
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 51.5Kreviews | 85% | — | $28M |
| $29.99 | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is incredibly pretty. Love the graphics. and generally the controls are really really good. But overall the way it is structured is very tedious and annoying. If you start a new campaign, each time you play a mission and fail you get a mark that indicates how many tries it took. This is totally fine, not really any issue with this. But because of this, individual missions can not be saved in the middle of them. Progress is constantly saved like a roguelite or something to prevent "save scumming", which is kind of ok in a defense game, like I get it. But what this ends up translating to is a very punishing and just straight up not fun gameplay loop of spending 40 minutes clearing a map, learning mechanics, and being within an arm's length of the mission objective, just to have 1, literally 1 zombie show up somewhere randomly on the open side of your base that your multitude of patrolling army just didn't see for some reason even though you made SURE to cover it, and you constantly pause and start and check the minimap and every inch of your base to make sure they are not getting in. And then literally one zombie attacks some fringe hovel or something that you have and now you have an uncontainable outbreak in your base that totally wipes your mission progress. And now the only option for you is to play the mission over and go through all of the same tedious steps as before. Most RTS let you save and load which means you can be in the middle of a mission or have some sort of checkpoint to play from instead of having to sit through the buildup phase if you miss ONE tiny little red blip anywhere on your minimap. I know that this is a defense game, and I've been playing RTS since 1998 (Starcraft) so I don't mind punishing controls and fights, but this is so punishing in such a not fun way that I want to love this game so badly, but it's just NOT fun to build up a city for 30+ minutes or whatever and it's all undone because you missed literally 1 zombie. There is no comeback mechanic or controlling units in a fancy way to get back into the game. You just die to the infection snowballing and have to redo everything you just did.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
| $29.99 |
| 189ratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
everything is good
很好的游戏,爱来自感染者主管。
random zombie appear out of now were and destroy your base, what the point of not having a save system? It is really that necessary that i replay 30 min because 1 zombie got to my base from direction that i cleared and started a chain reaction out of paper buildings? "Oh ho ho did you not watch edgy intro cinematic?" will say the moron in dev team/fan group + units get stuck constantly, pixel hunting in hero missions, the +10% efficiency upgrade for specific thing is half of all upgrades
1. 자원을 채집해서 모은다. 2. 열심히 발전한다. 3. 유닛을 만들어서 좀비를 잡는다. 4. 방어벽도 만들고 방어타워도 짓는다. 5. 잠깐 한눈판사이에 집이 터져서 좀비세상이된다. 6. 게임을 끈다. 7. 다음날 게임을 또킨다.......
Это лучшая стратегия в жанре Tower Defence в реальном времени. Я большой поклонник серии игр Kingdom Rush от моих любимых Iron Hide и эта игра является превосходной реализацией данного жанра. Нескончаемые волны зомби, ощущение неизбежности, шок от количества самих зомби, бесконечная стрельба, сдача позиций одна за другой... идеально! Я даже не расстроен, что к игре перестали выходить обновления, потому что она достигла своего идеала и накручивать её дальше - только портить. Игра немного требовательна к процессору при больших волнах зомби.
游戏启动困难 等半天就是没动静
They are billions is a game that forces you to use every little resource in an optimal way. You'll need to guard every potential avenue to your base, to wall off the undead and fight them in what seems like a never ending onslaught. Youll gather what little resources you can scavenge and use them to expand your base, slowly scratching the darkness away. This game is very hard, its a tactical game that requires forethought and planning in a world with limited time and resources. But when you fend of that massive horde and your army leaves a wake of finished off undead youll feel that power shift and the real race will begin. When the massive hordes fall out and you feel some peace its time to work, to expand and grab another source of food and materials. all in hopes that youve done enough, that your thick walls will hold and your turrets will be able to shred enough flesh. Many complain about the unfairness and the challenge but in reality its all winnable, there is always something to learn and some new way to adapt and change tactic. Sure its hard and thats the game, thats why the feeling of triumph is so so good.
Sau starkes Strategiespiel. Ich bin mit Spielen wie Stronghold, Heroes of Might and Magic, Rise of Legends, Cossacs, Age of Empire etc. aufgewachsen. Ich liebe dieses Genre, deshalb bin ich immer skeptisch neuere Ableger auszuprobieren. Ich bin da leider etwas altbacken. Aber als mein Bruder diese Empfehlung ausgesprochen hat, bin ich dem natürlich nachgegangen. Danke dafür! - Man kann diverse Routen einschlagen um den Sieg zu erringen. - Die Kampagne ist spaßig und sehr divers. - Der Artstyle ist cool und die Musik überzeugt. - Das Spiel ist verhältnismäßig schwer und der Aufbau einer funktionierenden Wirtschaft kann manchmal stressig sein, aber das regt immer dazu an, einen neuen Run zu starten. - Es gibt viele spannende Gebäude mit coolen Effekten wie unterschiedliche Verteidigungs Waffen, Einheiten oder Wunder. - Runs kann man im vorhinein divers gestalten (Spiellänge und Anzahl an Zombies). Es macht Spaß, immer mal wieder hier rein zu schauen, Steam ist auch schon die zweite Plattform für mich, wo ich dieses Spiel genießen kann. Für Strategieliebhaber ist das echt ein einzigartiger Titel und von meiner Seite aus eine klare Empfehlung.
Un excellent jeu, particulièrement prenant, avec une super bande-son. Je le recommande vivement. Dommage qu'il n'y est pas eu de suite ou de DLC.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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