
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 51.5Kreviews | 85% | — | $28M |
| $29.99 | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you like games like Age of Empires and zombie games, you should have already bought this game yesterday. it may not have the most realistic graphics, but it's such a fun game that i'm personally grateful for the simplistic graphics. it means i can install on pretty much any computer capable of connecting to the internet and it runs like a dream. i have over 2500 hours in this game and since i bought it i have been gradually working my way up the difficulty scale. at this point, i'm at about 13% difficulty in survival mode and still struggling. yes, there are easier difficulty levels which actually make this game pretty accessible across player skill ranges. but the customisation of difficulty means that you will likely have to keep trying to actually beat this game on harder levels. replay value is absolutely through the roof.
连打7天共55h通关战役(打的300%难度,除英雄关和部分拦路尸潮) 确实是很经典的rts 不过一局运营2个多小时也挺累人的
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
| $29.99 |
| 189ratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai longuement essayé... Mode campagne puis survie. Franchement, ça vaut pas le coût. Un misclick et vous avez perdu 2h. Ca donne plus envie à force. A classer dans la catégorie "à revoir dans 10 ans". Ca spawn de partout et quand on pense en avoir fini, ben non. Les hordes sont proportionnelles à ce qu'on a déjà nettoyé. Bref, sans intérêt malgré un graphisme alléchant et des commentaires 'ultra-positif'.
新手玩无试错机会,科技树描述也含糊不清,如果你不点指定的科技路线游戏将变得异常艰难,前期兵种太牢导致你不点对应的科技树几乎无法正常游玩,而且你点了科技树后,万一点错那么无法更换,游戏内 一局游戏基本上是强行让你打1到两个小时,期间无法自由存档,也就是只要你在关键节点出错 或者苦苦经营2个小时结果最后操作失误那么只能重来,难度低索然无味,难度高你的破科技又没有一点屁用,前期我点的是枪兵+狙击+弩箭塔,打2星图500难度每把不起满300个枪兵都不一定能赢(狙击兵废定位和弩箭塔重复了 用来打高血单位但是前期2星图几乎用不上),我问你游前期就没有一个兵种是范围伤害吗,不点震荡塔高难度就不配玩是吗,就是要你先打低难度解锁科技再回头重新打低星图的高难模式。。。英雄单位居然是和平时的地图分开的。。。懒得吐槽,英雄只能单独在一个特殊图里游玩,又臭又长,一点意思没有,你不玩就没有科技,玩又是几个小时没有了,而且你有的箱子放的位置是人想出来的啊,本来就是个俯视角的游戏,你把箱子藏在树下面,逆天,找半个小时才找到,这不是纯折磨人。 前期只有三个兵种,一个比一个牢,我寻思着你都打尸潮了,整个范围aoe的兵呗,一个都没有,全是单发武器的兵,连个燃烧瓶都没有,投石车也没有,燃烧瓶也没有,真心不如隔壁要战便战解压,非得到大后期才解锁个开机甲的喷火兵 另外你游的寻路机制也是逆天,旁边有路你不走,怼房子怼树怼海,人A站前面3个人站后面,你让A往后面走A偏要cao那三个人 另外这游戏是RTS类型的游戏也就是像星际那种,得经营得微操的,不一定有你想象中的那么好玩,但是喜欢这个游戏类型的人一定会喜欢,好玩是好玩,僵尸爽了,我不爽。
真不想说啥了,玩时间一长没完没了的闪退,必须退出保存一下,在进游戏就不会闪退,然而这游戏没有快捷保存和读取,还有游戏名字应该叫围墙世界
Sau starkes Strategiespiel. Ich bin mit Spielen wie Stronghold, Heroes of Might and Magic, Rise of Legends, Cossacs, Age of Empire etc. aufgewachsen. Ich liebe dieses Genre, deshalb bin ich immer skeptisch neuere Ableger auszuprobieren. Ich bin da leider etwas altbacken. Aber als mein Bruder diese Empfehlung ausgesprochen hat, bin ich dem natürlich nachgegangen. Danke dafür! - Man kann diverse Routen einschlagen um den Sieg zu erringen. - Die Kampagne ist spaßig und sehr divers. - Der Artstyle ist cool und die Musik überzeugt. - Das Spiel ist verhältnismäßig schwer und der Aufbau einer funktionierenden Wirtschaft kann manchmal stressig sein, aber das regt immer dazu an, einen neuen Run zu starten. - Es gibt viele spannende Gebäude mit coolen Effekten wie unterschiedliche Verteidigungs Waffen, Einheiten oder Wunder. - Runs kann man im vorhinein divers gestalten (Spiellänge und Anzahl an Zombies). Es macht Spaß, immer mal wieder hier rein zu schauen, Steam ist auch schon die zweite Plattform für mich, wo ich dieses Spiel genießen kann. Für Strategieliebhaber ist das echt ein einzigartiger Titel und von meiner Seite aus eine klare Empfehlung.
这游戏的存档机制就是一坨狗屎 This game's save system is ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥
♥♥♥♥♥♥ говно, которое не ценит твоё время
Game is incredibly pretty. Love the graphics. and generally the controls are really really good. But overall the way it is structured is very tedious and annoying. If you start a new campaign, each time you play a mission and fail you get a mark that indicates how many tries it took. This is totally fine, not really any issue with this. But because of this, individual missions can not be saved in the middle of them. Progress is constantly saved like a roguelite or something to prevent "save scumming", which is kind of ok in a defense game, like I get it. But what this ends up translating to is a very punishing and just straight up not fun gameplay loop of spending 40 minutes clearing a map, learning mechanics, and being within an arm's length of the mission objective, just to have 1, literally 1 zombie show up somewhere randomly on the open side of your base that your multitude of patrolling army just didn't see for some reason even though you made SURE to cover it, and you constantly pause and start and check the minimap and every inch of your base to make sure they are not getting in. And then literally one zombie attacks some fringe hovel or something that you have and now you have an uncontainable outbreak in your base that totally wipes your mission progress. And now the only option for you is to play the mission over and go through all of the same tedious steps as before. Most RTS let you save and load which means you can be in the middle of a mission or have some sort of checkpoint to play from instead of having to sit through the buildup phase if you miss ONE tiny little red blip anywhere on your minimap. I know that this is a defense game, and I've been playing RTS since 1998 (Starcraft) so I don't mind punishing controls and fights, but this is so punishing in such a not fun way that I want to love this game so badly, but it's just NOT fun to build up a city for 30+ minutes or whatever and it's all undone because you missed literally 1 zombie. There is no comeback mechanic or controlling units in a fancy way to get back into the game. You just die to the infection snowballing and have to redo everything you just did.
This game is extremely close to being great, but there's a lot of things holding it back from being more than a solid 5/10. For starters, the regular base building, map clearing, and economy managing are fine. Not great, but fine. Satisfying in their execution and logical in their progression. Some of the units and upgrades feel like they lack purpose and it starts to feel like you're following the same basic steps for every mission, but there's decent map and scenario variety to back it up and the tech tree upgrades feel worth it. The story is nothing to write home about. It's fairly light and slightly awkwardly written. Speaking of awkward, the voice acting ranges from "good" to "they went with the first take, didn't they?" It's endearing in a hammy sort of way, but not something to buy the game for. The absolute worst part of this game, by far, are the hero missions. Each and every one is a long, unforgiving slog. You're dropped into an oftentimes campaign sized map with a single unit, thousands of zombies about, and a mission to scour the entire place for research points which you NEED TO GET in order to unlock tech to use in the main game mode. Worse still is that the objects you need to find are randomly placed, painted into the background, and only occasionally flash to show you they can be interacted with. This means spending ten to twenty minutes agonizingly kiting dozens of zombies with what is effectively a slightly more powerful basic soldier unit, pixel hunting for research points, and only occasionally being given some respite when the game decides to throw you a few basic unit squaddies mid mission. It's the worst and most poorly thought out part of the campaign mode, and I would understand if it completely turns some people off to the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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