
Storm Chasing Simulator
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Banned by Moarnial,[/h1] ♪Oh, isn't it fantastic?♫ [h2]Why?[/h2] Making a guide for players to enjoy this game, players who do not have the MIT degree for meteorology, players who I see driving around cluelessly on the map and players who disconnect from matches when they don't see a single tornado in their entire scenario to put the game down until such time they feel like picking it back up only to do the above all over again. Tutorial? All this game teaches you is to learn it yourself. So, time to google and get your make-pretend degree in storm chasing, meteorology and the interpretation of radar imagery that comes over many, many years of skill usually! Yes, that's why we got banned. "Reverse engineering" the game, seeing things player shouldn't. Okay Moarnial, where is the evidence we have done this, please and thank you? Because you're supporting this narrative we're the Big Baddies of your community, and all we get when anyone confronts you is "talk to us privately". So you can do what? Extort us? Threaten us? Or try to "make a deal" with us to take down what we made for players so you can feel good about yourself one more day? Oh please. We made the guide to help YOUR GAME flourish, but you seem to be unable to understand this, or somehow comprehend that players don't [b]really[/b] like your game as-is, and that we add a fun-factor for the casual gamers. Gamers that, you know, just want to chase spinny winds and don't share apparently your incredibly specific thoughts on storm chasing. It's a niche genre that you're gatekeeping behind everything I've written here. My god, Moarnial. You needed a hill to die on. Guess you chose this one. [h1]Want to make your own guide? Please do! We offer all of our source material![/h1] https:// docs.google. com/document/d/1mo2ZjaKwfvgaXVPTfrGa5nGMahuAN3Z9h5FI0kUdhro/edit?tab=t.0 [h1]Bye bye, Outbrk![/h1] We've all contacted Valve in hopes for a proper resolution to all of this hullabaloo. Know that these devs violate this policy, and can at any time for their own reasoning whether supported or not issue bans in violation of this link: https://help.steampowered.com/en/faqs/view/46DB-4CEC-F7E9-49E5. [h1]Comments disabled (03-20-2026)[/h1] Comments are disabled because GarodahKing, someone we believe who had a little to do with our removal from the community, continues spamming his dead Twitch stream links on negative reviews in an attempt to seem relevant. If anyone wishes to speak to me, or the collective us, about these removals you can speak with us on Discord. My Discord is Apex_TheOne
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Latin America*languages with full audio support
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not recommended (for now) The game has a lot of potential, but there are too many ongoing issues that haven't been meaningfully addressed by the developers. Visually, the game is impressive - the clouds, tornadoes, storm effects are genuinely good, but the gameplay problems consistently make me lose interest. I've encountered repeated game breaking bugs including desync issues and voice comms randomly disabling and requiring a full restart to work again (for maybe 1-2 games max). In one case, I was desycned after what should have been a great chase with profit in the 30-40k range, with no way to leave the game so I lost all of that scenarios money and my time. That frustration was compounded by the extremely poor off-road driving mechanics. I was crawling in a 250k vehicle at 25mph just to keep up with the tornado over bare land, only for the tornado to lift shortly after reaching it. I don't understand why off-roading needs to feel this punishing and slow when storm chasing often requires it. It turns what should be exciting moments into tedious annoying ones. The game has been out for around 1.5 years, and these issues are still present. That's disappointing especially because the core idea and atmosphere are strong. I don't think the game deserves to be dismissed outright with a negative review, but there are simply too many unresolved problems to recommend it in its current state.
In my honest review. Game devs are doing their own thing and it shows. Game devs are city slickers and it shows. Off road is a penalty and not a viable option and they don't plan it to be. Most of the map is off road, With tornadoes being in the middle of fields more times than they cross a road before dying out. performance is garbage. Private game having to have a least 4 people is trash and more times than not you are left waiting in a lobby for over 2 minutes just to end up just you and your friends anyways. I have experience multiple occasions where I am taking 5 slots trying to host because its glitches me back out of the lobby but doesn't close it. Basically being forced in public matches and always online is trash. Money dynamic is trash. Performance upgrades not being available for vehicles is trash. But hey lets work on vegetation for our update!
I understand this game is still in development, but honestly it feels like it has nowhere to really go in its current state. The idea of a storm-chasing simulator sounds amazing on paper, but the actual gameplay has almost no depth. After the first few storms you’ve basically experienced everything the game offers. You drive around, storms spawn, take a photo or collect some data, and repeat the same thing over and over. The novelty wears off very quickly and the game becomes repetitive. Another big issue is that storms show up way too fast. Instead of having a realistic buildup where you track a storm and prepare for it, the game just throws storms at you constantly. It ends up feeling artificial and rushed rather than immersive. Storm chasing should have tension and anticipation, but here it just feels like random events spawning on a timer. The game also lacks a real career progression system. There aren’t meaningful long-term goals, proper progression, or systems that make you feel like you’re building a storm-chasing career. Without that sense of growth, there isn’t much motivation to keep playing once the initial excitement fades. Even basic gameplay systems feel underdeveloped. The world feels empty, the gameplay loop is extremely shallow, and there isn’t enough variety to keep things interesting for more than a short session. It feels less like a full game and more like a tech demo showing off weather effects. I get that early access games take time, and I’m not expecting perfection. But the problem here is that the core gameplay loop itself already feels limited. If the main loop isn’t engaging now, it’s hard to see how the game builds into something deeper later without major changes. Unfortunately, games like this often struggle to survive long-term. Smaller simulation projects can easily run into funding and development problems, and if the player base drops off early it becomes even harder for the developers to keep improving the game. There is definitely potential here, and the concept is cool, but right now the game feels unfinished, shallow, and repetitive. It needs a lot more depth, progression, and meaningful gameplay systems before it can really stand on its own. Right now it feels more like a proof of concept than a complete game. Not recommended (at least in its current state).
I LOVE the idea of this game, but I bought this in 2024 and returned it and rebought it again less than a few months ago and nothing has changed in it. Extremely bare bones for the asking price and in two years nothing has changed.
Right now, I can't recommend a game that doesn't let you play a private server with only 2 people. Must have at least 4 people and at it's price tag, it's hard to convince others to purchase. I will definitely come back when 2 player servers are an option. Until then, I'll watch Insym play and get my refund.
Overall, really cool concept for a very niche field of study. - Is it worth $35 as a casual gamer? Probably not. If you don't want to learn how to read weather maps, you are going to feel like you are playing "driving in the rain simulator - gas station edition" - Is it worth $35 as a serial hobbiest or weather nerd? Absolutely! If you like learning new things or really like storm chasing and adverse weather, the realistic weather modeling is really cool. It is a weird flex when you are in a multiplayer map and you are the one sitting in front of the first cell to produce a tornado while everyone else picked losers. Oddly enough, this game's learning curve reminds me a lot of Kerbal Space Program: kind of frustrating if you don't know what you are doing and you get better at it faster by studying a real world scientific field, then applying it to the game. To me, that is the hallmark of a great simulator.
A nearly 40 dollar game that fails to meet the standards of fidelity set by other competing games. Driving feels sluggish and unresponsive, the game is incredibly grindy, with no sandbox mode to bypass such. Minimum of 4 players for co-op. And incredibly poor performing. Ridiculous.
I wouldn't purchase the game in its current state. There are a lot of controversies surrounding the game (bans, controversal decisions, stuff like that) and the game is not polished. There are graphical issues, game doesn't look better than Storm Chasers other than that it's more realistic in every way. Now, the land is superbly barren, only few villages exist, and tornadoes rarely go near then. A tornado would rarely go near a village in real life, but it isn't impossible. The tornadoes also never seem to go bigger than a Stovepipe, and never turn into a wedge, staying little tornadoes. The rain is cool, though, but that's about it. In it's current state, I give it a 4/10.
Chasing a tornado. Gets too close. Presses brake. Keeps sliding sideways. Gets lofted. Smashes into another chasers car. dies. 10/10 would get smashed again
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