
Step into the shadows in Thief VR. You are Magpie, a cunning thief orphaned by Baron Northcrest and shaped by the streets. Use VR mechanics to steal, evade, and outsmart the City's forces. Your goal? A relic in Northcrest's vault, which uncovers a far greater artifact with a powerful legacy.
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About

The City is a place of shadows, ruled by the powerful and feared by the oppressed. Its rooftops form a labyrinth above the narrow, twisting streets. The City Watch prowls relentlessly, enforcing the iron will of Baron Ulysses Northcrest, a tyrant who crushes rebellion before it can take root.
You are Magpie, a cunning thief orphaned by Northcrest’s brutality and shaped by the streets, who steals as the only means to survive. That is, until you uncover something greater: a legendary artifact holding a legacy from the past. Use immersive VR mechanics to steal, evade, and outsmart the forces controlling The City. Unravel its darkest secrets and expose a sinister conspiracy that looms over its very foundation.
A Legendary Franchise Returns: Experience the world of Thief in VR for the first time, blending classic stealth gameplay with next-gen immersion.
Master the Shadows: Stick to the darkness, evade patrols, and outmaneuver enemies with real-time stealth mechanics.
Realistic Thieving: Pickpocket guards, pry open hidden compartments, and bypass locks with tactile VR interactions.
Precision & Skill: Use an array of arrows and tools to distract, disable, or eliminate threats with immersive VR archery.
Explore The City: Climb rooftops, sneak through back alleys, and uncover secrets in a dark, steampunk-inspired world.
Choose Your Approach: Every heist offers multiple paths and playstyles—sneak past guards unseen or take them down from the shadows.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
31 den daha bağımlı yapıyor
It was really nice to explore Thief world in VR. Highly recommended. Gameplay and VR mechanics are good. There are occasional bugs but nothing that would spoil the game. Graphically it's not pushing the boundaries of what's possible but it was decent and performance was great. Game length is on a short side but it was still fun. DLC would be welcome ;-). Overall happy with the game.
I enjoyed the game. Not much of a challenge but for an older gamer like myself that was fine. Short game but the price was right $20.
I went into this game with good vibes but after 44 minutes I was sorely disappointed. I was really looking forward to this Game. I have never touched a Thief game and I have been gaming since the 70s. The issues I experienced were as follows: I was not able to get in or out windows easily, it was an extreme struggle. I the tutorial it worked I got to the introduction of the arrows and the water arrow tutorial would not produce the arrows and I could not get pass that section. I will be putting up a review soon on Youtube. I do not know what is going on with Vertigo Games but they need to get it together.
Very good VR game. Charming, and scratches the Thief itch. Recommend.
I'm really enjoying this game. On the dream air the blacks are great. I had to lower the gamma by 20 but after that the nights are awesome. Its sad that its only mostly positive, I think it deserves the next tier. Still playing, but I see its around 4 hrs. Performance is top notch even on the insane resolution I'm running. Its a shame VR is stagnating and we probably wont see VR games like this for a long time again.
I got it as part of a Humble Bundle. It reminds me of playing an N64 game with the collectathon aspect, and the simplistic graphics. Banjo and Kazooie In a dark stylized bob's your uncle Terry pratchett-ish "The Watch" town. Just kidding not really. Obviously not as simplistic as the N64. You find all of the expensive loot that you can, and it's directly converted into gold. The guards that you sneak past aren't that difficult to overpower If they see you, so I guess you could say the game is a bit relaxing, it's not going to stress you out a lot. Really it feels a bit like playing some other ported quest style VR games, definitely has that simple shaded vibe. Like there's chains and it's cylinder with a bump map texture on it. Her companion ghost sort of buddy that you encounter in about the time I been playing definitely has a recognisable voice from Skyrim NPCs.
I remember the original Thief games but never did dwell on them too much. So whether this game is unfaithful to the OG games is only known by the true fans. That being said I did find it a fun little romp. Took awhile for me to realise that guards don't always see you, even when you think they have. Keep out of the light, or in darkish area's. One thing though that did grind me a bit was having to deal with several guard voices talking over each other and saying the same dialogue over n' over again. It ended up a sort of torturous situation lol. I had to go in the settings and shut the talking off.. until I had to turn it up again for important new mission info. Oh, and another thing that disappointed was the ending (didn't really have one). It's like the devs simply ran out of idea's. Get in a sale preferably.
I'm on Mission 4 and so far it's been what I expected, a real thief game in VR. No too challenging or particularly exciting, but is immersive. Hiding in the shadows, lurking about looking for loot, is rewarding. The level maps are not too large and confusing but on Mission 3 I was stuck with where to go a couple of times, but eventually worked it out. It's a puzzle maze you need to unlock. Enemy AI is really dumb, but as you have no way to defend yourself, other than a lucky arrow (of very limited number), you really have to dance with the shadows most of the time. This game should be a proof of concept and hopefully someone will make a more action-stealth game like a Dishonored in VR.
Przeszedłem całą grę na PC na Valve Index, super gra, właśnie czegoś takiego było potrzeba na VR. Polecam każdemu, kto może w to zagrać, na prawdę warto. Z plusów, system walki jest super, system skradania się i ukrywania w cieniu sprawia dużo zabawy, mapy są chyba akurat tak duże, żeby przejść jedną góra dwie za pierwszym razem na jednym ładowaniu kontrolerów. Czuć tutaj skalę, jest to dużo mniejsza gra względem poprzedniej części, ale dzięki jej budowie skończyłem ją w jakieś dwa tygodnie na spokojnie, a nie jak w przypadku HF:Alyx w pół roku z przerwami, bo okazuje się, że gra na 20+ godzin na vr jest wymagająca i zajmuje czas. Uznaję to za plus, długość gry jest odpowiednia Jest kilka minusów, pierwszym będę pieniądze, w każdej misji jest cel na zebranie odpowiedniej sumy i oczywiście można zgarnąć jeszcze 100%, problem polega na tym, że nie ma powodu by zbierać pieniądze. Brakuje mechaniki, takiej jak w poprzedniej grze, w której chodziło o pieniądze. Brakuje sklepu pomiędzy misjami, lub czegoś takiego, gdzie można by je wydać. Zamiast tego wchodzi się na misje z stanem konta 0 i zbiera się co popadnie i fajnie. Każda misja jest od zera, nie tylko w portfelu, ale też np bez ulepszeń ma się tylko parę strzał i tyle. Brakuje mi możliwości przygotowania się do misji. Nie ma tutaj tak jak wcześniej pół-otwartego świata i wejścia w misję, zamiast tego jest się w hubie gdzie dzieją się fabularne wydarzenia i można z niego odpalić kolejną misję. Rozwiązanie to jest ok, raczej najsensowniejsze w takiej grze. Zdarzają się bugi, jeden był dla mnie uciążliwy, z wychodzeniem z misji w konkretnym momencie, ale obszedłem go i ukończyłem grę. Pomniejsze, takiej jak psucie się NPC nie przeszkadzały w zabawie. Finalnie zachęcam do zagrania
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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