
A real-time tactical stealth game set in a gritty medieval fantasy world. Sneak, loot, and ambush your enemies. Being spotted means death.
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About

Thief's Adventure is a real-time tactical stealth game where careful planning is more important than quick reflexes. Control a team of thieves, combine their abilities, infiltrate heavily guarded locations, and complete your objectives without raising the alarm.
Three playable characters with abilities that complement each other.
Handcrafted levels that demand creativity, patience, and strategic planning.
A variety of environments, including countryside villages, towns, gloomy prisons, and more.
A simple story that unfolds across each chapter.
Atmospheric soundtrack and ambience.
Two difficulty levels and optional achievements for players who want to master every challenge.
Each member of the crew brings different skills.
Hector silently eliminates, distracts, and hides the evidence.
Bowser picks locks and sets deadly traps.
Amelia uses her bow, whistle, and can disguise herself to deceive enemies.
Watch enemy patrols, learn their routines, and wait for the perfect moment to act.
Combine abilities for best results.
When the way is clear, enjoy your hard earned loot.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Thief Hector was part of a crew hired to steal a mysterious blade, but the heist went terribly wrong. The team was forced to split up and disappear, leaving Hector with a much more immediate concern. Finding something to eat. A nearby house seems like the perfect place to start, and it also serves as a great introduction to the game's mechanics. You begin with only Hector, but before long you gain two more characters, each bringing their own unique abilities. The entire game is controlled with the mouse. You click on a character to make them active, then left click on a walkable area to move them or on an object to interact with it. One feature I really appreciated is the outline system that highlights anything important. White outlines mark barrels and chests you can loot, although stolen items are optional and don't have any real gameplay purpose. Red outlines indicate enemies. Enemies are the biggest obstacle between you and your objective, and you'll either have to avoid them or quietly eliminate them. Since stealth is the heart of the game, enemies don't have superhuman senses. They can't magically hear or see you from across the map. Instead, they rely on a visible green cone of vision that you can display by right clicking on them. Their view usually sweeps from side to side to cover more ground, but unless they're actively patrolling, it's generally safe to sneak up behind them or approach from the sides. Only one enemy's field of vision can be displayed at a time, but there's a clever way to check multiple guards at once. By holding the right mouse button, you can place a marker on the ground. Any enemy whose vision reaches that point will be connected to it with a red line, making it easy to see whether an area is truly safe. The key is to observe enemy patterns and move through their blind spots. Fortunately, the guards aren't especially bright. Even if you kill the partner they regularly chat with after finishing a patrol, they'll only look around for a few seconds before returning to their normal routine. Civilians are also present, and they'll call for help if they spot you, but the game doesn't punish you for killing them either. Standing inside an enemy's field of vision isn't an instant failure. When the indicator turns yellow, you still have a brief moment to escape unnoticed. If it turns red, however, the enemy will chase you down and quickly kill you. Although your characters can eliminate enemies, direct combat isn't an option because they're slower than the guards. Instead, success comes from careful planning and smart use of each character's abilities. Most tools have unlimited uses, with only a short cooldown now and then, giving you plenty of freedom to tackle situations however you like, except in a few moments where specific character skills are required. Hector can quietly stab enemies and throw rocks to create distractions. Later, you rescue a blacksmith from jail who can unlock doors, although doing so takes a few seconds, making good timing important. He's also the only character who can't kill anyone. The third companion is a bowwoman who can disguise herself to avoid being spotted by enemies. She can eliminate targets from a distance, although her arrows are limited. On the other hand, she can't carry dead bodies. These restrictions are fairly minor, though, because the game gives you plenty of creative ways to solve problems. A single bottle can lure an entire garrison into an ambush, one solder at a time, while the bowwoman's whistle becomes even more effective when she's disguised. The campaign consists of 12 stages connected by a story told through letters and mission cutscenes. They can all be skipped, which is nice if you're replaying a level. The difficulty progresses naturally, starting with small areas before gradually opening into much larger environments. Some missions even take place inside buildings with multiple floors, and moving between them simply requires bringing your whole team to the exit point. Every stage is enjoyable and includes three optional objectives, each rewarding an achievement. They provide a good reason to replay missions through the stage select menu, although most of them aren't particularly difficult. Some are just for fun, such as stealing a valuable item or collecting every piece of loot, while others add an extra challenge by asking you to avoid killing anyone or triggering any alarms. What really makes the game so enjoyable is its generous quick save and quick load system. It encourages experimentation instead of punishing mistakes, allowing you to test different approaches without worrying about replaying an entire mission because of one small error. It also makes earning every achievement surprisingly manageable, and I often managed to complete them all during my first playthrough of a stage.
Very Subtle and amazing Game!
처음에는 단순한 잠입 게임이라고 생각했는데, 플레이할수록 다양한 킬 방법(?)을 연구하는 재미가 있는 게임이었습니다. 맵 곳곳을 탐색하면서 경비의 시선을 피하고, 목표를 달성한 뒤 탈출하는 과정이 긴장감 있게 이어집니다. 단순히 빠르게 움직이는 것보다 타이밍과 동선을 생각하는 재미가 있어서 계속 "이번엔 더 깔끔하게 성공해볼까?"라는 생각이 들었습니다. 스테이지를 반복하면서 더 효율적인 루트를 찾는 재미도 좋았고, 가볍게 즐기기에도 부담이 없는 플레이 타임이라 한 판만 하려고 시작했다가 엔딩까지 플레이하게 되더군요. 아직 추가되면 좋겠다고 느껴지는 콘텐츠도 있지만, 현재도 잠입과 도둑질의 재미는 충분히 잘 살린 작품이라고 생각합니다. ✔ 잠입 게임을 좋아하는 사람 ✔ 경비를 피해 완벽한 루트를 만드는 재미를 좋아하는 사람 ✔ 가볍게 즐길 수 있는 인디 게임을 찾는 사람에게 추천합니다. 재미있게 플레이했습니다. 앞으로 업데이트도 기대하겠습니다!
Trés bon petit jeu dans le style "Commandos " ou "Desperados" n'éanmoins pas si facile que ça, à voir aussi la durée de vie, Je recommande
It's basically the SNES version of Commandos. Expect to get around 8 hours worth of playtime. (Maybe a bit more if going for every achievement, or probably twice if replaying it on hard) There aren't really any new concepts being introduced after the demo, so the game scales up by having increasingly larger maps instead of focusing on puzzles or new gameplay concepts. This is fairly common throughout the genre, so that's OK. Definitely worth it at the price I bought it at.
A nice little game with neat art-style, music and sound design in general. If you like Commandos-like games and like this art-style, I can absolutely recommend this game. Normal difficulty has been good so far - makes you think but not frustrating, I didn't have to retry a level too many times (for Normal). I haven't finished even a half of the game yet - but I'm already sure I'll get by $7 worth of fun out of it. As an old RTS player I switched control scheme to "classic RTS" which is "left-click to select, right-click to command", and there are hotkeys so it was easy to get used to. Some of the guard's quotes don't have voiceover - maybe this will be fixed/added soon? All in all it's a cute Commandos or Desperados-like game, and it's really cheap - so I'd say try the demo and see if you like it.
This is a very fine RTT with PIxel Graphics. If you enjoy Mimimi's games or Commandos, you will feel right at home. Yes, it has simplified pixel arts. But it works in favor of this game. You have all info you need right on the screen, no zooming needed, no camera turning. It also is quite challeging and features at least 5 to 6 hours of puzzling.
Thief's Adventure is best described as a 2D Commandos with a lighter tone reminiscent of jrpg games. You get 12 missions that can either be played on normal or hard. There are 3 characters you will control with unique skills to make them very useful. There are optional objectives that are relegated to achievements. The implementation of achievements shown in-game under stats before starting a mission is very helpful. In general, the game goes out of its way to communicate things clearly, the UI is pleasantly basic which leaves little room for confusion and the gameplay is kept manageable, this is quite an accomplishment for a genre I find hard to get into. The levels are excellently designed, the story is interesting enough to follow (even if it's not original), every part of the game is very polished and it's just a joy to play. When it comes to cons, I would have loved to check the optional objectives/achievements WHILE doing a mission as well. I had to check the achievement list on steam overlay all the time. It's a super minor nitpick but the developer could have went all the way to lean harder on that aspect. Having options to increase the speed of dialogues would have also been welcome. You can skip cutscenes entirely and you can kind of skip dialogues, but I don't want to accidentally miss anything. I would have preferred tinkering with the speed by default. This game is honestly close to perfect, it's one of the prime examples why I enjoy indie games: it knows exactly what it wants to be, the scope is not big (it feels just right), the small budget is used smartly where it matters, AND the price is very attractive! I enjoyed it so much that I definitely count it as one of my favourite games of 2026. It's an excellent introduction for newcomers to the genre, myself included. I can't say much regarding hard difficulty for the hardcore audience as I didn't try it, but I hope they will be well served too. The price of 7 euros is excellent for what you're getting. It took me over 13 hours to complete the game and get all the achievements. All the achievements can be gotten on normal and each mission has 3 unique objectives to obtain them. Think of looting all chests, not using disguise or not killing everyone etc.
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