
The second chapter in one of the most loved and respected Japanese shooting game series ever:The Tale of ALLTYNEX by Japanese indie developer SITER SKAIN. Carefully crafted play experiences, destructive fun, and absorbing gameplay have made the ALLTYNEX trilogy renowned in shooting game communities.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] You don't know what good shmup looks like? Play RefleX. But don't sweat too much or the floor is gonna get wet. Use shield to reflect enemy's projectiles. Don't get hit too much or durability will get bonkers. Multi layered boss fights. Interesting stages keeping your eyeballs at the screen. Decent music. Enemy formations are different each time so prepare to get surprised. Difficulty is ok unless we're talking about final stages... Overall decent vertical shooter. Play it before you die or regret not playing. [/h1]
[h1]道中はそれなりに面白い[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> オプションにはキーコンフィグしかない質素な仕様。 ゲームそのものはショットと反射バリアで戦う仕組みとなっている。 全体のゲームデザインは決してつまらないわけではないが、所々で気になるところがある。 まずボスが長くてダルイ。 1セットの攻撃をだいたい3セットぐらい戦わされる。 道中では前触れもなく後ろから敵が出てくる初見殺しがストレス。 それから肝である反射バリアだが、反射していてもどれぐらいダメージを与えているのか、そもそも当たっているのかわかりにくく専用の効果音を鳴らすなどして知らせてほしかった。 そういった「プレイ体験周り」に粗を感じたのが残念。 とてもではないが繰り返して遊びたいとは思わなかった。 普通にプレイできて道中も普通に戦えて楽しめただけに惜しい作品だった。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes, this game need a lot of reflex just like the title. For me who don't have a lot of experience in "Danmaku" this game is hard but also fun. Worth my money afterall.
kolejny shoot-em-ups [i](SZMUPS)[/i] - naciskasz i się strzela :) [b]moja ocena to 5/10[/b] plus: +muzyka +tarcza którą można odbijać pociski :] minusy: -brak ustawień poziomów dźwięku -sterowanie padem działa, ale nie działają ukosy :) (czyli np. prawo góra) -brak rankingu online
まだ20年以上前の開発中当時からずっと遊んでいたので、同人版とは別にsteamでも買ってみました。 自分のマシンではWindows10由来での透過不良とは別に、OSかハードウェア相性?で画像が真っ白な四角で表示されるという不具合があり、なおかつ透過不良対策で付属するようになったdgVoodoo2(D3D9.dll等)を有効にすると今度は画面が真っ黒なままになってしまう(効果音等は鳴るのでゲームは進行している)という状態でした。 いろいろ試してみて、dgVoodoo2の古いバージョン(2.4~2.5系)をNotifications.txtをもとに配布元から取得し、exeのあるフォルダのdllファイルおよびdgVoodoo.confと差し替えることでうまく起動するようになりました。dgVoodoo.confは配布元版に付属の設定エディタで適宜編集するといいと思います。 上記症状で1年くらい解決策を探したので、もし同じ症状の人が居れば一助になればと思います。 個人的にはそこまでしてでも、未だにたまにプレイしたくなる作品です。
Mais um shoot'em up pra quem gosta de shoot'em up. Muito bacana o jogo. Recomendo.
Reflex is a unique shoot 'em up with a shield mechanic made by Siter Skain in 2008. It has eight stages to get through with a length of about 45 minutes. You can take seven hits until you game over, your life recharges to full at the beginning of areas five and seven. One extra continue is earned on each game over. Your shield can reflect blue attacks and delete red bullets, missiles and physical contact will pass through, it recharges faster when the shot button is released. Killing enemies with reflected bullets or lasers in quick succession will give a multiplier starting at 4 and capping at 64. Killing enemies with your shot shortly after reflecting will keep that multiplier going until the orange bar depletes. Scoring does not help survival play but it gives the game longevity after beating it. It has memorable moments such as a scripted event where your ship explodes but you come back with more firepower and infinite shield. The downside of this sequence is that you will also game over in one hit, memorizing every hazard on this part is mandatory for a one credit clear. The music is great, the fast scrolling background and warning sound effects before each boss fight will send shivers down your spine.
所以说原作reflection在哪里
In some ways RefleX feels like the awkward middle child of the Alltynex trilogy, but it's still a good game. The reflection mechanic is fun to use, the bosses are creative and varied, and there's more of an emphasis on story than in the other 2 games. One downside however is its length: this is easily the longest title in the series, and the stages feel like they can drag on at times. The mechanics are also a bit limited when compared to Kamui or Alltynex Second, as almost everything revolves around using your ship's shield. It's a different experience, for sure. The zodiac symbolism found throughout the game is pretty cool, and while the visuals look they hadn’t evolved much since Kamui (especially those flat backgrounds), Siter Skain's ship designs have always been excellent. Like all the games in the trilogy, this one is welcoming to beginners with lots of unlockable continues and an approachable 1cc. Siter Skain really knew what they were doing, man. (One last thing to note is that, for some reason, this is the only game in the trilogy to not include steam achievements or online leaderboards. Not a dealbreaker by any means, but it is odd.)
最高にカッコイイ演出系STG。 背景で語るストーリー、シームレス風のステージ展開、そして怒涛のラストと、演出に関しては最高としか言いようがない。 システムも特徴的で、文字通りシールドで敵弾を反射するシステムはシンプルながらかなり楽しい。 そしてこのシールドを駆使して、高密度弾幕を大胆な動きで突破していくのがまた楽しい。 ゲーム性としてはかなり覚えゲー寄りだけど、弾幕STGのような精密操作や気合避けがいらないので、練習すれば必ずクリアできる絶妙なバランスとなっていておすすめ。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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