
In Thimbleweed Park, a dead body is the least of your problems. Switch between five playable characters to uncover the surreal secrets of this strange town in a modern mystery adventure game from the creators of Monkey Island and Maniac Mansion. The deeper you go, the weirder it gets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was my first quest ever and it was hilarious. I think that you should play this game even in you never played old quests
Its good game. Just like they made them long time ago.
Sehr witzig und wunderbar inszeniert.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
decent build up for a nothing burger story. waste of time
Super fun and engaging
Fun and cheeky :)
When Thimbleweed Park is working to build its charming little universe full of daft characters and intrigue, you can feel the wealth of expertise that Gilbert and the crew have brought to the experience. There are cute witticisms, (perhaps a few too many) callbacks to previous games/the genre itself, and the way everything is delivered makes you want want to unravel its mysteries. And all this is brought to life with gorgeous pixelart, (mostly) decent voice acting, and a perfectly-fitting soundtrack that just has enough [i]Monkey Island[/i] juice to be comfortably familiar yet also stand on its own. It's not perfect, because the sheer size of the game can sometimes feel overwhelming. Juggling the inventories of four or five characters quickly becomes tiresome, and encourages scenarios where the [b]player[/b] wants to get a puzzle completed and will employ a [b]character[/b] who has no narrative reason for doing so, just because they're closer to the objective. Quick travel [i]is[/i] a feature, but it's also kind of cumbersome; and navigating the hotel (a significant location for multiple chapters) requires a painful amount of waiting and extraneous clicking just to get any-damn-where on that elevator. And yet you'll put up with that because you genuinely want to see what happens next, and the puzzle-solving is (mostly) devoid of adventure game moon logic. But once you hit the fourth chapter, everything just begins to feel overburdened. You're hot swapping between characters way more often in a vain attempt to recall a use for every inventory item and location across the entire game. Those player characters have little dialogue or interactions, making them feel more like item mules for a group tangentially following a shared goal while also on their own personal subquests. The restrictions on who or what can interact with something start to feel a little more oblique. And plot twists that make bugger all sense start to rear their ugly little heads. And then in the last couple of chapters the game just kind of... gives up. The plate-spinning routine becomes too much for the writers, and rather than resolve any of the plot threads they've created for players to engage with, they just handwave everything up until that point away. The final chapter is a hamfisted deus ex machina where [spoiler]the antagonist legit hands each character a macguffin and tells them to bugger off and complete their individual story arc[/spoiler]. The preceding hours are genuinely charming and engaging enough to stick around until that point (enough to squeak it into "recommended"), but such an unsatisfying ending very nearly invalidates that time and emotional investment. Here's hoping that pacing is the biggest improvement for the recently announced sequel.
peak artstyle but i really really wanted to play the games in the arcade
10 von 10 Schade dass es nicht mehr solcher Spiele gibt.
Giocato quasi 10 anni dopo l'uscita, ma è un gran gioco, forse la più bella avventura grafica a cui abbia mai giocato! Molto divertenti le reference e le quotes verso altri giochi LucasFilm, verso il game design e il mondo dei videogiochi e delle avventure grafiche, molto bello il finale, mi è piaciuto davvero, davvero tanto!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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