
This Strange Realm Of Mine is a First Person Shooter mixed with poetry and psychological horror. Graphic style is 3D mixed with pixel art.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 674reviews | 83% | — | $142.2K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“This strange realm of mine” subverts whatever expectations you might have of it. If you expect a Doom clone, you’ll be hit with atmospheric and visual storytelling. Where you’d expect Psychological-Horror tropes of storytelling, you’ll find moments of authentic positivity, too sincere to opt to be edgy for its own sake. Where you’d expect indie slop, you’ll see a game that isn’t apologetic about being indie, but tries its absolute best to give you polished work, through whatever means are available to it. You might feel it’s quite edgy, with its emo-lyrics style poems, but you’ll soon realize that whenever you thought to yourself, “edgelord tropes, when done right and with sincerity can actually be quite endearing”, this game would tick that box for you. Aside from the music that was genuinely so captivating (so much so, that the first thing I’ve done after beating the game is purchase the soundtrack immediately), this game knows how not to drag. Combat…but not so much that you start forgetting the plot. Plot and dialogue…but not so much you feel you’re in a railroaded visual novel that you don’t care about. Edge…but not so much that your eyes roll so back, they get lost at the back of your skull. Uplifting moments of hope…but not so much that you feel it’s a feel-good Kumbaya game with a generic life lesson. Simplicity…but not so much that you feel that the dev is a coward, and you’re paying the price of their cowardice. Depth…but not so much that you feel you’re j*rking off the dev and how unique they think their philosophical takes are. Sincerity. Sincerity is the keyword. When an artist is sincere, they don’t feel they have to overcompensate in any direction. The dev came, made something they think is beautiful, didn’t overstay their welcome, and left. And it’s that very attitude that will make this game live rent free in your head…but not so much. It will just linger there softly. Like a quiet passenger in the back of your head.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
По-глупому претенциозно, но по факту просто нелепо скроенная история про посмертие в максимально неподходящем для этого формате. Рандомные в своем антураже уровни, обрывистость игрового темпа, ненужные механики. Гораздо важнее было бы сконцентрироваться на выстраивании атмосферы и крепкого геймплея, вместо того, чтобы делать то, что сделал автор. Смысл и гемность найдут только люди склонные к СПГС или явно нестабильные ментально персоны. Проходите мимо. Такие проекты нельзя поощрять, тк они узурпируют на важных темах, но по сути тем самым вытягивают деньги из кармана доверчивого геймера, на деле возвращая ему игровой опыт в стиле "сделал херню на геймджеме на коленке"
for a random purchase, this is unexpectedly a good play
The ending really stuck with me. It wrapped everything up in a meaningful way and gave the whole journey a deeper purpose. Definitely worth experiencing.
[h1]Philosophy shooter in session[/h1] Consider this as a first-person adventure with bits of Doom-style shooter elements and a class in philosophy. Relatively short but choices in your interaction offers some replay value. The layered depths of the philosophical themes - some of them that gets me pondering about my own views and thinking - are recognizable but also left me puzzled about matters like ego, life-death cycles and universe's existence. It's a decent game by its standards, if you don't mind the cutdown on action and having to take progress in smaller doses in a short game.
i am giving this my full recommendation, you need to play this game. very awesome and does what it says it does, a fun shooter with dark edgy themes. very trippy and very existential too. its worth a play, play it. but also, dont play it at night, it gets freaky towards the end of the game.
I fire up the game, expecting some neat retro "turn your brain off" shooting. Create my Character? I don't care, but at least its not comprehensive. Fine, whatever you chose. But at least you let me tell you up front I am sensitive to motion sickness, great! Start game, see a ball of light. OK, I get it, cinematic...I see little wisps coming towards the center, am I one? *Waits 30 seconds* is my game broken? Am I supposed to be moving? Normally a game would tell me some tutorial hint if it senses I am not moving to clue me in. But I move my mouse...nope, just the ball of light. OK, a slow cinematic... *Waits another minute* OK, this is broken? Maybe I should walk towards the light and my camera is fixed? AH! I hold W and the light is...coming...closer? Turn my mouse around, view doesn't change. Maybe the camera is locked in? Afterall, I bought a FIRST PERSON game... *Holds W for a good 30 seconds* what is going on? Is this supposed to resemble me lost in the darkness? *Accidentally strafes* Oh! Wait, I am the ball, controlling it on a 2D plane eating the other balls of light like a mobile game? Uh, I bought a shooter...but whatever. *Spends a solid minute trying to gather light, fades to black* Finally I can get started! First person now, GREAT! That was weird, legit almost returned the game...HEAD BOB?!?! Yea, its not pronounced but I hate all forms of it. Ill just see if I can turn it off....Not only can you not turn it off, you have maybe 8 options. They are just present options that don't allow control, like "Nausea mode" which I tried both on and off, and still had head bob. Was it less intense on one setting? I don't know, I swore I was getting closer to a ball of light a minute ago when holding W and clearly wasn't... A few minutes in and this felt like it just wanted to be more than a first person adventure. With the head bob mixed in, sorry, I am out.
it was very emotional for me as it touched on existence and the universe, meaning of life and death and i have been stuck in that loop for a long time. it hurts to be reminded of it this way but it brings comfort in some way.
a beautifully-crafted game with a heavy philosophical focus and some decent FPS gameplay and light horror elements along the way. the gunplay is that of a rudimentary boomer shooter: it's satisfying enough, but there are only three basic weapon options available, and rarely are you allowed to have all of them at once. there aren't that many enemy types, and they all function exactly the same, only varying by health amount. but the shooter aspect isn't actually the main focus here, so i'll sum this up by saying: it's fine. it's clear most of the care was put into the narrative--or rather, the philosophy surrounding it. while it isn't always successful, the craft it applies to its arguments is extremely impressive. the sheer amount of readable dialogue can get overwhelming, and often spoils the pacing quite a bit, but ultimately does present some thoughtful points about life and personal growth. i do wish the characters had some more depth to them, but they're ultimately there to serve a single purpose in the story, and they do that well enough. this game requires a bit of patience, and is not something i'd recommend to people looking for a traditional FPS experience. however, it's definitely still worth a try, because it has a lot of things to say, and i think it deserves to be heard.
很不错的游戏 前几关是清除小怪物 有枪支和很多的血包不用担心 后面就是完成各种委托任务来取得许可的钥匙 虽热没有中文但是完全不影响游戏进程
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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