
Become Aiden, a three-armed mutant who hunts the most dangerous bounties in the galaxy. Catch, slice, dice and destroy enemies in this exciting 2D platformer with a space-western setting.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Визуально приятно ,сюжет порадовал. Жалко паренька :с
Oh man, the movement is so satisfying, and the visuals are great, but it's not an easy game to play.
Игрулька с интересным сюжетом, диалогами и персонажами в этой истории, не плохой геймплей ни считая пару багов и музыкально сопровождение вытягивала в некоторых моментах. Игра на пару часов (10ч полное прохождение заняло) 7/10
A game with big qualities and even bigger flaws, which makes me think it's probably not finished and lacked testing. But I'll start with the positive. The graphics are outstanding, full of details and in an original art style, especially the animations. (The camera ruins it a bit, but I'll come to that later.) It's interesting that we play as a bounty hunter who can capture his targets alive for bigger rewards, sometimes forcing us to carry their unconscious bodies for a part of the level. The story is pretty dense, with flashbacks of the main character and various NPC encounters. Although, it's sometimes difficult to focus on the dialogues because we don't have enough time to read. But it doesn't seem that well written anyway, and the humor is a bit dumb. Also, the influences are maybe too obvious, such as Star Wars (a bounty hunter, the Empire, even sand people living in what looks exactly like Tatooine). But going from one beautiful planet to the next still does the trick and gives a pleasant sci-fi vibe. But anyway the best graphics in the world can't save a game with flaws pretty much everywhere else. The game-feel is never fluid, because of all the jank and bugs, as well as the unintuitive button layout. The biggest problem lies in the combats. The system would be pretty well thought out for this type of runner/platformer gameplay - emphasis on "would" - thanks to its dynamic moves, including a counter, guard-break, or the ability to hit in front and behind the character at the same time. This would fit very short combats between some running and jumping, but unfortunately it's almost never what happens. You always encounter way too many enemies to even be able to use that carefully crafted system. Basically, here is what happens when you encounter enemies: You throw one or two punches, then you die. lol Because one hit can drain half of your health bar, and it doesn't replenish at checkpoints nor when you die, so you immediately use the rare health packs dropped by enemies but you still end up half-dead. So you eventually stop trying to engage with the gameplay mechanics, unless there's only one or two enemies left, and instead simply roll all the time and spam the weak and strong attacks indiscriminately. The only aspect that seems to fit that gameplay is the stealth kills, which can be performed in a whole lot of situations, but for some reason you can't kill an enemy who's simply standing right next to you and hasn't noticed you. So it's really just contextual takedowns. Also, the game gives you a gun that's supposed to help against enemies with weapons or projectiles, and even aim at several at the same time supposedly. But since you can't aim manually and it doesn't seem to shoot where you'd want, it's also just for spamming when you're bored of trying to play properly. In short, a great combat system on paper but poorly exploited. The best parts are maybe the running sections, which are pretty reactive and dynamic. Although, even those are a bit problematic. The main issue is the camera. It's unusual that a 2D game has this issue, but this one absolutely does. It's constantly jittering, zooming in and out way too quickly, which is so headache-inducing that I need to rest my head every hour or so. Other than that, the platforming is a bit rigid but every move triggers as expected, except the grappling hook. Sometimes the indicator is active, yet even spamming the button does nothing until the game finally decides to react. For timed running sections it's a bit of an issue. The game has many glitches, nothing game-breaking but recurring. Even simple actions like running down a set of stairs makes the character glitch a bit. And that's especially annoying during the difficult parts. For instance, sometimes the character freezes during combat, or doesn't want to grab ledges. And some special moves seem to work once out of ten, which makes them completely unreliable, especially the ground-pound that you will only trigger when you don't want to. But the worst aspect is definitely the boss design. Bosses are just bullet sponges with very basic yet annoying patterns or objectives, where all the jank of the gameplay comes together to make it a very frustration experience. And since there's a checkpoint before each one, but no way to replenish your health anywhere except by random loot, chances are you'll get yourself in the situation of needing to beat the boss without taking any damage, which can be very tedious. If I was able to give the game a neutral rating that's what I would give, but I can't recommend an unfinished game that costs 10 bucks. Again, the game has great qualities, but it's a shame that it lacks polish on pretty much every aspect. Maybe this will help the devs realize they need to fix all this, even though the game was released 5 years ago.
Rocked this on XBOX and now steam! a ruckus cyberpunk with that ole time western touch that niche that scratches the itch, i love playing this while jamming some Lazy Lazer, a cool western meets cyberpunk synthwave artist i found on Youtube which also goes good while playing Dust & Neon
перед покупкой игры читал отзывы, говорят плохое управление. Я подумал да ладно, изменю. Но в игре столько кнопок, что даже измена не помогает. Игра сама по себе неплохая, но то что ты путаешься каждый раз в кнопках неудобно
don't waste your money even if it's on sale the controls are trash!
Итак, пора препарировать отечественное творение. В принципе игра неплохая, но минусы для меня перевесили все её достоинства, поэтому просто про них расскажу. Плюсы: +Неплохой лор и терпимый сюжет +Рабочий геймплей +Лудонарративный резонанс (персонаж действительно занимается тем, чем должен заниматься охотник, то есть ловит преступников) Нейтральные моменты: Функциональные графика и арт, не считая дверей с ключами Музыка неплохая, но часто не в тему Минусы: -Управление персонажем и инерция прямо-таки ватные, одно действие криво перетекает в другое -Плохой баланс огнестрела, и происходящий из него полковник Мюллер, который просто от всех пуль уворачивается вне зависимости от своего состояния. Самый фрустрирующий момент игры, ибо сам босс максимально унылый и нечестный ровно с двумя атаками, убивается за 3 минуты скучнейшей нарезки -Отвратительная техническая часть: камера дёргается, анимации дёргаются, по крайней мере при 120 и 240 кадрах в секунду игру регулярно колбасит. Вопрос к разрабам, если вы что-то привязали к 60Гц, зачем давать разблокированный ФПС, а если у вас нет привязки к 60 кадрам, то почему игра сделана третьей рукой, которая не из того места растёт? В общем, видимо я избалован иностранным игростроем, с их Hollow Knight, Ori, да даже Ghost Song и Resetna выглядели поприятнее, несмотря на свои проблемы. Есть ещё недавний белорусский проект Replaced, там почему-то всё тоже было лучше выверено в плане геймплея с учётом того, что все деньги ушли на визуал. В общем, На пару вечеров неплохая игра, но ничего выдающегося от данного реликта ожидать точно не стоит.
Clunky controls/ poor level design. Your character will get on ladders and ropes mid combat and its frustrating. I really wanted this game to be fun and hoped the level design would improve with time, but found the clunky combat and the poorly placed zip-lines and ladders that your character will auto connect to mid combat too infuriating. Also, the button response felt like it simply didn't see my inputs sometimes.
Il gioco trasmette ottime sensazioni fin dal tutorial (che ti accompagna nell'avanzamento, senza risultare invasivo). Pad alla mano, i combattimenti danno grandi soddisfazioni. Perde un po' nelle parti di platforming, comunque molto limitate. Progressione del personaggio discreta, senza pretese. La storia di fondo è brillante, ma troppo centellinata a scapito di tante conversazioni e missioni più circostanziali. Un peccato, perché il finale da solo è davvero inaspettato e inaspettatamente emozionante. Le ambientazioni e le musiche sono in assoluto gli aspetti più pregevoli e del gioco. Una piccola perla. Tempo ben speso. Il difetto più grande di questo gioco è l'assenza di un seguito. Meccaniche di gioco 6,5/10 Grafica 8/10 Narrazione 7/10 Musica e suoni 9/10 Originalità 7/10 Localizzazione ✔️
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, Russian, Simplified Chinese, French, German, Italian, Spanish - Spain, Japanese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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