
Step into the shadows in Thief VR. You are Magpie, a cunning thief orphaned by Baron Northcrest and shaped by the streets. Use VR mechanics to steal, evade, and outsmart the City's forces. Your goal? A relic in Northcrest's vault, which uncovers a far greater artifact with a powerful legacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The City is a place of shadows, ruled by the powerful and feared by the oppressed. Its rooftops form a labyrinth above the narrow, twisting streets. The City Watch prowls relentlessly, enforcing the iron will of Baron Ulysses Northcrest, a tyrant who crushes rebellion before it can take root.
You are Magpie, a cunning thief orphaned by Northcrest’s brutality and shaped by the streets, who steals as the only means to survive. That is, until you uncover something greater: a legendary artifact holding a legacy from the past. Use immersive VR mechanics to steal, evade, and outsmart the forces controlling The City. Unravel its darkest secrets and expose a sinister conspiracy that looms over its very foundation.
A Legendary Franchise Returns: Experience the world of Thief in VR for the first time, blending classic stealth gameplay with next-gen immersion.
Master the Shadows: Stick to the darkness, evade patrols, and outmaneuver enemies with real-time stealth mechanics.
Realistic Thieving: Pickpocket guards, pry open hidden compartments, and bypass locks with tactile VR interactions.
Precision & Skill: Use an array of arrows and tools to distract, disable, or eliminate threats with immersive VR archery.
Explore The City: Climb rooftops, sneak through back alleys, and uncover secrets in a dark, steampunk-inspired world.
Choose Your Approach: Every heist offers multiple paths and playstyles—sneak past guards unseen or take them down from the shadows.

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 420reviews | 76% | — | $142.5K |
| $19.99 | 363ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Easily a must have for stealth fans. The way vr is implemented is excellent. sneaking around, hiding in shadows, and stealing loot is incredibly fun. it is very light on the immersive sim elements however but its still an excellent addition to any vr library
I stopped after the 2 nd mission. Graphics are nice. However, everything else is repetitave and not fun. Combat is dumb, AI is dumb. It was just not fun after some point wandering around collecting stuff, killing the same way, unlocking the same way. Also there are quite some bugs and it is quite hard sometimes to figure out what to do. I do not recommend it. Only if they put some time to fine tune what is already there ....
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed it and can recommend it when its on sale. Despite its flaws, it gave me the Thief vibes of sneaking on edge in the shadows and the extra joy when I found an alternative more secret entrance or way. Yet it does not come even close to the original games (parts 1-3). Its much smaller, shorter and less complex. And the story leaves room to improve to, but keeps the experience together. Sadly VR is a niche market and stealth games to. So it is not surprising, Thief VR is short and small (for standalone headset). But I had fun and whish for a second bigger part.
Very good VR game. Charming, and scratches the Thief itch. Recommend.
worst game ever. Tutorial mission was fun, but then I spent an hour in the second level trying to figure out how to get into the dome. I found a piece of paper that said one of the guards on the floor had the key so I knocked out every single enemy and stripped them down looking for keys. I found nothing. So I searched everywhere on the ground floor. I stroked my bird a few times, but found nothing except a sick secret bookcase and pastries. Why was there no keys? How do I get into the dome? Nevermind that, because I noticed the library door was lockpick-able from the inner side in the dome, so I stuck my hand over the door and phased my entire 2 arms through the door with my lockpick, and used the vibrations of my controller to unlock the door from the inside out. Then, I realized that this probably wasn't an intended game feature, closed the game, and went to sleep. In my dreams, I got into that dome, and got that cool looking relic. But when I woke up, the game was still ♥♥♥♥ :( also the guards are really dumb.
CARALHO! EU ACABEI DE TERMINAR ESSE JOGO E TO MUITO PUTA! Sendo sincera, isso pode ser pior que o Thief de 2014! Esse jogo tem uma ótima proposta, porra, conectar os antigos Thief com o de 2014? Sim, por favor! Eu já escrevi um TCC de análise sobre o Thief de 2014, que eu tenho uma relação de amor e ódio, portanto, quando anunciaram esse jogo, eu fiquei muito animada! E EU TE DIGO, O JOGO COMEÇOU MUITO BOM! Os três primeiros capítulos são muito bons, eu gosto da Magpie, ela é carismática que nem os dois Garretts e eu consegui me afeiçoar a ela bem rápido. Os outros personagens relavantes são ok, Cassandra é ok, o primeiro Northcrest é ok, nada demais, fiquei muito feliz de ver a Jenivere novamente. AGORA O RESTO! O marketing desse jogo foi o seguinte: o retorno do primeiro dublador do Garrett nesse jogo, e eu, que nunca joguei os primeiros Thiefs, gostei desse Garrett! Ele é sarcástico, engraçado e me deu muita vontade de jogar os originais, mas o que não faz sentido, é que ele é colocado como um mentor para a Magpie, mas ele nunca ensina nada à ela, ele tem umas falas ali e aqui depois que a própria Magpie fala as opiniões dela, eu não vi nenhuma relação sendo construída, nada entre os dois, parece que eles só decidiram colocar o Garrett ali para chamar mais gente porque É O DUBLADOR ORIGINAL DELE! Nenhum momento a Magpie pergunta, pô como parou nesse olho ai? Que tal se interessar um pouco sobre o cara que está preso no seu olho, Magpie? Perguntar como ele morreu? Se ele tinha amigos? Pede para ensinar habilidades? Sobrenome? Namorada? Familia? Conta no banco? CPF? Alguma coisa? Eu não vejo em nenhum momento eles conversando casualmente para criarem um laço de amizade, fizeram isso fora de tela? Ai fica pior ainda quando no final, o Garrett incentiva a Magpie dizendo que "ela consegue", como se eles já tivessem criado uma amizade e eu fiquei: de onde isso saiu? E no final, O GARRETT SOME DO NADA, SEM NEM FALAR UMA ÚLTIMA FALA PARA SE DESPEDIR DA MAGPIE OU MESMO DA CASSANDRA. PORQUE SIM, NÃO PODEMOS TER O GARRETT NO OLHO AINDA PQ O GARRETT DE 2014 ENCONTRA ESSE OLHO COMO ITEM NO JOGO, ENTÃO PRECISAMOS QUE ELE SUMA. Se o objetivo desse jogo era criar uma ponte entre os originais e o remake, eu diria que "conseguiu" entre milhões de aspas. Temos o primeiro Northcrest, perfeito! Temos a obsessão dele pela Primal, muito bom! E a história dele? Uhm... Não temos! Northcrest morre no final, ok, quem vai continuar a linhagem dele sendo que no de 2014 temos outro Northcrest? Não tem nenhuma menção desse Northcrest tendo filhos, família, só que ele é o primeiro dessa linhagem e mal aparece no jogo, incrível! Não sabia que os Northcrest se multiplicavam por mitose... PELO MENOS DO DE 2014 TEMOS CARTAS FALANDO QUE O NORTHCREST DAQUELE ANO TINHA UMA ESPOSA E IRMÃO. E A HISTÓRIA? Ela é tão simples que funciona, mas ficaram tantas pontas abertas que eu fico pensando se realmente funcionou. O final é bem óbvio para quem jogou o de 2014 e confirma minha teoria, Cassandra vira a Queen of Beggars, ela é a última Keeper viva e vai ajudar o Garrett de 2014 em relação aos segredos da cidade no jogo seguinte. Muito bom, quem está controlando a cidade agora que o Northcrest morreu? Porque as duas voltaram para o esconderijo sendo que o Watch foi lá e capturou as duas naquele mesmo lugar? E O PRINCIPAL DE TUDO E O QUE MAIS ME DEIXOU COM RAIVA, QUEM DIABOS SÃO OS BLACK FEATHERS??? CARALHO, TANTAS CARTAS ESPALHADAS PELO JOGO PRA NO FINAL VOCÊ NÃO ME EXPLICAR QUEM RAIOS ELES SÃO? Ah, eles são um grupo de pessoas que se opõem ao Northcrest, sim, temos um nome pra isso no de 2014, THE GRAVEN. Porque não usar esse jogo para mostrar que foi ai que o The Graven surgiu e que eles tem se oposto ao Northcrest desde então?! VOCÊ TEM A FACA E O QUEIJO NA MÃO, ISSO JUNTARIA OS JOGOS ANTIGOS E O REBOOT PERFEITAMENTE! QUE DROGA! Ô E PORQUE RAIOS OS ARMORED GUARDS NÃO PODEM SER DERRUBADOS COM A POHA DO BLACKJACK? QUE RAIVA! NO MEIO DA MINHA GAMEPLAY, UMA PORTA SAIU VOANDO E PAROU NO TETO DA PRISÃO, DEPOIS ELA RESOLVEU VOLTAR. ESSE JOGO É UMA FESTA DE BUGS. E QUE FINAL PÉSSIMO! EU LITERALMENTE FALEI PRA MIM MESMA: SÓ ISSO? ESSE É O FINAL DO JOGO?? Enfim, to com raiva. Cheguei a conclusão de que a Eidos não sabe mais fazer jogos do Thief ou não sabe mais o que fazer com isso e a franquia está morta novamente, parabéns. Não vou nem tentar pegar todas as conquistas, vá plantar batata.
Si vous aimez la licence, c'est plutôt pas mal. La version PC est graphiquement correcte, et le jeu n'étant pas trop gourmand il est possible de bourrer la définition et les détails, pour obtenir un rendu final bien. Prenez le temps de régler correctement votre casque niveau luminosité, ça change complètement l'expérience de jeu ! Après avoir tatonné, dans mon cas sur mon casque c'est luminosité minimale du casque et augmentation de la luminosité dans le jeu, sans toucher le gamma; le résultat est beaucoup plus agréable, les noirs ressortent bien, les contrastes zone sombres/lumineuses sont là. Un scénario original, rien d'exceptionnel mais y'a une histoire derrière, plusieurs heures de bonheur et une petite rejouabilité pour les plus accros. J'aime bien !
Fun game. Highly recommended.
Что можно сказать про Thief VR? Игра для VR вполне неплохая - даёт необычный экспириенс. Исследовать локации интересно, управление добротное, звуковое сопровождение нормальное. Брал по скидке за 9 баксов, своих денег она однозначно стоит. Однако концовка не понравилась: две последние локации заставляют просто пробежать их в обратную сторону, финальная битва максимально убогая, да и сюжет не ахти. Хотя диалоги с Гарретом прикольные. Короче, брать только по скидке. Русификатор уже сделали, так что качайте. Я ставил с нейроозвучкой - не советую, лучше играйте с оригинальной озвучкой. Хотя если не хотите читать диалоги, то сойдёт.
Thief VR: Legacy of Shadows is a very unexpected but welcome return to the Thief franchise. As the first VR title of the series, it was actually a good idea to bring the mechanics we were used to from the franchise to a whole new level. Whether it is carefully grabbing items so you don't let them fall, or stealing the bags right off the guards with your own hands, it truly feels like an immersive upgrade we weren't able to get from previous titles. Especially the feature that allows you to blow candles out with your actual microphone and even bait enemies with your own voice is such an amazing addition to the gameplay. The stealth in general also works well, featuring a fair enemy AI that is predictable but still dangerous enough to force you to hide in the shadows. My only complaint would be that enemies hear you way too easily when you drop from a high altitude, even after getting the corresponding upgrade. The rest of the gameplay is alright. The movement is okay, except for the climbing controls, where sometimes the game doesn't register your grab. I also want to mention that on the Valve Index controllers, you pause the game with the home button, which made it annoying because you first have to close the SteamVR menu to actually get to the game's menu. And speaking of weird technical decisions: for some reason, the game always resets some of the settings to default when you stop playing. So every time you start it up, you are faced with the options menu and need to recalibrate your height... again, which sucked a little bit. Regarding the general mission design, I liked the maps with their slightly non-linear design and different locations. However, when it comes to 100% completing them, there is a major problem. This is not because of the side missions, but due to the challenges where you need to steal EVERYTHING valuable. Technically, this challenge is not that difficult if you just knock every guard out, but that is exactly the problem. Just like in Thief (2014), what makes these stealth games unique is that you complete a mission undetected, but also without harming anyone—just like a true thief should do. Checking every single corner for treasures is simply too tedious and not really fun while guards are still patrolling around. To make matters worse, only a small percentage of the valuables actually gives you an upgrade, while the rest is absolutely useless besides that medal. Still, I can understand that the developers wanted to reward players who completely explored everything they built, but for me personally, I just didn't enjoy it. Story-wise, since the game isn't that long anyway, the plot is simple but nice, and I am completely fine with that. Only the big finale could have been a bit better executed. So for me, as someone who desperately wanted a new Thief game and as a passionate VR player, Legacy of Shadows was really a dream come true. Even though it is more of a small game in terms of length and content, I can still highly recommend it for people looking for a good stealth VR experience.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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