
A fast-paced platformer where you can slash, dash, and control time. Slow down the frenzy of combat and find the right moment to strike! Then, aim the 360-degree dash and zoom away at lightning speed! Master your abilities to maneuver around obstacles and vaporize foes before they can touch you.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Play at Your Own Pace!
Slow down time to evaluate the situation - then strike!
Or, dash your way through levels at supersonic speeds!
Fight or Flight?
Slash your way through enemies and boss fights- watch out, three hits and you’re dead!
Bind your foes together to take them out all at once!
Take in the Ambience.
Awaken deep in the heart of a cavern and embark on your quest to save a life. Traverse 350+ rooms as you venture across the island of Stosia.
Keep Your (Singular) Eye Out...
Hunt to find all 51 secret butterflies hidden throughout your adventure!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cute, little game, can be finished in 5 hours. I've enjoyed playing it and the story.
THIS IS MY FAVOURITE GAME The story, combat, platformer mechanics, art style, the game trailer, EVERYTHING is awesome. I love playing this game so much.
[h1] Mixed feelings [/h1] At the first glance this game is far too Celeste-y. From cutscene handling to characters, including phoney music and overall storytime bloat, it looks and feels like a copycat. The environments are bland, which doesn't help to sustain the claimed reference. The bloated dialogues morph from cryptic gimmicks into a basic drama out of the blue complete with easy [spoiler]loss and grief[/spoiler] metaphor. Sprinkle in a generic abstract-headed character and this game has nothing going on in terms on identity and vibe. Not to mention the atrocious moveset for cumbersome -and frequent- combat. What saves it though is the thing that counts most in a platformer: level design. It quickly appears that the actual inspiration is more DK Country, and each screen is challenging but can be flashed if you're in a flow, with only a few of them requiring obstinate tries. Respawn is quick and understated, it helps. Other than that, there are nice dialogue boxes. Discrepancies in SFX quality and direction. "..." is not acceptable as a character phrase, especially when it comes up twice in every cutscene. Dodging minigame bosses are a tired excuse for combat design too. And I had massive softlocking bugs on the launching barrels, which only work reliably if you dash into them, but in many instances it's not possible to. I suggest skipping the cutscenes, and you have a neat 3 to 4-hours platform course lightly undermined by the combat moments
un indi chiquito pero esta chulo para pasar el rato, (la beta para mi estaba mejor). me gusta el lore, molaria que le hicieran una secuela. esta bien, me salio gratis porque lo pille en beta y de vez en cuando vuelvo para hacer el tonto un rato
Dinamik, Hızlı, Eğlenceli ve Güzel Tek kötü yanı çok az mekanik var.
its good
советую игру, несмотря на баги с пушками это не помешало мне получить удовольствие
Bella storia bell gioco , se cerchate la sfida e bella storia questo gioco che cerchi!
e um jogo incrível, com uma história insana, o plot no meio da história deu um booom na cabeça... Super recomendo
I LOVE TROTH
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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