
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.14/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[code][h1]Es tut mir wirklich leid - aber dieses Spiel ist sooo.. hmmm... fesselnd wie die Vorträge meiner Lehrer in der Schule damals in Latein, die mir sagten, ich würde fürs Leben lernen... Klar 🤣[/h1][/code] [code][h1] Kurzfazit: 👍🏻👎🏻 [/h1][/code] [code] Zwei DER Spielegötter finden zusammen. Das kann doch nur geil sein?! [code] 1) X-Com Eigentlich liebe ich X-COM. Und ich rede hier von allen X-COMs seit 1994! Auf dem Amiga gab es an RICHTIGEN Strategietiteln damals die großen 6: - Civilization 1 - Syndicate 1 - Battle Isle 1 - die Siedler 1 - XCom 1 - Dune (Westwood) Julian Gollops Meisterwerke haben mich schon immer gefesselt! Von Laser Squad über X-Com und MANA zu Phoenix Point ... und alles dazwischen. Der Mann ist ein Genie wie Sid Meier oder Bruce Shelley oder Brain Fargo! Sid Meier hat Julian Gollops X-Com in die Moderne geführt und echte Meilensteine der Strategieszene daraus gebastelt. [/code] [code] 2) Bioshock Naja - beziehungsweise 2K Marin! Die haben uns als Entwickler(!) die Klassiker - BIOSHOCK - BIOSHOCK II und als Publisher die guten Games - Shattered Union - Mafia II - Jade Empire: SE - Borderlands II präsentiert. Und jetzt treten Sie wieder als Entwickler auf und bringen X-COM in 3D. Uh WoW! Juhu! Vorfreude! [/code] [/code] [h2] Insgesamt einfach nur: "Geht schon" - in Anbetracht der riesigen PILES OF SHAME von jederman und jederfrau ist es fraglich, warum man es installieren sollte...[/h2] https://steamcommunity.com/sharedfiles/filedetails/?id=2439718687 [code] Das Ding hätte ein Gott sein können! Die Jungs und Mädels von Bioshock bringen X-COM in FPS. So hiess es. Doch dann wurde immer wieder und wieder daran herumgebastelt, umorientiert, neu desgined ... Man ahnte bereits Böses. [h3]Als das Game dann erschien, war es kein Bioshock in X-Com mehr, sondern ein stark Schlauchlevel-orientierter Third-Person-Shooter alá Rainbow Six ... ohne aber die Brillanz aller der gerade genannten Games![/h3] [/code] https://steamcommunity.com/sharedfiles/filedetails/?id=2439719636 [code] Dabei stimmt die grundsätzliche Idee auf jeden Fall! [h3]Mitten im kalten Krieg in der coolen 60ern mit seinen quasi-faschistischen, Geheimdienst-dominierten Neo-Retro-Setting wie bei - Fallout (vor dem Bigbang) - Deathloop - Metall Gear Solid 3 - No One Lives Forever 1 und 2 (Mega Game!) - Layers of Fear und einer gehörigen Portion Control[/h3] (Remedys Meisterwerk hat mich immer wieder von der Stimmung her an The Bureau: XCom erinnert) waren alle Zutaten für einen echten Hit vorhanden. Und das Game ist per se auch nicht schlecht. Nur eben auch nicht besonders: YEAH 🤷🏻♂️ Als 60er Jahre Agent wollt ihr mit zwei Mitstreitern an Eurer Seite die Alieninvasion stoppen. [h3]Zu Beginn erinnert das Game auch wohlig an Mass Effect 1.[/h3] Nur dass es hier: - NOCH schlauchiger zugeht. - das man so viel Mikromanagement während unübersichtlicher, hektischer Schiessereien beachten muss - man wirklich Deckung braucht [h3](das habe ich schon bei Gears of War gehasst - ich mag KEINE Deckungsshooter)[/h3] - die KI der Begleiter auf dem Niveau von Besoffenen Morgens halb 4 auf der Reeperbahn ist! - es einfach zu wenig Interaktivität gibt [/code] https://steamcommunity.com/sharedfiles/filedetails/?id=2439719817 [code] Ich habe ein sehr ambivalentes Gefühl bei THE BUREAU: XCOM. Auf der einen Seite will ich es mögen und mag den Spielansatz an sich... auf der anderen Seite ... boah langweilt es mich einfach immer wieder schnell. Was bleibt also? [/code] [code] [h3]Grafik[/h3] 🔵🔵🔵🔵🔵🔘🔘🔘🔘🔘 [h3]Sound[/h3] 🔵🔵🔵🔵🔵🔵🔵🔘🔘🔘 [h3]Handling[/h3] 🔵🔵🔵🔵🔵🔘🔘🔘🔘🔘 [h3]Spielspaß[/h3] 🔵🔵🔵🔵🔘🔘🔘🔘🔘🔘 Steambewertungen: Ausgeglichen (Alle Rezensionen) [/code] Fazit: [h1]Für die Einen ein Geheimtipp... für die anderen ein Krampf... Geschmackssache. Für mich: GEHT SO[/h1] _1Danjl_Bot7_ (⌐■_■)--︻╦╤─ - - - 👉🏻[url=https://steamcommunity.com/groups/FieldysShorts] Shorts & Friends [/url] 👉🏻[url=https://steamcommunity.com/groups/Die_Unbeschreiblichen/discussions/1/5242718027641358236/] Die Unbeschreiblichen mit Gästen [/url] [hr][/hr] 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*]👉🏻[url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] 👉🏻[url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] 👉🏻[url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list] and discover more reviews from
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese, Korean, Russian**languages with full audio support
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EN \ RU WARNING - 2K GAMES Spying you Take-Two and 2K games have updated all their games Terms of Service, turning this game as well as all of their other games into literal spyware. including Borderlands, Bioshock, Mafia, Civilization, X-Com and others. Important information in the Terms of Service: • All information about you, including personal data (name, address, phone numbers, transactions, software used on the PC and other goodies, including porn that you watch), is collected and then leaked to potential advertisers • Banned for mods • Banned for cheats and exploits • Banned for VPN • Banned for virtual machines • Ads can be shown in games, as if it were a free mobile milking machine • You automatically refuse to file a lawsuit when you launch their games • And finally: they reserve the right to change this Agreement in whole or in part at any time RU\ ВНИМАНИЕ - 2K GAMES Шпионит за вами Take-Two и 2K games обновили лицензионные соглашения на все свои игры, включая бордерлендс, биошок, мафию, цивилизацию, икс ком и другие. Важная информация в Условиях обслуживания: • О вас собирается вся инфа, включая персональные данные (имя, адрес, телефонные номера, транзакции, используемое на пк по и прочие прелести, включая порно, которое вы смотрите), после чего сливается потенциальным рекламодателям • За моды бан • За читы и эксплойты бан • За впн бан • За виртуальную машину бан • В играх могут показывать рекламные ролики, будто это бесплатная мобильная доилка • Вы на автомате отказываетесь от подачи иска в суд при запуске их игр • И последнее: они оставляют за собой право изменять это Соглашение полностью или частично в любое время
The Bureau started out life as the original XCOM reboot, and was passed from one developer to another, gradually going from "not in any way XCOM-related" to more and more XCOM-adjacent. In its final form, it's a fun tactical third-person shooter with a really intuitive and deep squad command system. Unfortunately, it came out way too late, straddled 2 console generations, and by this point XCOM had already reinvented itself into a form that was newbie-friendly and simultaneously strategically rewarding. So it kind of had no more reason to exist. Regardless, The Bureau is a lot of fun and a cool addition to the XCOM universe. If there's really no future for XCOM strategy games, franchise-holders should at least consider returning to this tactical third-person shooter approach, as it's honestly a great choice for the XCOM DNA. Give this one a try.
Take-Two and 2K games have updated all their games Terms of Service, turning this game as well as all of their other games into literal spyware. Important Info in Terms of Service: • Mods are a bannable offense • Display of Cheats/Exploits is bannable • Forced arbitration clause and a waiver of class action and jury trial rights for all users residing in the United States and any other territory other than Australia, Switzerland, The United Kingdom, or The Territories of The European Economic Area • You can be banned for using a VPN while connecting to online servers • Cannot access game content on a Virtual PC Collected Data Types: • Identifiers / Contact Information: Name, user name, gamertag, postal and email address, phone number, unique IDs, mobile device ID, platform ID, gaming service ID, advertising ID (IDFA, Android ID) and IP address • Protected Characteristics: Age and gender • Commercial Information: Purchase and usage history and preferences, including gameplay information • Billing Information: Payment information (credit / debit card information) and shipping address • Internet / Electronic Activity: Web / app browsing and gameplay information related to the Services; information about your online interaction(s) with the Services or our advertising; and details about the games and platforms you use and other information related to installed applications • Device and Usage Data: Device type, software and hardware details, language settings, browser type and version, operating system, and information about how users use and interact with the Services (e.g., content viewed, pages visited, clicks, scrolls) • Profile Inferences: Inferences made from your information and web activity to help create a personalized profile so we can identify goods and services that may be of interest • Audio / Visual Information: Account photos, images, and avatars, audio information via chat features and functionality, and gameplay recordings and video footage (such as when you participate in playtesting) • Sensitive Information: Precise location information (if you allow the Services to collect your location), account credentials (user name and password), and contents of communications via chat features and functionality.
С 1 января 2025 года эта пoмoйкa больше не запускается никаким из двух режимов, предлагаемых при старте игры. Кусок нерабочего мycopa, дepьмищe. При этом игра худо-бедно еще работала в декабре 2024-го. Ни в коем случае не покупайте ни за какие деньги. Это больше не работает. Из вишлистов тоже можете удалять спокойно. Since January 1, 2025, this gаrbаgе dumр will no longer launch in any of the two modes offered at launch. A piece of non-working thrash, piece of сrар. At the same time, the game worked in December 2024. Do not buy it under any circumstances, for any money. It's [u][b]do not work anymore[/b][/u]. You can also safely delete it from your wishlists.
cool idea, messy execution I really wanted to like The Bureau: XCOM Declassified, but it just feels off. The squad command system and 60s setting are interesting at first, but fights quickly turn into clunky cover shooting with dumb AI and repetitive encounters. The story starts strong but falls apart fast, and most of the characters don’t really stick. It’s not unplayable, but it feels like a game with good ideas that never fully came together. Hard to recommend over other XCOM or tactical shooters.
It's an often repeated claim on steam that this would have been a better received and remembered game if it wasn't tied to xcom, but frankly it would be still be a boring third person shooter that even less people would remember if that were the case. This is the first and last game I ever preordered; 12 years ago this very month. That only occurred because the preorder came bundled Spec Ops: The Line and all previous xcom games that had been released at that point, including the vastly superior Enemy Unknown (including DLC!). The preorder bundle itself was also discounted, which truly indicates the sky-high confidence 2K had in this release. I remember starting it shortly after release, playing the opening of the game, and then simply never picking it up again. From time to time over the years I've thought to myself that maybe I didn't give the game a fair shake, and I should beat it one day. But good lord, this game is dull, dull, dull. It has decent aesthetics and art direction, and the concept is interesting, but all the characters within are hollow and everything they say is next to pointless. I mention this because they all they have quite a lot to say. Already I'm nearing the part I quit at all those years ago and am really struggling to find the motivation to continue past it. The worst part is that there's nothing overtly bad about the game; it's just boring. The openings of each level are cool, but everything after is rote and usually goes on for too long. Despite having a tactical interface to give the impression of strategy the game remains a series of simple shooting gallery's with boring guns where you can yell at your squadmates to use powers that don't seem to do much while you try to flank. If you play on a higher difficulty all the enemies are tedious bulletsponges too. Really reminds me of some the failed, wannabe alien blockbusters of the game's era (such as Battle: LA, Battleship or Independence Day Resurgence) in how it manages to make an alien invasion uninteresting. Truly spectacular levels of conceptual failure.
[h1] BETRAYAL! - Wait no. This isn't that bad [/h1] This game was never going to be a runaway success, It’s design as a tactical action shooter left it firmly in the shadow of the unreleased X-com: Alliance. An FPS Squad shooter slated for 2001. But releasing this near simultaneously with Enemy Unknown was a detrimental mistake that buried this game. Which is a shame, because its not bad- despite a few questionable design choices. [h2] This doesn't make the best first impression [/h2] Ahem. If you check out the steam discussions many will complain the AI is underwhelming, which it half-true. The companions are lobotomised, until you get them to level 5. Then they become responsive and more importantly have enough health to not immediately keel over & die to every encounter. Any orders you direct to your squad are immediately carried out, they even change texture to illustrate they’re following your commands. Their actions are queued and each class has their own set of unique abilities all designed to synergise. Support casts Disrupt, you use the ability levitate, then Recon uses Critical strike. Congrats! You just killed everything except for a Muton or Sectopod. If you time it right. Commands are done through a proto Fallout 4 VATS system where time slows down, and there is even a mass effect dialogue wheel for interacting with characters. It’s neat. The squad is limited just to three which sucks since the player counts as a unit. Mind control is a late game action which really adds tactical variety. Deployable drones, Turrets and Silacoid’s all work surprisingly well. The combat is satisfying once you level up your roster of companions. Don’t worry about the permadeath, you can simultaneously send new recruits off to do automated missions as you play which levels them up. A Total party kill is easily replaceable with no disadvantage, just customise the new squad to look like the old. By the mid game I didn’t need to micromanage my companions anymore, they could tank most things, the AI automatically avoids grenades to the point they’ll never be hit. It’s nice… You just have to get them to level 5 because the starting health pool and their lack of abilities really screws with the AI’s capability to dynamically react. These soldiers were lobotomised in the early game, they do get better. [h2] The difficulty is meaningless [/h2] You will never fight more than two mutons until the final level, you will only encounter a maximum of two Sectopod’s, only a handful of optional side missions have Sectoid’s swam you on mass and the Outsiders and all their variants can be managed systematically. Difficulty has no bearing on the mechanics. It just nerfs your abilities and turns everything into a bullet sponge if you raise it. Whilst I completed it on Commander difficulty, I did replay a little bit on novice and the early game was more enjoyable. The spawns didn’t change, only the enemie’s health. Call me old fashioned but a Muton shouldn’t have more health than a Sectopod, quadrupedal tank. But on commander oh boy they do. There is no intended difficulty unlike in classic X-com or Enemy unknown. Play around with it. Find a comfortable balance between your damage output and the enemy’s strength. [h2] It has the spirit of X-Com [/h2] It's no secret that a bunch of X-Com fans rejected [strike] Two & Chimera Squad [/strike] because it betrayed the core themes of the franchise. The indomitable human spirit adapting and overcoming Alien, Lovecraftian and interdimensional threats. A rag tag group of rainbow resistance warriors isn’t X-com. The idea that we’re in waters so uncharted that despite have an entire facility, bureau, military or even a full-on megacity at your disposal. And you’re still on the backfoot is X-Com. It’s the best of the best having to rise beyond their limitations to save humanity. It shouldn’t be a plucky underdog story. It’s a war of attrition between the best & brightest and the horrors of the uknown. The Bureau, X-Com declassified [i] gets [/i] this. It understands the necessity of having an established facility which is impressive considering there is zero research or base management. Everyone around you is a highly trained professional from various background selected to defend humanity. It’s X-Com with a little more personality and a stronger than average narrative. Is it a good narrative? Eh, it has major pacing issues. There are only 7 mainline and 7 optional missions. But it doesn’t playout as predictably as the classics or Enemy Unknown does, someone was having fun writing this and whilst its brevity takes away from the intended emotional impact… It has more going on than most 7th gen shooters. [h2] The none existent technical hic-ups [/h2] A lot of people state this game doesn’t run on windows 11. I have the dreaded 24H2 build and it runs perfectly. [b] First time booting the game did take several minutes [/b] but every start up afterwards was immediate. I’m running an Integrated RTX 3050 4gb, hardly cutting edge stuff for the 2020’s and the game ran with out a single crash. The cutscenes are pre-recorded in 720p with some terrible compression. It looks bad. There is full controller support right out of the box, plays well with my 3rd party Xbox One controller. No issues. The texture work is surprisingly great, you can read almost all the chalkboards, posters and graffiti present in the environments. It adds to the conspiracy latent atmosphere the game is striving for. [h2] It’s well worth it when on a sale [/h2] For $2 of $5 it’s a fun little distraction, it’s hardly the betrayal Spoony [Godspeed my sweet prince, find the help you need] led me to believe it was back in 2012. It’s far from the worst entry in the franchise. Sure, if Alliance was playable this would be a redundant entry (Unless you really liked the cold war aesthetic) but as some one who brought this after sinking 150+ hours into Enemy within in the space of two weeks, yeah this has the X-Com spirit I yearn for. 10-15 Hours of gameplay, if you get the DLC then I could see 20 at a push. There is no new game plus or randomly generated missions everything in this game was purposely designed which is something of a lost art now-a-days. I will add the marketing for this game did it no favours, like seriously. This isn’t a bad game it’s just that everything surrounding it, including its marketing absolutely betrayed it. Heh. I guess there was betrayal after all.
I know it's largely forgotten amongest the XCOM fanbase but i dunno i still very much find it's style of gameplay enjoyable and fun but i guess that's largely because i enjoy having control over my actions instead of relying on rng. Not to say the other titles are bad for that, i'm just less interested in them because of that. Even if we don't get another XCOM like it i'm hoping to find more games that take this games ideas and improve upon them.
Set in the 1960s and dealing with an alien invasion, the game even gives its AI the feel of an old-school computer—perfectly driving home the point that the real threat isn't from aliens, but from our own incompetence.
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Where this game's players are, estimated from review languages.
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