
Tower Climbers carry amber light; allies follow through misty pagodas in an endless Eastern tower. Thousands Floors blends side-view pixel art with hands-off combat—summon, upgrade, and let them climb. Grow via allies, floor lockdown, and relics.
Modeled estimate, not a reported figure. How we estimate →
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About

Thousands Floors is a Chinese-inspired pixel idle tower-climbing game.
Summon Tower Climbers and fellow allies who patrol automatically through layered pavilions, battle creatures from the Classic of Mountains and Seas, and keep climbing upward along winding staircases.
Defeat enemies for gold, upgrade stats and mystic arts anytime, push to higher floors, and earn relics.
Floors stretch on forever—grow stronger even while idle. Perfect for players who love relaxed progression, crisp Eastern pixel art, and screen-filling allies fighting together.
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It all begins on the first floor at the tower's base—and the moment you first tap a floor and a Tower Climber bursts through the rain.
Welcome to Thousands Floors—
an incremental idle game built around a sky-piercing pagoda.
Here you are not only the guide who summons climbers, but the architect who keeps the entire tower running like a well-oiled machine.
Master the rhythm of "tap a floor, fight on that floor": click or hold the tower to spawn climbers from your chosen level; unlocked allies join automatically on a timer. Crash into foes, trade blows, fall back, surge forward—every collision hits crisp and satisfying. Higher floors mean fiercer fiends and juicier gold and chest drops. But walkways are limited and on-screen climbers are capped—you cannot mindlessly tap your way to a full tower. Use Floor Lockdown to seal the base and concentrate summons on the floors that actually pay.
Explore a branching tree of mystic arts: expand summon capacity, lock down lower floors to focus on the climb, and deploy active arts like Cloud-Step and Renewal to turn key battles. Every upgrade asks the same question—pour gold into climber training, or unlock the next skill line?
Unlock and train a dozen distinct allies—sword cultivators, spear guards, shield bearers, archers, talismanists, dancers, wandering monks, apothecaries, assassins, artificers… Allies have no global cap—pair relics with shorter spawn intervals to truly fill the walkways at peak.
Milestone floors and placement chests hide permanently stacking relics: attack, HP, move speed, gold, chest odds… No equip slots—only ever-growing global bonuses.
When your climber reaches sufficient mastery, trigger Rebirth: abandon this run's floors and arts progress, climb again from floor one; keep every relic earned, and with the Wish-Lamp Talisman roll fresh rewards. The loop begins anew—this time with a richer relic vault, records, and strategy.
* Unique tap-a-floor summoning + collision combat—idle play that feels tactile and punchy
* Climber cap × unlimited ally spawns × lockdown strategy—resource and space puzzles
* Mystic arts, relics, and allies—three deep progression lines
* Rebirth + Wish-Lamp Talisman reshapes every next climb
* Offline gold on return—idle income that matters
* Eastern pixel pagodas + many units on screen—a visual and numeric sense of "a thousand floors"
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good game
基本介绍 千层爬塔是一款国风像素的爬塔游戏,游戏中玩家自动召唤像素小人攻击位于不同塔层中的山海异兽,获得金币用于升级基础属性,爬塔客等级,刷取法宝等, 总体来看是一款数值设计一般,元素单一的简单增量游戏。 老规矩依旧先说优点 本作的玩法类似于大家小时候在手机上玩过的愚公移山,但在设计上要比愚公移山更加简洁且容易上手。本作中几乎所有的升级选项都是单纯的数值提升,因 此玩家也不用纠结不同升级选项该如何抉择,实际上自始自终都有一个唯一解,也就是点最贵的。这使得本作在体验上及其休闲,甚至相比于其他的挂机增量 游戏都要更胜一筹,毕竟只要重复挂机——花钱——挂机的步骤就可以了。 成也萧何,败也萧何 过于轻量化的设计对于娱乐性来说无疑是灾难级的,本作过于廉价的画面和音乐,桌面挂机的不适配,贫瘠的玩法,这些都使得玩家在短短的几十分钟之内就 会失去兴趣。为了解决这个问题,制作组采用了法宝绑定市场的办法,但这样的设计需要依托于足够的玩家数量,而本作略高的定价却很容易的将市场阻隔开 来,导致不断的恶性循环,玩家并没有办法来保证自己挂机的收益,玩法又不足以支撑留存,在线游玩人数就只会越来越少了。 总体评价 质量很一般的挂机小游戏,但很适合工作间隙摸摸鱼,并且可能能通过法宝掉落赚取一点小钱,放置挂机类的玩家可以考虑一下。但本作的增量玩法很糟糕, 并不足以支撑它成为一款及格的增量游戏。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
打了几百个箱子,然后每天只发5把钥匙,这??关于字体,居然还很自豪说这是某某某字体,连+和-都显示不清楚的玩意
爬塔类放置类挂机游戏。 召唤登塔客与各路同道,在层层楼阁间自动巡逻, 与山海经怪物作战,沿曲折楼梯不断向上攀登。 期间击杀敌人获得金币升级属性, 挑战更高楼层获取法宝,遇到瓶颈就转生, 以此循环变得越来越强,在无限楼层里越跑越高。 本作玩法简单来说就2个字,挂机, 不断爬塔赚取金币,然后点点左边的技能, 战斗期间还能概率性获得提升被动效果的永久性法宝。 越往后玩提升最大的是数值,但是游玩体验没变, 从头到尾都是看着这些小角色自动爬塔, 转生后也没有带来任务新内容,玩久了很枯燥, 这也是目前该作褒贬不一的地方。 唯一值得让人坚持玩下去的动力, 想必就是挂机能够获得随机的宝物吧。 哦对了,还有钥匙, 使用钥匙开启宝箱也能获得宝物。 这些宝物可以用于社区交易, 相当于挂机还能赚钱。 然而这部分也特别的肝,逼得不少玩家开CE了。 导致宝物获取变得容易,那么价格也都很“白菜”了。
[h1] 挂机神游的千层套路 [/h1] 《千层登塔》是一款国风像素风格的挂机增量游戏,本作的整体玩法相当简单易懂,游戏体验相当轻松。不过到了游戏后期其内容比较的单一且后期重复度较高,目前其优化表现也存在一定的问题,所以目前来看建议静等更新优化好了再入手尝试。 本作采用的是非常经典的“挂机成长玩法”。玩家只需要不断的召唤登塔客挑战塔中的山海异兽来击败敌人获得金币,再通过金币来提升角色的属性、扩充登塔的人数等,来不断的挑战更高的层数。而到了后期游戏还能开启“转生系统”,可以让玩家保留法宝“重新开始”。除此之外,本作掉落的部分法宝还能在 Steam 市场进行交易来赚钱,也算是本作在游玩过程中的一项额外奖励,虽然大概率是卖不出去的()。 目前来看本作最大的优点就是解放双手,可以说是相当的轻松。本作绝大多数的游戏内容都可以挂机完成,只需要偶尔点击升级即可。而本作的国风水墨像素美术也让整体观感相当的不错。 当然了本作的各种问题也同样的明显。本作的玩法几乎完全围绕数值的增长展开,几十层之后就非常容易陷入重复挂机的死循环,导致游戏后期几乎没有新鲜感。同时随着登塔的人数越来越多,游戏卡顿现象开始频发,甚至会让游戏卡死,最终只能遗憾的打开任务管理器强行停止游戏。 总的来说《千层登塔》是一款比较不错的轻度挂机游戏,本作的玩法非常简单,并且游戏的数值成长反馈也比较的直接。因此如果你实在喜欢这类“数值膨胀神游”且非常享受这类挂机养成游戏给你带来的乐趣,那么本作还算依然值得一玩。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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