
A fast-paced platformer where you can slash, dash, and control time. Slow down the frenzy of combat and find the right moment to strike! Then, aim the 360-degree dash and zoom away at lightning speed! Master your abilities to maneuver around obstacles and vaporize foes before they can touch you.
Modeled estimate, not a reported figure. How we estimate →
About
Play at Your Own Pace!
Slow down time to evaluate the situation - then strike!
Or, dash your way through levels at supersonic speeds!
Fight or Flight?
Slash your way through enemies and boss fights- watch out, three hits and you’re dead!
Bind your foes together to take them out all at once!
Take in the Ambience.
Awaken deep in the heart of a cavern and embark on your quest to save a life. Traverse 350+ rooms as you venture across the island of Stosia.
Keep Your (Singular) Eye Out...
Hunt to find all 51 secret butterflies hidden throughout your adventure!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Mixed feelings [/h1] At the first glance this game is far too Celeste-y. From cutscene handling to characters, including phoney music and overall storytime bloat, it looks and feels like a copycat. The environments are bland, which doesn't help to sustain the claimed reference. The bloated dialogues morph from cryptic gimmicks into a basic drama out of the blue complete with easy [spoiler]loss and grief[/spoiler] metaphor. Sprinkle in a generic abstract-headed character and this game has nothing going on in terms on identity and vibe. Not to mention the atrocious moveset for cumbersome -and frequent- combat. What saves it though is the thing that counts most in a platformer: level design. It quickly appears that the actual inspiration is more DK Country, and each screen is challenging but can be flashed if you're in a flow, with only a few of them requiring obstinate tries. Respawn is quick and understated, it helps. Other than that, there are nice dialogue boxes. Discrepancies in SFX quality and direction. "..." is not acceptable as a character phrase, especially when it comes up twice in every cutscene. Dodging minigame bosses are a tired excuse for combat design too. And I had massive softlocking bugs on the launching barrels, which only work reliably if you dash into them, but in many instances it's not possible to. I suggest skipping the cutscenes, and you have a neat 3 to 4-hours platform course lightly undermined by the combat moments
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this game a while ago when it was like demo, I have not played the full version yet but its peak
Cute, little game, can be finished in 5 hours. I've enjoyed playing it and the story.
8/10 多玩一会就会发现这游戏不只是空洞骑士的甜品版,制作组有一套自己的制作理念。 有几关的关卡设计堪称巧妙。游戏难度非常低,甚至连怪的攻击方向和范围都给玩家可视化出来了,陷阱的难度远高于清怪的难度,打击感还算可以,有一点我不知道是不是制作组没有想到,就是右键闪现这个功能在动作解谜上完成度已经做满了,但是战斗可以拉到敌人身边的时候居然不能闪现攻击,减少了很多动作流畅度。 后期过于重复的地图解谜让玩家太过游戏性疲劳了是最大的问题。
THIS IS MY FAVOURITE GAME The story, combat, platformer mechanics, art style, the game trailer, EVERYTHING is awesome. I love playing this game so much.
This game is a total gem and i do reccomend everyone play this, although short i do love this game and its immaculate story and i have been following it since its beta
对我来说最大的缺点就是没有汉化,游戏质量还是很不错的,游戏时长大概四到五个小时,大手子可能也就两三小时,难度很适中,当初玩测试版的时候boss,关卡,剧情,世界观都不完善,现在的正式版这些都有了,还是很甜品的一款平台跳跃游戏,推荐捏
Dinamik, Hızlı, Eğlenceli ve Güzel Tek kötü yanı çok az mekanik var.
un indi chiquito pero esta chulo para pasar el rato, (la beta para mi estaba mejor). me gusta el lore, molaria que le hicieran una secuela. esta bien, me salio gratis porque lo pille en beta y de vez en cuando vuelvo para hacer el tonto un rato
советую игру, несмотря на баги с пушками это не помешало мне получить удовольствие
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $2.5K | 67 | 84% | $1.99 | |
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| $2.5K | 200 | 88% | $0.74 | |
| $2.5K | 52 | 77% | $2.99 | |
| $2.5K | 52 | 92% | $2.99 | |
| $2.5K | 267 | 28% | $0.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $40.1K | 429 | 82% | $5.99 | |
| $14.3K |
| 51 |
| 100% |
| $12.99 |
| $7.8K | 53 | 91% | $9.99 |
| $3.6K | 28 | 93% | $6.99 |
| $837 | 9 | 100% | $4.99 |