
A retro zombie shooter first-person bullet heaven that descends, level by level. 50 levels deep in 9 acts. 2,800 zombies on screen at once, kills counted per second. A fight against the zombies and for your mind.
Modeled estimate, not a reported figure. How we estimate →
About

The engine can render 2,200 zombies at once while maintaining around 200-400 FPS; 2,800 at ~186 FPS. A pulsing and receding tide surges and retracts throughout the levels, and a kill counter that reads per second. Planet Zombie starts as a scarce, quiet boomer shooter on a rooftop at night and descends, level by level, act by act into a nine act first-person bullet heaven. Fifty levels and an ascent afterwards that warrants seeing before telling.
One continuous campaign, straight down: the tower, the tunnels, the sewers, a white place called THE OTHER SIDE OF NOWHERE, the harvest-grounds of JERUSALEM, the burning city BEYOND THE WALL, the mirror-floored HEIGHTS where you walk on the crowd's reflection, a green place that ticks Roentgens. Nine acts. Fifty levels. The names decompose and rot like the streets, or maybe like your mind. By the bottom they are ancient names and ancient places.
GRENADE LAUNCHER (special weapon appropriated on a special mission)
PISTOL
SHOTGUN
RIFLE
MG
MINE
TRIPWIRE
FENCE BLOCK
DENSITY CHARGE
NUKEULATOR (you don't really want this...)
FRAG
And an offhand pistol that is a a six-shell sweeper assisting in kills at the same time you fire other weapons
Aggro spreads through the crowd like wildfire
Fire spreads body to body and the zombies catch each other alight.
The dead pile into terrain: mounds that crest your fences, ramps the living climb and hinder their approach
Walls of the standing dead seal whole streets: route around, or make a door with bullets or fire, and commit before it closes
Your guns level from your kills and at pistol mastery your off-hand weapon comes and starts auto-covering you on its own
Keep descending and the MG becomes a trident, firing forward, to the left and to the right
EASY - HARD - IMPOSSIBLE - ONE LIFE (die once, restart the entire descent).
Single player with FULL controller support. 640×360, nearest-neighbor, integer-scaled. Original 21 song soundtrack.
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Languages: English
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $142.2K | 674 | 83% | $9.99 | |
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