏可以最小化窗口进行桌面挂机。 [h2]玩法介绍[/h2] 游戏是挂机召唤小人进行打怪爬塔,其中可以通过打怪获得的钱升级初始角色,扩大召唤初始角色存在的最大数量。还可以解锁升级各种增益效果和技能,以及解锁升级各种同行角色,这些角色也是一股不可忽视的力量。当游玩到一定时间还会获得宝箱,这些宝箱可以通过钥匙打开获得一些时装或一些法宝,这些可以提供一定的数值。当然这些宝箱也可以贩卖成钱作为玩家的后背隐藏能源去使用。当玩家爬到一定层数时会遇到妖王,打败它们就会获得法宝。当玩家将初始角色(登山客)升级到500级时可以选择转生,这需要放弃之前解锁升级的技能和同伴和以及目前已经爬的层数,也就是从头来过,但会保留获得过的法宝以及会获得转生的增益。这就需要玩家合理做好选择,是选择一鼓作气多爬几层塔还是选择转生重头来过。 [h2]总结[/h2] 《千层登塔》这款游戏非常休闲,可以在工作摸鱼时玩,当需要做工作时窗口最小化挂着收钱。休闲时可以用来打发时间,操作简单,上手容易,喜欢挂机爬塔的朋友可以入手玩玩,个人推荐还是不错的。 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
I very happy with style game graphique pixel and map changed evry ♥♥♥♥ floor and top sound smoth japanais i recomended to play it very good Idle game in 2026
入坑了 普通 普通 還好 看工程師 更新勤快!!!!!!
《千层登塔》是琥珀塔开发并发行的一款仙侠背景的增量挂机游戏,登塔客和他的道友们会不断冲击千层塔,与千层塔中的魔物们交战。虽然登塔客绝大多数时间都在嗝屁-复活中反复度过,但只要玩家挂机时间足够长、转生次数足够多,登塔客就能不断冲击更高的楼层。 游戏玩法类似常见的增量挂机游戏,游戏开局登塔客位于塔底的第一层,通过击败魔物获得金币,消耗金币提升登塔客属性/解锁道友/提升道友属性/解锁法术/提升法术等级。当登塔客等级达到500级时,就可以使用转生功能,转生后所有已解锁内容、已提升等级都会全部重置,不过好处是可以获得一些法宝。由于转生不会重置法宝,因此转生次数越多,法宝越多,法宝带来的加成也就越多,转生后登塔就会变得更加轻松。 玩家可以通过游戏的自动设置让升级、打怪、释放法术、转生等功能全部自动进行,可以做到只挂机,完全不用进行任何操作。转生需要消耗一些金币,但自动挂机时金币往往会被用来升级道友、升级法术,因此完全依靠自动挂机的效率是比不上手动操作的。 与一般的单机挂机游戏不同的是,玩家获得的法宝是可以交易或出售的。除了通过转生获得法宝外,怪物会低概率掉落宝箱和钥匙,使用钥匙打开宝箱也能获得法宝或人物外观。宝箱的掉率相对较高,但钥匙的掉率却很低,往往挂机很久也只能开几个宝箱,获取法宝主要还是得靠转生。 总的来说,《千层登塔》是一款质量合格、价格小贵、有机会回血的增量挂机游戏,推荐喜欢挂机游戏的玩家入手。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
《千层登塔》是一款桌面挂机爬塔游戏,核心就是看着系统自动召唤的小人一波接一波往上冲。比较特别的地方在于每层怪物不是打完就没了,过会儿就会刷新,加上每次召唤的小人都从第一层开始爬,所以画面上会同时看到好多小人在不同楼层忙活,还挺热闹的。金币用来升级各种功能门,比如增加上场人数、提升收益,或者直接解锁数值更高的新小人。 游戏现在基本能做到全自动,升级和转生这些操作都可以提前设置好让它自己跑,不用一直盯着。转生后会拿到永久生效的法宝,但层数和金币都会清零重来。这里面有个取舍,如果不转生就继续攒钱出强力角色往上推,转生的话虽然多了法宝加成,但前期单个法宝的属性提升不算明显,得攒多了才有效果,意味着又要花时间从底层重新爬起。
It is a great idle auto battler. Constantly getting improvements. I enjoy the widget system since it lets me minimize the game to a tiny window that you can drag to a corner of your screen while you do other things. This lets you still keep in touch with what is happening while being unobtrusive. Great Auto settings as well.
挂机爬塔类型,打开游戏缩小放置在电脑小角落即可,自动战斗刷怪,点一下楼层,登塔课自己上去打完,打的过去就爬下一层,还能解锁同道自动召唤战斗,打怪掉落金币,可以解锁更多功能,比如法门法宝,不同职业的登塔客,没有死亡惩罚,基本就是收菜,后续的稀有物品还能交易市场,休闲之余可以抽空弄一下,基本就是点点点即可。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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