
This Strange Realm Of Mine is a First Person Shooter mixed with poetry and psychological horror. Graphic style is 3D mixed with pixel art.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 515reviews | 83% | — | $108.6K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't get fooled by the action and music in the trailer. It HAS shooter elements, but at it's core it is a psychological travel through the mind. Surprisingly lots of (neglect-able) dialogue. which may or may not make sense.
This game feels like hanging out with a friend that has theories. You know, that one friend that has theories. About universe, meaning of life, God, all that big stuff. He figured it out. He hasn't read any advanced philosophy books or quantum physics he's always ranting about, but it dosn't matter because he's just a dude. This game is a glimpse into this dude's inner world. For this reason it doesn't feel spectacular in any way, it feels like a rather personal project. You can see author's own thoughts and personality shining through every character and none of them feel like their own character, but it is the whole (personal) purpose of the game I imagine, and it even works setting-wise [spoiler](they're all in the head of one person after all)[/spoiler], which creates a satisfying continuity between this flaw and game's inherent design. It cares less about being a polished performance and allows itself to be whatever author wants. If you forget about objective measures of quality and see it in this light, it's pretty cool. I enjoyed it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo curto, história média, mas é bem legalzinho, super simples também. 5/10
excelente
Геймплей - супер, конечно (4/10) Очевидный сюжет - отсутствует (1/10) Настенный записочный "лор" - утомительно обилен (10/10) Визуал - classic boomershooter (6/10) Аудио - невыразительно (2/10) Какашечность - рофлоскриммеры (2/10) Шрифты - мусор (1/10) Дизайн - мизантропский (1/10) Лазеры - отсутствуют (0/10) Бектрекинг - 32% времени (3/10) Диалоги - рассуждения о том, как жить первый пяток лет после окончания школы с её вербализируемыми целями и дискурсом (2/10) Какашечность - рофлоскриммеры (1/10) Лазеры - отсутствуют (0/10) Лазеры - отсутствуют (-1/10) Итог: 32/140. ВЕРДИКТ - ХАТЬФУ Искренне ваш, Подпоручик пенсионер-патруля Двинутов Невменяй Психопатович. [spoiler] Сложилось впечатление, что диалоги, записки на стенах и сюжет придумывали люди с разными группами инвалидности по психическим заболеваниям [/spoiler] [spoiler] Упорным психонавтам, эзотерикам, психотикам, визионерам и другим фрикам советую дождаться скидки - хрючева здесь всего на 2.5-3 часа всё таки [/spoiler] [spoiler] Простите! Положительных переживаний игра не вызвала [/spoiler]
This Strange Realm Of Mine, developed and published by Doomster Entertainment, is the kind of game that resists easy categorization. It borrows the surface structure of a retro first-person shooter, but beneath that familiar shell is something far more personal and experimental. It feels less like a product designed for broad appeal and more like a piece of interactive expression—one that uses gameplay as a framework for exploring ideas about life, death, identity, and the human condition. The result is a game that can be uneven and occasionally frustrating, but also deeply memorable in ways that more polished titles often are not. The experience begins in an intentionally disorienting way, quickly stripping away any expectation of a traditional narrative. Rather than building toward a clear objective, the game drops you into a strange afterlife where each level functions almost like a self-contained vignette. These segments are tied together loosely, forming a journey that feels more thematic than plot-driven. Conversations with various characters—many of whom represent different perspectives or states of mind—become the primary way the story unfolds. Instead of guiding you toward a single conclusion, the game invites you to interpret its meaning, leaving much of its narrative open-ended. Gameplay, on paper, follows classic shooter conventions. You move through levels, collect resources, and engage enemies using a small arsenal of weapons. However, the mechanics themselves are deliberately simple and sometimes rough around the edges. Combat lacks the precision and depth of more refined shooters, with enemy behavior and weapon feedback that can feel basic. Yet this simplicity appears intentional, as the shooting rarely feels like the central focus. Instead, it acts as a connective layer between the game’s more experimental moments, giving structure to what might otherwise be a purely abstract experience. What truly defines the game is its constant willingness to shift tone and structure. One moment, you may be navigating a straightforward combat scenario; the next, you are placed in a surreal or symbolic sequence that abandons traditional gameplay altogether. These transitions can be abrupt, but they contribute to the game’s unpredictability. It never settles into a single rhythm for long, which keeps the experience engaging even when the mechanics themselves are limited. This variety reinforces the sense that the game is less about mastering systems and more about exploring ideas. The atmosphere plays a crucial role in tying everything together. Visually, the game adopts a deliberately rough, pixelated style that initially feels simplistic but gradually reveals its purpose. Environments shift between grounded and abstract, often reflecting the themes being explored rather than adhering to a consistent reality. The use of lighting, color, and spatial design helps create a sense of unease and introspection. The soundtrack complements this approach, blending ambient and emotional tones that enhance the mood without overwhelming it. Together, these elements create an experience that feels cohesive despite its experimental nature. The writing is perhaps the most divisive aspect. The game leans heavily into philosophical and introspective themes, often presenting them through direct dialogue or poetic monologues. It explores topics like existential anxiety, personal identity, and the search for meaning, sometimes with a rawness that feels genuine and other times with a lack of subtlety that may not resonate with everyone. For players willing to engage with its ideas, this can be the most compelling part of the experience. For others, it may feel overly dense or repetitive, especially when the game lingers on similar themes across multiple encounters. There are also clear limitations in terms of polish and structure. The pacing can feel uneven, with some sections flowing naturally while others seem abrupt or underdeveloped. The relatively short length means that certain ideas are introduced without being fully explored, leaving the experience feeling incomplete in places. Technical aspects, while generally functional, lack refinement, reinforcing the sense that this is a passion project rather than a fully polished release. Despite these flaws, This Strange Realm Of Mine stands out because of its willingness to take risks. It does not attempt to conform to expectations or prioritize mechanical perfection. Instead, it embraces its imperfections in pursuit of something more expressive. It’s a game that feels personal, almost intimate, as if the developer is sharing a piece of their own perspective rather than trying to create a universally appealing experience. In the end, This Strange Realm Of Mine is less about what you do and more about what you take away from it. It offers a journey that is unconventional, introspective, and occasionally challenging in ways that go beyond gameplay. While it may not appeal to everyone, those who connect with its tone and ideas will likely find it lingering in their thoughts long after it ends. Rating: 8/10
TL;DR. TL;DR, TL;DR..... ...and once a while you get to shoot something. TL;DR, TL;DR... ...aaaand THE END
Picked this up on a whim. Thought provoking with fun combat. I may go back to follow the other routes sometime.
underrated game
esse jogo tem um inglês bom para quem estuda, pode usar o google em alguns casos, a historia é boa e mexe com a gente, realmente mexeu comigo, a jogabilidade é boa, gostosa, simples, e é um jogo muito interessante para quem busca entender algo de si mesmo, ele dá uma visão para gente, as vezes um pouco triste, mas realista de todo modo. acho que foi o primeiro jogo que comprei que mexeu tanto comigo, não é um jogo demorado, isso é muito bom também.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $108.6K | 611 | 59% | $4.99 | |
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| $108.6K | 169 | 46% | $24.99 | |
| $108.6K | 305 | 77% | $14.99 | |
| $108.6K | 352 | 56% | $12.99 | |
| $108.7K | 520 | 85% | $7.19 |