
Tower Climbers carry amber light; allies follow through misty pagodas in an endless Eastern tower. Thousands Floors blends side-view pixel art with hands-off combat—summon, upgrade, and let them climb. Grow via allies, floor lockdown, and relics.
Modeled estimate, not a reported figure. How we estimate →
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About

Thousands Floors is a Chinese-inspired pixel idle tower-climbing game.
Summon Tower Climbers and fellow allies who patrol automatically through layered pavilions, battle creatures from the Classic of Mountains and Seas, and keep climbing upward along winding staircases.
Defeat enemies for gold, upgrade stats and mystic arts anytime, push to higher floors, and earn relics.
Floors stretch on forever—grow stronger even while idle. Perfect for players who love relaxed progression, crisp Eastern pixel art, and screen-filling allies fighting together.
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It all begins on the first floor at the tower's base—and the moment you first tap a floor and a Tower Climber bursts through the rain.
Welcome to Thousands Floors—
an incremental idle game built around a sky-piercing pagoda.
Here you are not only the guide who summons climbers, but the architect who keeps the entire tower running like a well-oiled machine.
Master the rhythm of "tap a floor, fight on that floor": click or hold the tower to spawn climbers from your chosen level; unlocked allies join automatically on a timer. Crash into foes, trade blows, fall back, surge forward—every collision hits crisp and satisfying. Higher floors mean fiercer fiends and juicier gold and chest drops. But walkways are limited and on-screen climbers are capped—you cannot mindlessly tap your way to a full tower. Use Floor Lockdown to seal the base and concentrate summons on the floors that actually pay.
Explore a branching tree of mystic arts: expand summon capacity, lock down lower floors to focus on the climb, and deploy active arts like Cloud-Step and Renewal to turn key battles. Every upgrade asks the same question—pour gold into climber training, or unlock the next skill line?
Unlock and train a dozen distinct allies—sword cultivators, spear guards, shield bearers, archers, talismanists, dancers, wandering monks, apothecaries, assassins, artificers… Allies have no global cap—pair relics with shorter spawn intervals to truly fill the walkways at peak.
Milestone floors and placement chests hide permanently stacking relics: attack, HP, move speed, gold, chest odds… No equip slots—only ever-growing global bonuses.
When your climber reaches sufficient mastery, trigger Rebirth: abandon this run's floors and arts progress, climb again from floor one; keep every relic earned, and with the Wish-Lamp Talisman roll fresh rewards. The loop begins anew—this time with a richer relic vault, records, and strategy.
* Unique tap-a-floor summoning + collision combat—idle play that feels tactile and punchy
* Climber cap × unlimited ally spawns × lockdown strategy—resource and space puzzles
* Mystic arts, relics, and allies—three deep progression lines
* Rebirth + Wish-Lamp Talisman reshapes every next climb
* Offline gold on return—idle income that matters
* Eastern pixel pagodas + many units on screen—a visual and numeric sense of "a thousand floors"
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
cara é um jogo simples mas ñ deixa de ser um idle bom o problema é que ele buga e apaga teu save dps do decimo renascimento. me aconteceu 2 vezes. dai ficando impossível platinar
游戏无聊但是这个掉落物品还是卖的动的,爆了两个贵的皮肤回本了,好评!
[h1]有一说一,这才是真正的“爬塔”游戏[/h1] 一部非常简单的挂机小游戏,在《千层登塔》中,我们的任务是挂机召唤小人,利用小人击败敌人后掉落的金币来获取更多更强力的小人,以此来一步步爬向更高塔。 [h2]游玩体验[/h2] 首先是游戏的画风还算养眼,总体上采用了像素版的国风绘画,看起来还是比较整洁利落的。 然后是游戏的上手难度也很低,无非就是召唤小人,放任他们去打怪,我们只需要用获得的金币来解锁登塔客,培养同道或是扩容小人的数量。而且我们只需要在必要的时候点点点就可以了,大部分时间基本可以实现全挂机。 另外当我们的登塔客达到一定等级时还能使用转生功能,即携带法宝重新再来,之后的挑战也会更加轻松,算是另一种“厚积薄发”。 值得一提的是,游戏中的法宝还可以放到市场里交易,也不失为挂机中的一点奖励。 [h2]结语[/h2] 总而言之,本作画风干净利落,上手难度低,玩起来也比较上头,适合用来上班时摸鱼或是消磨时间,可以算是一部不错的挂机小游戏,推荐给挂机摸鱼游戏爱好者。 [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/steam_bldywl_collection/curation]买了等于玩了收藏会」 [/url] [u][b]收藏心头好游戏,买过就算体验。[/b][/u][/quote]
好玩啊,不用看广告,烦死手机上要看广告。。。适合摸鱼
同道一多就卡的动不了,都关了同道,挂个几小时,也是卡的没法玩,就不能优化一下,玩着真费劲
방치형 게임 한번씩 필요한것들 구매하면서 방치하면 등반 합니다. 방치형 게임 좋아하면 추천 합니다.
muy bueno
放置到沒有任何感覺的遊戲,完全沒有遊玩感。 內容極少,以及轉生的層數和其寶物沒有關係。
모바일게임 용사의탑 현질까지 하면서 즐겼던 사람 입장에서는 안할 수가 없었다... 번역 개똥이고 그냥 진짜 무한방치말고 할 게 없지만 일단 추천함... 아.. 참고 할려고 해도 밸런스가 개똥망임.. 비취 장검하고 블러드 로드? 아무튼 공, 체력 올려주는 기본 유물 2개가 100개 넘게 쌓일 동안 다른 유물들 1~2개 겨우 얻는 게 이게 말이 됨? 아직 안 나온 애들도 있다 확률로 장난질 하는 것도 적당히 해야지 ㅡㅡ
Hi everyone, 1st of all, I was hesitant to buy the game with this Price, but since I LOVE “TOWER OF HERO – TOH android & iPad versions” game for so many years now, I had to… It is almost a replica for that game for sure (which is clearly mentioned within this game in the credits section), although this game made it a little better as ai Idle & management game over all. So I’ll talk about both games at the same time. Now, this (and TOH ) are really addictive. Loved how you start very hard at first, but after getting some relics it will force you to rebirth as it WILL be much easier somehow (somehow means not that easy yet). I just start playing 18 hours ago, reached floor 120 and started to rebirth occasionally when reaching 122 (as there is a relic box at level 120 so am taking it and restarting) Here are what differ this one from TOH: - Auto buy mechanism: Thank You 😊, you can modify what to upgrade and how to proceed, which wasn’t in the earlier game - Changing of theme is cool, in which gives the feeling of a real rebirth as you were actually summoned again in a different time & new monsters 😉 (although, the blue theme text & clarity is not very visible, thus I turned the theme changing option of for that ☹ - Reached level 122 5 times now and NEVER got a key at all! hopefully this will change - I’ll suggest bigger or different (English) fonts for an upcoming updates if possible, any management idle game needs those to be really clear as you will be playing with those settings all the time. - A bigger heroes or allies icons are also preferable, am not sure how it will effect the performance, but the whole game is about climbing those ladders with your heroes; you wanna SEE those in real Action while king & bashing enemies 😉 - Tabs for climber, allies & Relics are in a good size, but the options & automation tabs under heroes are a little small to notice, I got lost at first till I found it down there. Also, the skills button in which sometimes I prefer to click it manually all of the at once when I hit a wall, it’s too small - Overall, I loved TOH & I Love this one too 😊 - TOH had a very vast & huge number of different relics, which keeps me coming back for more & re-berthing as soon as I hit a wall. Played it for several years & still reaching level 655 only 😒 - Keep up the good work & hope to see more surprises in the upcoming updates (or floors as I advance)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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