
They Bleed Pixels is a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror.
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please nerf the small flying pixels, literally makes this game near unplayable. I'm autistic and cannot focus on both platforming and avoid pixels of death from just hitting me into the nearby death pit. Make them more managable please, and no Novice setting isnt an option as I refuse to play an easy mode the punishes me for playing an accessability option
beutiful if u want spr meet boy with beet em up combat
Got it thinking it was an action platformer, but it's a punishing precision platformer with a bit of lame action added to it. Absolutely not recommended if you are expecting action. Considering the amount of positive reviews, I assume this is a good game for some platformer gamers. For me, it felt like unfair punishment. The problem is not that it's a hard game, the problem is that difficulty comes because of how bad the controls feel. The problem is not that it's a precision platformer, the problem is that you are meant to be precise with delayed controls. Even without being a fan of platforming game, I have enjoyed games like Battleblock Theater and Brave Escape, where controls are responsive and just feel great to play. Here, I was dying most of the time because I would hit jump, the jump wouldn't happen, so I would hit it again fast (because, like I mentioned, this is precision platformer, so lots of spikes, few platforms, so no jumping was dead), and the game would gift me a double jump leading straight to my death. Same situation with attacks, there is an attack when you don't move, a hold attack when you don't move and an attack when you move (that sometimes can be a dash), and most of the times it feels like there is some type of delay. Worst part about this last comment is that combat is boring, not even hard, it's just a way to delay you from the platforming part, so, everytime you reload, you need to deal with the tedious encounters, or sometimes the enemies just act like moving traps, because you need to avoid them while jumping. Anyways, pixel art was pretty good, but soundtrack annoyed me (had to mute after a few minutes).
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Languages: English, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
오랜만에 잡았더니 게임이 배속이 되었다. 윈도우 문제인거같은데 도저히 플레이가 불가능할 정도로 빨라졌기 때문에 포기함 그래도 옛날에 재밌게 했으니까 개추드림
They Bleed Pixels non è solo un platformer difficile. È un incubo lovecraftiano dove ogni salto è una danza con la morte, ogni nemico una testimonianza del genio sadico di Spooky Squid Games. Non è semplicemente duro - è bellissimamente, ossessivamente, magnificamente impossibile, e questo è esattamente il punto. Il Verdetto: Bellissimamente Crudele They Bleed Pixels è il perfetto matrimonio tra difficoltà maestosa e atmosfera lovecraftiana disturbante. Non è un gioco che puoi giocare a casaccio, ma è uno che non puoi smettere di giocare. Ogni morte è una lezione. Ogni vittoria è monumentale. Sì, è difficile. Sì, morirai centinaia di volte. Sì, potrebbe farti arrabbiare. Ma c'è qualcosa di ipnotico nel modo in cui combina precisione, timing, atmosfera e vera crescita di skill. Non è just brutale per il gusto di esserlo - ogni sega, ogni spike, ogni nemico è posizionato per insegnarti. Per chi ama platformer difficili, horror lovecraftiano, o semplicemente giochi che ti sfidano a crescere come player, è praticamente obbligatorio. Voto: 9/10 - Un capolavoro di horror pixelato dove la difficoltà diventa meditazione e il sangue diventa arte.
8/10
Platform hell game with some combat and combo mechanics. It put me through 15 hours of pain to complete every level in normal mode. I am not enough of a god to go for all collectables in addition to a few being hidden the last level's are just even more difficulty on top of the already inhuman difficulty. Never mind any of the deathless achievements.
TBP is an incredibly frustrating experience with later levels typically taking me over an hour to complete. As other reviews allude to, there is some jank physics and a questionable decision to map all different attack types to a single button when many buttons go unused but this isn't really why TBP is so difficult to complete; its unreasonable level design combined with floods of enemies that require impossibly consistent precision or the perseverance to get lucky. I give it a thumbs up because the game is beatable, there's no technical issues, and absurd difficulty is appealing to some. But potential players should be aware that this goes beyond a Celeste or a Super Meat Boy and, while there is a cool little silent story interspersed between levels, the game doesn't have much else to offer.
Если игра будет ускоряться или замедляться, поставьте просто 60 гц монитора и также включите VSync в настройках игры (если не сработало все равно то тогда просто выключите VSync) Могут возникнуть проблемы с сохранениями, я настоятельно не рекомендую сидеть в меню ни минуты, багается сохранение если вы в меню находитесь пару минут где-то после того как уже сыграли. Если захотите открыть картины, спокойно открывайте но не сидите в меню дольше 2 минут где-то, после открытия картин играйте дальше либо выходите с игры. Думаю вы уловили схему что очень опасно сидеть в менюшке всего пару минут. Но если и случился в итоге баг с конфлинтами сохранениями, лучше выбирайте сохранение локально. Даже если разница от cloud сохранения всего в пару минут все равно выбирайте локальное сохранение, я так один раз ошибся выбрав cloud и потерял сохранение уровня Итак, самую высокую сложность и также бонуски с очень большой невероятной обязательной радостью прошел, и конечно же все это я проходил с перерывами в несколько месяцев, тем временем мучая себя в голове что обязан допройти все это :) предупреждаю, не играйте пожалуйста в бонкуску exp. 0.666, этот лвл не легкий по сравнению с другими бонусами, и осознание того что не могу просто игру отложить на завтра меня уже итак немало раздражало. Но даже если вы и решитесь, вы можете просто банально не пройти самый конец, просто не понимая куда идти дальше, так что вот вам ссылка на прохождение уровня что спасла меня в этом моменте https://www.youtube.com/watch?v=x0lPR-f5Twg&list=LL&index=58
шедевр, но малопопулярный малоизвестный
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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