
Are you ready to rewrite history and take on the role of ruler of the nation? Show your knowledge of tactics and strategy, become the commander-in-chief of a huge army! Lead the troops of one of the three nations - the USSR, Germany and the Allies - and pave your way for each of them!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Danish, Polish, Turkish, Czech, Swedish +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
-肝到不行 -无聊到不行 -痴呆到不行 那为咩玩了那么久呢? -因为我又肝又无聊又痴呆..
+20 SOCIAL CREDIT ( ͡° ͜ʖ ͡°) ⣿⣿⣿⣿⣿⠟⠋⠄⠄⠄⠄⠄⠄⠄⢁⠈⢻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⡀⠭⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⡟⠄⢀⣾⣿⣿⣿⣷⣶⣿⣷⣶⣶⡆⠄⠄⠄⣿⣿⣿⣿ ⣿⣿⣿⣿⡇⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄⠄⢸⣿⣿⣿⣿ ⣿⣿⣿⣿⣇⣼⣿⣿⠿⠶⠙⣿⡟⠡⣴⣿⣽⣿⣧⠄⢸⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣾⣿⣿⣟⣭⣾⣿⣷⣶⣶⣴⣶⣿⣿⢄⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡟⣩⣿⣿⣿⡏⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣹⡋⠘⠷⣦⣀⣠⡶⠁⠈⠁⠄⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣍⠃⣴⣶⡔⠒⠄⣠⢀⠄⠄⠄⡨⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣦⡘⠿⣷⣿⠿⠟⠃⠄⠄⣠⡇⠈⠻⣿⣿⣿⣿ ⣿⣿⣿⣿⡿⠟⠋⢁⣷⣠⠄⠄⠄⠄⣀⣠⣾⡟⠄⠄⠄⠄⠉⠙⠻ ⡿⠟⠋⠁⠄⠄⠄⢸⣿⣿⡯⢓⣴⣾⣿⣿⡟⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⣿⡟⣷⠄⠹⣿⣿⣿⡿⠁⠄⠄⠄⠄⠄⠄⠄⠄ +1 WAIFU ⣿⣿⣿⣿⠛⠛⠉⠄⠁⠄⠄⠉⠛⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⡟⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⡇⠄⠄⠄⠐⠄⠄⠄⠄⠄⠄⠄⠠⣿⣿⣿⣿⣿⣿ ⣿⣿⡇⠄⢀⡀⠠⠃⡐⡀⠠⣶⠄⠄⢀⣿⣿⣿⣿⣿⣿ ⣿⣿⣶⠄⠰⣤⣕⣿⣾⡇⠄⢛⠃⠄⢈⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡇⢀⣻⠟⣻⣿⡇⠄⠧⠄⢀⣾⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣟⢸⣻⣭⡙⢄⢀⠄⠄⠄⠈⢹⣯⣿⣿⣿⣿⣿ ⣿⣿⣿⣭⣿⣿⣿⣧⢸⠄⠄⠄⠄⠄⠈⢸⣿⣿⣿⣿⣿ ⣿⣿⣿⣼⣿⣿⣿⣽⠘⡄⠄⠄⠄⠄⢀⠸⣿⣿⣿⣿⣿ ⡿⣿⣳⣿⣿⣿⣿⣿⠄⠓⠦⠤⠤⠤⠼⢸⣿⣿⣿⣿⣿ ⡹⣧⣿⣿⣿⠿⣿⣿⣿⣿⣿⣿⣿⢇⣓⣾⣿⣿⣿⣿⣿ ⡞⣸⣿⣿⢏⣼⣶⣶⣶⣶⣤⣶⡤⠐⣿⣿⣿⣿⣿⣿⣿ ⣯⣽⣛⠅⣾⣿⣿⣿⣿⣿⡽⣿⣧⡸⢿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡷⠹⠛⠉⠁⠄⠄⠄⠄⠄⠄⠐⠛⠻⣿⣿⣿⣿ ⣿⣿⣿⠃⠄⠄⠄⠄⠄⣠⣤⣤⣤⡄⢤⣤⣤⣤⡘⠻⣿ ⣿⣿⡟⠄⠄⣀⣤⣶⣿⣿⣿⣿⣿⣿⣆⢻⣿⣿⣿⡎⠝ ⣿⡏⠄⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡎⣿⣿⣿⣿⠐ ⣿⡏⣲⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢇⣿⣿⣿⡟⣼ ⣿⡠⠜⣿⣿⣿⣿⣟⡛⠿⠿⠿⠿⠟⠃⠾⠿⢟⡋⢶⣿ ⣿⣧⣄⠙⢿⣿⣿⣿⣿⣿⣷⣦⡀⢰⣾⣿⣿⡿⢣⣿⣿ ⣿⣿⣿⠂⣷⣶⣬⣭⣭⣭⣭⣵⢰⣴⣤⣤⣶⡾⢐⣿⣿ ⣿⣿⣿⣷⡘⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⢃⣼⣿⣿
Don't buy this no matter the price. Its a botched game. It starts off with you completely surrounded. You can play the game for a little while but eventually you'll have 10 units and the NPC will have 18 units in every territory. You can't win this game. Add to that your fighting navel battles in the middle of a continent and for ground territory, you get the picture. Its silly.
Tricky game. You have to build up your army so you can fight/capture other cities/provinces. Takes some getting used to. Decent enough.
有卡 有中文 有成就 ⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣤⣄⡀⠀⠀⠀⢀⣠⣤⣄⡀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢰⡟⠉⠀⠈⢿⡄⠀⢠⡿⠁⠀⠉⢻⡆⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢸⡇⠀⣤⡀⠘⣷⠀⣾⠃⢀⣤⠀⢸⡇⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠈⢷⡀⠘⠷⠀⣿⣦⣿⠀⠾⠁⢠⡾⠁⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣠⠞⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢳⣄⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣰⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠹⣆⠀⠀⠀⠀ ⠀⠀⢠⡀⠀⣠⣿⠛⢷⡄⢰⣶⠀⠀⣶⠀⠀⣶⡄⠀⠀⠀⢿⠀⠀⠀⠀ ⠀⢀⣀⠀⣿⠛⠛⠀⢸⡇⠀⠀⠀⠘⠛⠃⠀⠀⠀⠀⠀⢀⣾⠀⠀⠀ ⠀⠀⢠⡄⠙⠷⣦⣴⡿⠻⢶⣄⠀⠀⠀⠀⠀⣀⣀⣠⣴⠟⠁⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠘⢷⣤⣀⣹⡟⠛⠛⠛⠛⠛⠻⣿⣦⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠹⠃⠀⠀⠀⠀⠀⠀⠀⠛⠈⠋⠀⠀
Kartlı savaş oyunu yapmışlar ama olmamış yaa.. İsviçre'deki, Rusya steplerindeki düşmana deniz kuvvetleriyle saldırıyoruz. Gelişiminiz sadece ana binanın gelişimine odaklanmış. Anabina büyüdükçe diğer birimleri de geliştirebiliyorsunuz ama onu geliştirmek de bir yerler fethetmenize bağlanmış. Bi noktadan sonra karşınızda 20-30 birimli düşmanlar çıkarken siz hala 12-13 birimle debeleniyorsunuz. Bunu kolaylaştırmak için de gizli servislerin dosyalarını bulup bunu savaşta size yardımı olacak şekilde kullanıyorsunuz ama bu da sınırlı olduğundan bi süre sonra oyun tekrara düşüyor. Eğlenceli bir 3-5 saat arayan satın alabilir.
Amk bu oyunu hala anlamadım bide gittim 15tl verdim çok saçma dinamikleri var bence buna verceğiniz parayı HOİ4 e verin
日本語対応のはずだが、翻訳が怪しい、文字が読めない、そもそもボタンに文字が表示されないのでなんのボタンかもわからない、オブジェクトが重なる、などなど…まずUIの問題が目につくかもしれないが、そのうち気にならなくなる。 なぜならやることは少なく選べることもなく、文字の表示されていないボタンでもやってればどういう効果かわかるから。 そしてゲームの単調さから、もはや表示の誤差などどうでもよくなるから。 大別して歩兵、戦車、戦闘機、艦艇の4種、夫々兵器によって相性のあるカードを並べて勝負、勝ったら陣地を手に入れるカードバトル…のようなゲーム性なのだが、 兵(師団)の移動や補給や兵站や損耗といった概念は無く、自分は常に手持ちのカードを全部使い、攻めた陣地に常に配置されている相手カードとバトルする、戦闘が終わればカードは全回復。 兵力を集中するとか、相手の弱いところを狙うとか、相手を削って兵を減らしたところをもう一度…などという戦略は無く、はっきり言って地図自体ほぼ意味をなさない。 カードバトルも、相手の並べられているカードに、手持ちから相性の良いのを置いていくだけであり、戦術要素も皆無。 イベントのようなものもほぼ存在しない。 敵陣地を選ぶ→カードバトル→陣地占領→合間に一応のカードの強化や買い増し→陣地を選ぶ…ただひたすらこの繰り返しを何百回と行う。 ドイツ、ソ連、連合国のキャンペーンが選べるが、使えるカードの種類が多少異なりスタート位置が違う程度で、(そもそもイベントがないので)ほとんど差は見られない。 連合国で一応クリアしてみたのだが、全部占領したら一枚クリアメッセージらしきものが出ておしまい。他2つのキャンペーンをやる気はもう起きなかったので諦めた。 多少出来の良いクリッカーゲームよりも単調作業すぎて続けるのがしんどかった。
Third Front: WWII, developed and published by Hamsters Gaming, is a strategy title that aims to reinterpret large-scale World War II conflict through a more accessible and streamlined design. It places players in command of one of three major factions—the Soviet Union, Germany, or the Allied forces—and tasks them with expanding territory, managing cities, and ultimately dominating a stylized version of the European theater. At a glance, it presents itself as a hybrid between grand strategy and tactical warfare, but in practice it leans heavily toward simplification, offering a stripped-down experience that prioritizes ease of play over depth and realism. The game is built around a two-layer structure that combines map-based expansion with abstracted combat encounters. On the strategic layer, players move across a regional map, capturing cities, reinforcing positions, and gradually increasing their influence. Cities function as resource hubs, providing the means to recruit units and sustain military operations. There is a sense of forward momentum as the player pushes outward, securing territory and strengthening their position, and this progression forms the backbone of the experience. However, the strategic systems themselves are relatively basic, with limited resource types and minimal complexity in city management. Decisions rarely feel weighty, as there are few meaningful trade-offs or long-term consequences tied to how resources are allocated or territories are developed. Combat introduces the game’s most unusual mechanic, replacing traditional battlefield control with a card-based system. Instead of directly maneuvering units, players deploy cards that represent different military forces, each with its own strengths and probabilities. Outcomes are determined largely by these values, creating encounters that feel more like calculated gambles than tactical engagements. While this approach keeps battles quick and easy to understand, it also removes much of the strategic nuance typically associated with war games. There is little room for creative problem-solving or adaptation within battles, and over time the system can begin to feel detached, as if the player is influencing outcomes indirectly rather than actively commanding an army. The overall gameplay loop revolves around expanding territory, engaging in these simplified battles, and reinforcing newly captured areas against enemy retaliation. Initially, this cycle can be satisfying, particularly as the map opens up and new opportunities for conquest emerge. However, the game struggles to introduce meaningful variation as it progresses. Objectives remain largely the same, enemy behavior does not evolve significantly, and the underlying systems do not deepen in a way that encourages experimentation. As a result, what begins as a straightforward and engaging loop can gradually become repetitive, with each new conquest feeling less distinct than the last. Visually, the game adopts a clean but unremarkable presentation. The interface is functional and easy to navigate, aligning with the game’s overall emphasis on accessibility, but it lacks the detail or atmosphere that might help bring its setting to life. Maps and unit representations are simple and utilitarian, and there is little in the way of visual storytelling or immersion. While this minimalism ensures that the game remains approachable, it also reinforces the sense that the experience is somewhat barebones, offering only the essentials without much embellishment. Another limitation lies in the relatively shallow differentiation between factions. Although players can choose between major powers, the gameplay experience remains largely consistent regardless of the selection. Differences in strategy, unit composition, or playstyle are not pronounced enough to significantly alter how the game unfolds, which reduces replay value. Combined with the limited depth of the core systems, this makes it difficult for the game to sustain long-term engagement beyond its initial appeal. Despite these shortcomings, Third Front: WWII does have a certain niche appeal. Its simplicity makes it easy to pick up and play, especially for those who may find more complex strategy games intimidating or time-consuming. The streamlined mechanics allow for shorter sessions, and there is a modest sense of satisfaction in steadily expanding across the map and watching a faction grow in strength. For players seeking a light, undemanding strategy experience, it can provide some enjoyment without requiring a significant investment of time or effort. In the end, Third Front: WWII is a game that introduces interesting ideas but does not fully develop them. Its combination of map-based strategy and card-driven combat offers a different take on the genre, yet both elements feel underexplored, resulting in an experience that lacks depth and staying power. While it succeeds in being accessible and straightforward, it falls short of delivering the complexity and engagement that many players expect from a World War II strategy game. It stands as a modest, occasionally enjoyable title that is best suited for casual play rather than long-term investment. Rating: 6/10
This type of card game was new to me and initially I enjoyed it, but it became very repetitive after 1-2 hours. And the progress you can make in developments, science and economy are limited and very scripted. So nice game and would like to play a little bit longer, but already know ahead of time it is going to be more of the same.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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