
Tower Climbers carry amber light; allies follow through misty pagodas in an endless Eastern tower. Thousands Floors blends side-view pixel art with hands-off combat—summon, upgrade, and let them climb. Grow via allies, floor lockdown, and relics.
Modeled estimate, not a reported figure. How we estimate →
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About

Thousands Floors is a Chinese-inspired pixel idle tower-climbing game.
Summon Tower Climbers and fellow allies who patrol automatically through layered pavilions, battle creatures from the Classic of Mountains and Seas, and keep climbing upward along winding staircases.
Defeat enemies for gold, upgrade stats and mystic arts anytime, push to higher floors, and earn relics.
Floors stretch on forever—grow stronger even while idle. Perfect for players who love relaxed progression, crisp Eastern pixel art, and screen-filling allies fighting together.
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It all begins on the first floor at the tower's base—and the moment you first tap a floor and a Tower Climber bursts through the rain.
Welcome to Thousands Floors—
an incremental idle game built around a sky-piercing pagoda.
Here you are not only the guide who summons climbers, but the architect who keeps the entire tower running like a well-oiled machine.
Master the rhythm of "tap a floor, fight on that floor": click or hold the tower to spawn climbers from your chosen level; unlocked allies join automatically on a timer. Crash into foes, trade blows, fall back, surge forward—every collision hits crisp and satisfying. Higher floors mean fiercer fiends and juicier gold and chest drops. But walkways are limited and on-screen climbers are capped—you cannot mindlessly tap your way to a full tower. Use Floor Lockdown to seal the base and concentrate summons on the floors that actually pay.
Explore a branching tree of mystic arts: expand summon capacity, lock down lower floors to focus on the climb, and deploy active arts like Cloud-Step and Renewal to turn key battles. Every upgrade asks the same question—pour gold into climber training, or unlock the next skill line?
Unlock and train a dozen distinct allies—sword cultivators, spear guards, shield bearers, archers, talismanists, dancers, wandering monks, apothecaries, assassins, artificers… Allies have no global cap—pair relics with shorter spawn intervals to truly fill the walkways at peak.
Milestone floors and placement chests hide permanently stacking relics: attack, HP, move speed, gold, chest odds… No equip slots—only ever-growing global bonuses.
When your climber reaches sufficient mastery, trigger Rebirth: abandon this run's floors and arts progress, climb again from floor one; keep every relic earned, and with the Wish-Lamp Talisman roll fresh rewards. The loop begins anew—this time with a richer relic vault, records, and strategy.
* Unique tap-a-floor summoning + collision combat—idle play that feels tactile and punchy
* Climber cap × unlimited ally spawns × lockdown strategy—resource and space puzzles
* Mystic arts, relics, and allies—three deep progression lines
* Rebirth + Wish-Lamp Talisman reshapes every next climb
* Offline gold on return—idle income that matters
* Eastern pixel pagodas + many units on screen—a visual and numeric sense of "a thousand floors"
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 叫上亲朋好友,一起攻略这千层宝塔吧 [/h1] 本作是一款挂机类的增量小游戏,玩家需要带领着登塔客和各种同修一起攻略这座宝塔。游戏中有一个比较有意思的设定,那就是登塔客可以根据玩家的要求出现在需要的楼层,例如玩家想登塔客直接攻略最高层,就能够直接安排登塔客在最高层出现,但同修不同,同修必须从最底层往上爬。因此实际上,数值看似远不如同修的登塔客,才是玩家攻略最高层的核心主力。而在登塔客与同修这两个关键攻略主力外,还有法门可以辅助攻关,有的甚至可以直接帮助玩家跳过低楼层。 法宝的话算是本作的一个特色系统,游戏中攻略特定层数有机会出现带宝箱的BOSS,能够掉落带有BUFF的法宝,部分法宝对玩家的攻略提升巨大,越往后攻略难度越高,因此玩家需要经常使用转生,带着法宝从第一层重新开始攻略,积累法宝冲刺更高层。 综上所述,本作是一款挂机增量闯塔为核心的小游戏,游戏中登塔客可直接部署任意楼层,是攻坚高层主力,同修只能逐层向上推进;另有法门助力闯关、部分能跳过低层,特色法宝可通过宝箱BOSS获取提供强力buff,后期难度攀升,玩家需借助转生携带法宝反复刷取,以此冲击更高塔层。整体上还是一款合格的挂机游戏。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
召唤登塔客与各路同道,在楼层无限延伸的高塔里,对战山海经怪物,然后不断向上爬塔的国风增量级游戏。 支持自动召唤跟自动战斗,基本上只需要时不时花费金币强化登塔客、培养同道、升级各种强化属性的被动天赋即可,玩起来很轻松。使用桌面模式,还可以缩小成迷你窗口在屏幕右下角。 支持转生机制,每一次转生,收益更多,登塔效率更快,UI背景也会发生一定程度的变化。 一直挂机可以获得各种法宝,以及概率性获得开箱钥匙,钥匙跟开箱获得的物品可以市场交易,算是挂机搬砖的玩法,不过这部分比较肝,加之游戏没有多倍速功能,建议CE修改倍速。 游戏有不少差评,主要原因在于玩法太单一了,重复度高不说,转生带来的效益跟效率爽感也跟之前没啥变化,说人话就是玩起来难以像同类增量作品爽得起来,即便是爬了很高楼层,转身很多次,也没啥成就感,索然无味的感觉。
千层转生,挂机修仙,又一个击鼓传花 我很少用商品这个形容词去概括一个游戏的特征,但是毫无疑问《千层登塔》更接近于一个纯击鼓传花式的商品,好像庞氏骗局,又称“拆东墙补西墙”,“空手套白狼”。简言之就是利用新玩家的钱来向老玩家支付利息和短期回报,以制造赚钱的假象进而骗取更多的大米。 前期投入30大米,后期挂机“回本”这种说法看似美好,实则是在玩这种游戏,你不能判断自己是否先入场,这个是最难受的,其次是本作的本质就是一个增量玩法的自动挂机小游戏,锁定每日5把钥匙的产出,与挂机到百层转生重来的套路,先前版本还没有自动挂机,现在已经成了CE苟的天下了,就这样来说,我的好友最多时长是38h,算是吃到了最早的一批红利,就已经龙场悟道了。 而目前作者的水平仍然处于一种缝缝补补的状态,技术水平不足,既可以CE也可以更改后台,玩法上本质就是转生和登塔刷法宝叠buff,上500级转生,平均半小时转一次,稳定100转,速的越快,你叠的buff就越高,先速100层转生,能跑10分钟左右,就开始跑200层,层数越高,获得高质量法宝几率越大,100层只有基础款,但是转生法宝仅有一个生效,多则无用,无用也无多余的可转售物品。 朴素而寡淡,装备大多为换皮,评价是凡庸。
不知道排行榜能上一万层的怎么做到的,这个游戏600层以上每5层难度递增的完全没道理,转生50次拿的法宝都不够爬几层的
经常卡的掉线 崩溃!
垃圾一坨 玩法數值抄十幾年前的勇者之塔除了多了自動掛機其他全都不好 鑰匙系統多此一舉 玩個單機掛機遊戲還要噁心玩家限制成長 然而開出來的東西大部份都沒用還一天5次 自動掛幾層數限500也意義不明 升級限100也很蠢6百多層後要升一萬級自動不會幫我升手動升一隻要點100下 還有人一多就卡爆要設置只召喚最強遷就它 放第4技能2百多兵卡到動不了CD時間又久 遊戲節奏慢感覺是要要拖2小時以免被退款 這遊戲品質配不上它價格 本來打算不玩算了 越想越氣特來出個差評
能不能好好把优化做一下,还有箱子开出来的法宝不能用,那我开箱子有个屁用,挂了那么久,一点提升没有
Incremental, semi-idle, compact mode, adictivo, infinito, prestige system, & market. fun.
[h1]坏了,这是真爬塔了![/h1] [h3]游戏介绍[/h3] 坏了、这次挂机增量真的就是爬塔,画风主要以像素国风为主。 开局从第一层就开始真正的爬塔了,从豋塔客开始、人物会自动开启战斗,每层都有怪,打过了就会爬上上一层,随着灯塔克的等级提升,可以提升各个天赋来用挂机的金币,比如说召唤扩容登塔特的数量,来进行妖城封锁,同道缩短距离等等,不过我这些都要卡等级,像比如说那个转生的就要登塔客500级。除此之外 还有个通道名册,用金币也可以进行升级以及解锁,从清风剑士到苍山行者,只需要自动挂机就好了,本作还有法宝元素,来提高上限。不过数值特别不合理,升级和解锁的金币实在是太多了,而且刚开始没几个的角色解锁的角色和一百级的登塔客差不多,主要还是有点偏增量,还有额外的钥匙可供掉落。 玩起来还是比较轻松没有压力的,后期塔越来越高,然后不断升级的成就感以及满足感还是有的,不过注意每天只能掉5把钥匙,16小时间隔30分钟一个钥匙,而且售价卖30块,有点偏贵了,对于这个玩法来说,所以适合比较喜欢增量挂机以及国风玩法等玩家来入手! [h3]结语[/h3] 喜欢挂机游戏的去试试吧! [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
[h1] 《千层登塔》简评[/h1] 一款非常纯粹堆数值增量的放置挂机类型的休闲游戏,游戏的设计很简单,玩家召唤登塔客与各路同道前往通天塔,通过击杀塔内的山海经怪物获取金币,然后利用这些金币来升级和解锁登塔客、同道、技能等内容,不断提升角色的综合战力,从而爬上这座塔的更高楼层直到完全攻下一千层登上塔顶巅峰。 本作非常居勇种花家传统文化的气息。美术方面,像素风格但是却是我国传统水墨风采;主题方面,武侠、仙侠的气息扑面而来;怪物方面,全都是《山海经》里的奇珍异兽;音乐方面,也也有点东方旋律的味道。这方面的内容,倒是不算差。 至于游戏的玩法,放置挂机游戏嘛,基本不需要太多的操作,挂在后台就完事了,等玩家累积到一定数量的金钱,该(能)解锁的解锁,该(能)升级的升级,以最直接、最明了的方式,用最直观、最简介的数值,来表现整个爬塔队伍的综合战力。反正战力达到一定数值,就爬到某一层塔,想要再继续,那就继续想办法提升数值。 说真的本作提升属值只需要花钱,但是这个花钱的数量不是一般的多。别看前期就几十几百几千的金钱,但是到了后期,都是9.96f、6.22e这种不知道是啥的数字记录方式了,个十百千万亿兆京都已经不能够满足这种需求了。游戏里的货币体系,禁不住感慨一句,货币真就只是个数字,到了后面完全没有感觉了。 当然,觉得这种太有钱的生活(实际上是金钱无法升级了没法用出去)过于枯燥乏味,还可以来一趟转生,除了法宝、背包之外的所有内容全部清空,包括金钱、全部解锁和升级的内容等,以新手的身份,重头开启一段全新的冒险。 最后,游戏玩到后续,爬塔的楼层层数高了,登塔的小人数量多了,游戏会变得非常之卡。此外,早买早享受,晚买享折扣,看玩家是想早早体验还是相等一个合适的折扣了。 [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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