
Step into the shadows in Thief VR. You are Magpie, a cunning thief orphaned by Baron Northcrest and shaped by the streets. Use VR mechanics to steal, evade, and outsmart the City's forces. Your goal? A relic in Northcrest's vault, which uncovers a far greater artifact with a powerful legacy.
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About

The City is a place of shadows, ruled by the powerful and feared by the oppressed. Its rooftops form a labyrinth above the narrow, twisting streets. The City Watch prowls relentlessly, enforcing the iron will of Baron Ulysses Northcrest, a tyrant who crushes rebellion before it can take root.
You are Magpie, a cunning thief orphaned by Northcrest’s brutality and shaped by the streets, who steals as the only means to survive. That is, until you uncover something greater: a legendary artifact holding a legacy from the past. Use immersive VR mechanics to steal, evade, and outsmart the forces controlling The City. Unravel its darkest secrets and expose a sinister conspiracy that looms over its very foundation.
A Legendary Franchise Returns: Experience the world of Thief in VR for the first time, blending classic stealth gameplay with next-gen immersion.
Master the Shadows: Stick to the darkness, evade patrols, and outmaneuver enemies with real-time stealth mechanics.
Realistic Thieving: Pickpocket guards, pry open hidden compartments, and bypass locks with tactile VR interactions.
Precision & Skill: Use an array of arrows and tools to distract, disable, or eliminate threats with immersive VR archery.
Explore The City: Climb rooftops, sneak through back alleys, and uncover secrets in a dark, steampunk-inspired world.
Choose Your Approach: Every heist offers multiple paths and playstyles—sneak past guards unseen or take them down from the shadows.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed Thief VR: Legacy of Shadow. If you're a fan of stealth games, you'll likely really enjoy this. The levels are fairly small overall. I found each level took about 30-45 minutes to complete. While small, they were still enjoyable. There were a few hidden routes that lead to secrets and multiple paths you can take to reach your objective. They did a good job setting up minor things to keep an eye out for that could lead to something interesting while also not making it obvious. It really helped with the sense of discovery. The game is relatively short. I finished it in under 5 hours while exploring most but not all the crevices. If I found it, I explored the area, but I didn't go exploring for every nook and cranny. The AI was a bit weak overall for the guards but it's mostly at the point of when they spot you. If you're good enough at sneaking around and don't get spotted, you won't notice their flaws. It's mostly just the fact that they give up so easily, especially when you crouch through a hole. The only game design thing that I really didn't like was that stealing items basically just lead to a high score system. You'd get upgrades based on achieving certain objectives and one of them is to steal X amount of loot. It would have been nicer to give you more reason to actually go after more loot though. It would have been cool if you could spend the money towards upgrades or more consumables like food or arrows. I see a lot of negative reviews about how this is a bastardization of the Thief name or that it's simplistic, I feel like that's just what happens with VR titles. Developers are still figuring them out. There's more challenges to make sure games are optimized and not buggy. You kind of have to give VR titles a little bit of leeway. If you like stealth games, go in with an open mind. There's some flaws like it pretty much any VR game but that's to be expected in the VR scene. The game is really fun overall and I loved my time with it.
CARALHO! EU ACABEI DE TERMINAR ESSE JOGO E TO MUITO PUTA! Sendo sincera, isso pode ser pior que o Thief de 2014! Esse jogo tem uma ótima proposta, porra, conectar os antigos Thief com o de 2014? Sim, por favor! Eu já escrevi um TCC de análise sobre o Thief de 2014, que eu tenho uma relação de amor e ódio, portanto, quando anunciaram esse jogo, eu fiquei muito animada! E EU TE DIGO, O JOGO COMEÇOU MUITO BOM! Os três primeiros capítulos são muito bons, eu gosto da Magpie, ela é carismática que nem os dois Garretts e eu consegui me afeiçoar a ela bem rápido. Os outros personagens relavantes são ok, Cassandra é ok, o primeiro Northcrest é ok, nada demais, fiquei muito feliz de ver a Jenivere novamente. AGORA O RESTO! O marketing desse jogo foi o seguinte: o retorno do primeiro dublador do Garrett nesse jogo, e eu, que nunca joguei os primeiros Thiefs, gostei desse Garrett! Ele é sarcástico, engraçado e me deu muita vontade de jogar os originais, mas o que não faz sentido, é que ele é colocado como um mentor para a Magpie, mas ele nunca ensina nada à ela, ele tem umas falas ali e aqui depois que a própria Magpie fala as opiniões dela, eu não vi nenhuma relação sendo construída, nada entre os dois, parece que eles só decidiram colocar o Garrett ali para chamar mais gente porque É O DUBLADOR ORIGINAL DELE! Nenhum momento a Magpie pergunta, pô como parou nesse olho ai? Que tal se interessar um pouco sobre o cara que está preso no seu olho, Magpie? Perguntar como ele morreu? Se ele tinha amigos? Pede para ensinar habilidades? Sobrenome? Namorada? Familia? Conta no banco? CPF? Alguma coisa? Eu não vejo em nenhum momento eles conversando casualmente para criarem um laço de amizade, fizeram isso fora de tela? Ai fica pior ainda quando no final, o Garrett incentiva a Magpie dizendo que "ela consegue", como se eles já tivessem criado uma amizade e eu fiquei: de onde isso saiu? E no final, O GARRETT SOME DO NADA, SEM NEM FALAR UMA ÚLTIMA FALA PARA SE DESPEDIR DA MAGPIE OU MESMO DA CASSANDRA. PORQUE SIM, NÃO PODEMOS TER O GARRETT NO OLHO AINDA PQ O GARRETT DE 2014 ENCONTRA ESSE OLHO COMO ITEM NO JOGO, ENTÃO PRECISAMOS QUE ELE SUMA. Se o objetivo desse jogo era criar uma ponte entre os originais e o remake, eu diria que "conseguiu" entre milhões de aspas. Temos o primeiro Northcrest, perfeito! Temos a obsessão dele pela Primal, muito bom! E a história dele? Uhm... Não temos! Northcrest morre no final, ok, quem vai continuar a linhagem dele sendo que no de 2014 temos outro Northcrest? Não tem nenhuma menção desse Northcrest tendo filhos, família, só que ele é o primeiro dessa linhagem e mal aparece no jogo, incrível! Não sabia que os Northcrest se multiplicavam por mitose... PELO MENOS DO DE 2014 TEMOS CARTAS FALANDO QUE O NORTHCREST DAQUELE ANO TINHA UMA ESPOSA E IRMÃO. E A HISTÓRIA? Ela é tão simples que funciona, mas ficaram tantas pontas abertas que eu fico pensando se realmente funcionou. O final é bem óbvio para quem jogou o de 2014 e confirma minha teoria, Cassandra vira a Queen of Beggars, ela é a última Keeper viva e vai ajudar o Garrett de 2014 em relação aos segredos da cidade no jogo seguinte. Muito bom, quem está controlando a cidade agora que o Northcrest morreu? Porque as duas voltaram para o esconderijo sendo que o Watch foi lá e capturou as duas naquele mesmo lugar? E O PRINCIPAL DE TUDO E O QUE MAIS ME DEIXOU COM RAIVA, QUEM DIABOS SÃO OS BLACK FEATHERS??? CARALHO, TANTAS CARTAS ESPALHADAS PELO JOGO PRA NO FINAL VOCÊ NÃO ME EXPLICAR QUEM RAIOS ELES SÃO? Ah, eles são um grupo de pessoas que se opõem ao Northcrest, sim, temos um nome pra isso no de 2014, THE GRAVEN. Porque não usar esse jogo para mostrar que foi ai que o The Graven surgiu e que eles tem se oposto ao Northcrest desde então?! VOCÊ TEM A FACA E O QUEIJO NA MÃO, ISSO JUNTARIA OS JOGOS ANTIGOS E O REBOOT PERFEITAMENTE! QUE DROGA! Ô E PORQUE RAIOS OS ARMORED GUARDS NÃO PODEM SER DERRUBADOS COM A POHA DO BLACKJACK? QUE RAIVA! NO MEIO DA MINHA GAMEPLAY, UMA PORTA SAIU VOANDO E PAROU NO TETO DA PRISÃO, DEPOIS ELA RESOLVEU VOLTAR. ESSE JOGO É UMA FESTA DE BUGS. E QUE FINAL PÉSSIMO! EU LITERALMENTE FALEI PRA MIM MESMA: SÓ ISSO? ESSE É O FINAL DO JOGO?? Enfim, to com raiva. Cheguei a conclusão de que a Eidos não sabe mais fazer jogos do Thief ou não sabe mais o que fazer com isso e a franquia está morta novamente, parabéns. Não vou nem tentar pegar todas as conquistas, vá plantar batata.
I played a little. Had given up on VR titles for a good while. Was impressed.... until a red hit indicator vignette smacked me in the face. I hate hit indicators in games, but especially VR games. Accessibility features. Standardized such. I basically gave up buying VR games because of this industry standard. May seem trivial to most, but I find it incredibly triggering. I won't rant about my position, as I have already done so dozens of time. This hill - my death Toggle button.
Si vous aimez la licence, c'est plutôt pas mal. La version PC est graphiquement correcte, et le jeu n'étant pas trop gourmand il est possible de bourrer la définition et les détails, pour obtenir un rendu final bien. Prenez le temps de régler correctement votre casque niveau luminosité, ça change complètement l'expérience de jeu ! Après avoir tatonné, dans mon cas sur mon casque c'est luminosité minimale du casque et augmentation de la luminosité dans le jeu, sans toucher le gamma; le résultat est beaucoup plus agréable, les noirs ressortent bien, les contrastes zone sombres/lumineuses sont là. Un scénario original, rien d'exceptionnel mais y'a une histoire derrière, plusieurs heures de bonheur et une petite rejouabilité pour les plus accros. J'aime bien !
Что можно сказать про Thief VR? Игра для VR вполне неплохая - даёт необычный экспириенс. Исследовать локации интересно, управление добротное, звуковое сопровождение нормальное. Брал по скидке за 9 баксов, своих денег она однозначно стоит. Однако концовка не понравилась: две последние локации заставляют просто пробежать их в обратную сторону, финальная битва максимально убогая, да и сюжет не ахти. Хотя диалоги с Гарретом прикольные. Короче, брать только по скидке. Русификатор уже сделали, так что качайте. Я ставил с нейроозвучкой - не советую, лучше играйте с оригинальной озвучкой. Хотя если не хотите читать диалоги, то сойдёт.
Thief VR: Legacy of Shadows is a very unexpected but welcome return to the Thief franchise. As the first VR title of the series, it was actually a good idea to bring the mechanics we were used to from the franchise to a whole new level. Whether it is carefully grabbing items so you don't let them fall, or stealing the bags right off the guards with your own hands, it truly feels like an immersive upgrade we weren't able to get from previous titles. Especially the feature that allows you to blow candles out with your actual microphone and even bait enemies with your own voice is such an amazing addition to the gameplay. The stealth in general also works well, featuring a fair enemy AI that is predictable but still dangerous enough to force you to hide in the shadows. My only complaint would be that enemies hear you way too easily when you drop from a high altitude, even after getting the corresponding upgrade. The rest of the gameplay is alright. The movement is okay, except for the climbing controls, where sometimes the game doesn't register your grab. I also want to mention that on the Valve Index controllers, you pause the game with the home button, which made it annoying because you first have to close the SteamVR menu to actually get to the game's menu. And speaking of weird technical decisions: for some reason, the game always resets some of the settings to default when you stop playing. So every time you start it up, you are faced with the options menu and need to recalibrate your height... again, which sucked a little bit. Regarding the general mission design, I liked the maps with their slightly non-linear design and different locations. However, when it comes to 100% completing them, there is a major problem. This is not because of the side missions, but due to the challenges where you need to steal EVERYTHING valuable. Technically, this challenge is not that difficult if you just knock every guard out, but that is exactly the problem. Just like in Thief (2014), what makes these stealth games unique is that you complete a mission undetected, but also without harming anyone—just like a true thief should do. Checking every single corner for treasures is simply too tedious and not really fun while guards are still patrolling around. To make matters worse, only a small percentage of the valuables actually gives you an upgrade, while the rest is absolutely useless besides that medal. Still, I can understand that the developers wanted to reward players who completely explored everything they built, but for me personally, I just didn't enjoy it. Story-wise, since the game isn't that long anyway, the plot is simple but nice, and I am completely fine with that. Only the big finale could have been a bit better executed. So for me, as someone who desperately wanted a new Thief game and as a passionate VR player, Legacy of Shadows was really a dream come true. Even though it is more of a small game in terms of length and content, I can still highly recommend it for people looking for a good stealth VR experience.
Easily a must have for stealth fans. The way vr is implemented is excellent. sneaking around, hiding in shadows, and stealing loot is incredibly fun. it is very light on the immersive sim elements however but its still an excellent addition to any vr library
Short but fun game if you like sneaking around. Quest graphics which is disappointing.
Fun game. Highly recommended.
Thief VR: Legacy of Shadow demonstrates how effectively a classic stealth franchise can be adapted for virtual reality without losing its identity. Developed by Maze Theory and published by Vertigo Games, the title transports players back to the dark and unforgiving City, a place where corruption flourishes beneath towering structures and every shadow can serve as either refuge or danger. Instead of revisiting established heroes directly, the game introduces Magpie, a resourceful young thief whose life becomes entangled with a legendary artifact and the lingering presence of Garrett, the iconic Master Thief. The premise immediately establishes a bridge between the series' history and its future, creating an adventure that feels respectful of its roots while carving out its own path. Virtual reality proves to be a natural fit for the franchise's stealth-driven design philosophy. Players physically crouch behind cover, peek around corners, and reach into drawers and cabinets in search of valuables. Lockpicking becomes a hands-on activity rather than a simple minigame, while extinguishing lights and hiding in darkness reinforces the sensation of truly inhabiting a thief's role. The inclusion of classic tools such as rope arrows, water arrows, and throwable distractions gives players multiple ways to approach encounters. Every mission encourages careful observation and patience, rewarding those who study guard patrols and experiment with alternate routes instead of rushing toward objectives. The City itself remains one of the game's greatest accomplishments. Its architecture conveys a blend of industrial grime and medieval influence that has long defined the Thief universe. From wealthy estates to hidden passageways and forgotten ruins, each environment feels deliberately crafted to support exploration. VR adds another layer of immersion by emphasizing scale and environmental detail; towering halls feel imposing, while narrow alleys and cramped hiding spots enhance the tension of avoiding detection. The world is filled with notes, collectibles, and environmental clues that deepen the lore without interrupting the pacing, making exploration feel consistently worthwhile. Storytelling takes a more character-focused approach through Magpie's personal journey. As she uncovers secrets tied to Baron Ulysses Northcrest and the city's uncertain future, Garrett's spirit acts as both mentor and reminder of the franchise's legacy. While the narrative does not reach the complexity of the earliest entries in the series, it effectively captures the themes of ambition, oppression, and survival. The relationship between Magpie and Garrett provides some of the game's strongest moments, giving players a sense that they are participating in a passing of the torch rather than a simple reboot. Fans of the original games will appreciate the callbacks, while newcomers can enjoy the story without feeling excluded. Gameplay remains consistently engaging throughout its campaign thanks to its emphasis on freedom and replayability. Missions are designed with multiple solutions in mind, allowing players to choose between rooftops, hidden tunnels, or heavily guarded front entrances. Optional objectives and hidden treasures further encourage revisiting completed levels. There are occasional shortcomings, particularly in enemy AI and some VR interactions that can feel slightly inconsistent during high-pressure moments. Combat also lacks the depth found in dedicated action titles, though this feels intentional given the game's focus on remaining unseen. Fortunately, these issues are relatively minor when compared to the strengths of its stealth systems and immersive presentation. What ultimately makes Thief VR: Legacy of Shadow memorable is its commitment to preserving the spirit of the series. It understands that the thrill of being a thief comes not from defeating enemies, but from outsmarting them. Successfully infiltrating a guarded manor, stealing a priceless artifact, and slipping away unnoticed remains immensely satisfying. Maze Theory has delivered a VR experience that embraces modern technology while honoring one of gaming's most influential stealth franchises. Though it may not replace a traditional sequel in the eyes of every longtime fan, it stands as an impressive evolution of the formula and one of the more compelling stealth experiences currently available in virtual reality. Rating: 8/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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