
The door to your robber’s career is waiting! Just crowbar the lock off and force your way through the threshold. Learn skills, collect tools and become a master of the thieving trade!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 9/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.8Kreviews | 88% | — | $4.5M |
| $19.99 | 1.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1008 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我不想解释,忍不住打差评了
es muy divertido de jugar
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Turkish, Japanese, Korean, Portuguese - Portugal +1 more
| $19.99 |
| 310ratings |
| 76% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First off: If you're looking to play both thief simulator games, do not start with this game. Almost every mechanic in Thief simulator 2 was in thief simulator 1 but across the board everything was just worse and you'll find yourself wishing you had X and Y thing from the second game. If you start with 1, you'll have a much better time and you'll really appreciate just how much better this game is. There are NOT enough games based purely around stealth. I've never been the biggest fan of stealth games but this series, as an australian, really speaks to me. Something about learning your targets routine, picking a time in which there will be very little in the way of foot traffic through a house, ear-marking must grab items and running like hell, flatscreen tv in hand as one of the home owners woke up and now the police are speeding down the street towards you. It's thrilling and fun as hell. There are a couple things I don't like. I'm not a fan of how when you get caught, the person/dog just needs to get within 3 meters of you and its an instant game over. With cops and their tazers that makes sense, but when a lone dog comes at me while his owners aren't even home? I feel like I should be able to smack the dog away with a baton, or hell get in a melee scuffle with a tennent. I know it's not about combat but fighting for your life physically I think would only add to the tension. To conclude: I had a great time. 7.5/10. I hope in future installments they lean into the story aspect a bit more.
This is an amazing build upon Thief Simulator 1. I couldn't stop playing!
Einfach ein Dieb zu sein ist das größte überhaupt.
really cool story
偷!
Semejante obra maestra de los simuladores
おすすめです。スリルがあり計画を立てて目的のものを手に入れる。非常に面白いです。基本的な侵入方法はストーリーを順に追っていけば、チュートリアルにもなっているのでわかりやすいです。 実績は据えて開放しました。前回のようなリアルタイムのクリスマス限定の実績もなくなりとてもよかったです。 ゲーム自体は、日本語の翻訳が微妙な部分がありますが遊ぶ上では問題ありません。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $0 | 76 | 88% | Free | |
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| $0 | 1.7K | 84% | Free | |
| $20.6M | 37.4K | 88% | $19.99 | |
| $35M | 34.5K | 98% | $29.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.6M | 11.5K | 91% | $19.99 | |
| $4.6M | 3.2K | 82% | $34.99 | |
| $4.5M | 18.3K | 78% | $9.99 | |
| $4.5M | 4.8K | 93% | $19.99 | |
| $4.6M | 6.4K | 86% | $39.99 |