
Outsmart hungry dinosaurs and bloodthirsty barbarians in a wordless point-and-click adventure through a prehistoric world, with a sci-fi twist. Handcrafted with love, down to the last pixel.
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Prices
The United States storefront in every case, so this compares stores and not countries.
About
A small adventure with a big story. Theropods takes around 2-3 hours to finish. Perfect for an afternoon or a relaxed weekend.
Wordless point-and-click adventure — no dialogue, no subtitles, just animation, sound, and visual storytelling.
An unlikely friendship in a hostile world — a wordless story of bravery, trust, and survival.
Brains over brawn — outsmart dinosaurs, distract barbarians, and puzzle your way out of deadly situations.
A vivid prehistoric world — trek through jungles, valleys, canyons, caves, and wild dinosaur territory.
Gorgeous hand-drawn pixel art brought to life with cinematic frame-by-frame animation.
An immersive soundtrack blending tribal rhythms with eerie sci-fi synthesizers.
A glowing stone crashes from the sky into a young hunter’s village. Its arrival draws a bloodthirsty tribe, who attack the settlement and enslave her people.
Barely escaping into the jungle, she discovers the stone’s true origin: a stranded spaceman whose damaged pod depends on it.
Together, this unlikely pair must cross dinosaur-infested lands to free her tribe and find a way to send him home.
Theropods is a classic point-and-click adventure built around visual logic. Watch how characters move, how creatures behave, and how each scene changes as you poke, prod, and experiment.
Instead of fighting your way through danger, you solve your way through it — distracting predators, avoiding enemies, triggering reactions, and finding clever ways past situations too dangerous to face head-on.
Theropods replaces dialogue trees, long conversations, and text walls with gestures, expressions, sound, and visual storytelling. The story unfolds through action: what characters do, what they notice, and what changes around them.
With no subtitles or text-heavy exposition to translate, the adventure is built to be understood by players anywhere in the world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49 | 166reviews | 91% | — | $56K |
| $17.49 | 8ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先ず日本語は問題ないと思います。 操作はマウスで移動、アイテムはキー操作になります。 セーブはオートセーブ?と手動セーブが出来ます。 設定メニューのウィンドー解像度を変更しても変わらない(意味不明) ゲームはドット絵で雰囲気が出ていて見ていても面白い! 今の所、お勧めです。
[b]“The dinosaurs became extinct because they didn’t have a space program. And if we become extinct because we don’t have a space program, it’ll serve us right!” – Larry Niven[/b] [h3]Overview[/h3] Theropods is a wordless point-and-click adventure that started its life as a Flash game over 10 years ago in 2015. It combines a prehistoric world with a sci-fi twist and sees players contend with hungry dinosaurs, ruthless barbarians, and glowing rocks from outer space! [h3]Narrative[/h3] Theropods has a strong narrative despite the complete lack of intelligible dialogue, subtitles, or words of any kind. It is told mostly through the gameplay itself and a host of short cutscenes. The game begins with a bit of exposition, a scene from the protagonist’s past. As the young hunter wakes from her dream, she goes about her day in a prehistoric land, when suddenly, she sees from afar that disaster has struck. A glowing stone from the sky has crashed into her village and attracted a terrible tribe who attack and enslave her people. She escapes into the jungle and inadvertently discovers the stone’s origin along with a mysterious spaceman. The pair must work together and make their way across dinosaur-ridden land to save her village and repair the spaceman’s pod. The narrative is heartfelt and surprisingly emotional, without ever feeling too heavy. It is a very well-constructed and delivered story with themes of camaraderie, friendship, family, and perseverance that are very relatable despite the fun overarching prehistoric and sci-fi genre mix that is a little more obscure. [h3]Gameplay[/h3] Theropods plays like a classic point-and-click game with mostly logical inventory-based puzzles. Early tasks include fetching some water for an exhausted woman and playing hide and seek with some children. Where the mechanics get interesting is when the secondary playable character, the spaceman, is introduced. Some sections of the game involve playing as one or the other of the characters, and others allow the player to switch between them instantly, with each character having a separate inventory. Some sections even allow the player to briefly take on the role of the spaceman’s droid! All this makes for some fun and dynamic gameplay that perfectly suits the quirky narrative and retro styling. The game has no controller support and uses simple keyboard and mouse controls with a minimal UI. Automatic saves occur at the start of a new scene, but manual saves are also possible at any time. It is also possible to skip the cutscenes, which could be helpful if playing a second time for extra achievements. [h3]Styling[/h3] Theropods depicts its prehistoric world with somewhat low-res pixel art and varied colour palettes depending on the environment, ranging from vibrant to warm and cosy, to muted and cool. A lot of the scenes are quite detailed, which meant the low-res pixel art had to work very hard and was sometimes a little uncomfortable on the eyes, especially during lively animations. However, this eased with exposure and overall, the visuals are well done and have a nice retro feel. The soundtrack features a diverse mix of music, from upbeat tracks with a tribal or jungle sound heavily featuring instruments traditionally made from natural materials such as drums and flutes, to dramatic 80’s style electric guitars and intense drum-playing. This wonderfully reflects the mix of themes within the game and gives equal weight to both the cave woman and the person from outer space. Theropods is wordless with no comprehensible dialogue; however, there is some voice acting in the form of grunts, sighs, and mumbled or gibberish speech that all work together to convey tone and emotion despite the lack of explicit or definite meaning. [h3]Summary[/h3] Theropods is a wonderful addition to the point-and-click genre. Its unusual setting and contrasting main characters add a lot of fun to the sometimes emotional narrative. The game also offers classic genre mechanics with a twist, making for fun and satisfying gameplay, as well as a thoughtful retro aesthetic that works perfectly with the rest of the experience. It will take an enjoyable 2-4 hours to complete, and while the narrative culminates in a gratifying ending, I wanted to play for longer. I highly recommend this game to fans of point-and-click adventures, and I look forward to seeing what the developers do next. [b]LOOKING FOR MORE INDIE GAME REVIEWS?[/b] This review, along with hundreds of others, plus developer interviews, is available on my website [url=https://indie-hive.com[/url].
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Arabic, Bulgarian, Czech, Danish +91 more
Hours played at review time, across 159 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice
It's... fine? Nothing super innovating with the point and click genre. It's fine, but it does get a little frustrating with some of the multiple location puzzles. And needed items just appear in places where you have been before with no clue that you need to go back and get them. The gimmick that there is no dialogue, while technically true, doesn't really hold up. Yeah, they aren't saying words in a language we know, but it's still pretty clear what they are "saying". It's an unnecessary limitation that is cute at the beginning, but gets old fast. Since there is no "It's fine, but nothing great" middle thumb, I'll give it a Recommend. Get it on a big sale if you really like point and click adventure games.
Très mitigé. D'un côté la tentative jeu P&C sans "dialogue", un jeu plutôt joli (alors il faut aimer le style aussi), mais pas contre le jeu est d'une facilité bien trop forte. 2h de jeu. C'est plus pour moi un jeu à 2 € à trouver sur le téléphone. Il y a énormément de trucs sympa (animations expressives, moments feel good, idées d'enigmes), mais c'est trop court ou pauvre en contenu pour justifier plus que le prix au-dessus. L'expérience est sympa, mais ne vaut pas le prix. Aussi j'ai réussit à avoir un bug graphique / animations assez majeur avec des triceratops, et franchement vu le peu d'interactions possibles, c'est assez incroyable.
Lovely feel to the game and story, and gorgeous pixel art. Enjoyed it but I did get stuck quite a few times! I was playing on Steam Deck at launch, before there was any info on compatibility (but I’d seen some indie developers sharing photos of them playing on Steam Deck so decided it must be at least playable). I don’t know if that meant I missed out on any controls (I couldn’t find a way to reveal all hotspots to check I hadn’t missed anything, but that probably just wasn’t something available in the game). It’s very minimal, with no language, which means it can be hard to properly understand what’s going on or identify things accurately. Early in the game I had no idea what an inventory item I’d picked up was (a stake) which makes it hard to come up with ideas for using it! Another time there was an interactable item immediately above someone’s head that I missed because there was no gap between the hotspot of the person and the item above them in the scene - I assumed the hotspot was all person. These are tiny nitpicking things though, it’s a fun game that I looked forward to playing and recommend!
I don't remember being overly obsessed with dinosaurs as a kid. But I was fourteen years old when Michael Crichton's book Jurassic Park was turned into a movie by my then favorite director Steven Spielberg. So yeah, that's when I started throwing around their names like the next generation did with Pokémon. I don't quite recall another adventure game previously featuring dinosaurs (except when Rex takes a bite out of crime in The Dagger of Amon Ra, but he's a museum exhibit so that doesn't count). I'm quite excited, therefore, to finally be able to play Theropods, a pixel art, point 'n click game about a young primal woman hunting dinosaurs to avenge her mother, who was killed by one of the terrible beasts. Or at least, that's what I assumed the story would be about after seeing the horrific intro... The game has been ten years in the making by Lost Token, and has finally been published by Dionous Games. The first thing to adjust to, is the lack of dialogue and other texts. That's partly why I never really got into the Amanita games. I love my dialogues too much, talking to other characters, getting clues and learning the story and backgrounds that way. In Theropods, it all comes down to gestures and inflections in their (made-up) language. It means listening carefully to how the main character grunts when you click on something, which can either mean "Nope" or "Perhaps..." The latter means you might need another item first, or that it's perhaps not the right time to do it yet. There are suprisingly few hotspots, even though there's lots of activity and details in the locations. I found the hotspots were pretty hard to find, without labels and only a colour change in the cursor. And even then I wasn't always sure what I was looking at, or even what I had just picked up. And it's difficult using an inventory item when you don't even know what it is exactly. There's not much to the gameplay, which mostly entails figuring out the right order of where to click, with rarely more than one screen to play around in. I'm sorry to say I often resorted to using everything on everything, after employing the hotspot highlighter - which I normally never do! - just to make sure I hadn't missed anything during my thorough pixel hunt of that location. But other than that, Theropods is a fun game. The pixel art and animations are gorgeous and it's exactly their allure that made me want to play this game. I certainly wasn't disappointed in that regard. Even more astounding is the soundtrack. There's no other word to use than epic. It sounds full orchestral and when it comes to the genre or type of music it goes from The Lion King to indeed Jurassic Park, reminding me of composers like John Williams, James Horner and Alan Silvestri. The music seems to quicken and get more bombastic as you go from one isolated crisis to another. This leads to a very fast-paced story, from dinosaur hunting to a barbarian raid, from escaping T-Rex attacks to avoiding a spinosaurus underwater. The game consists of six short chapters, and I played through them all in a total of two and a half hours. There are many cutscenes knitting the playable parts together. For some reason (I guess resolution related) these clips are smaller than the regular full screen, like an in-game movie screen with a stone border. You can skip these scenes, but really, why would you? They are equally gorgeous to look at. Unless you want to replay to go achievement hunting; there's supposed to be a dog hidden somewhere in the game, but I didn't find it... There's also a sci-fi element to Theropods. It's no spoiler, because it's in the game's description: an alien spacecraft crashes down on earth and its occupant gets tangled up in the entire dinosaur/barbarian situation. No, it's not Adam Driver, but it is a fun second playable character, effectively teaming up with the cave woman. There are scenes where you only play as one or the other, but there are also situations where you have to manually switch between the two to get things done. Each one has their own inventory as well but the essence of the gameplay remains the same: figure out in which order you have to let them do something so the scene progresses. Theropods is a much shorter game than I had hoped for (especially after playing Roots in the Sky for fourteen and a half hours; those playthrough posts are coming soon!) but that doesn't mean it isn't worthwhile. Granted, the lack of text as some basic guidance can be frustrating if you're not used to games like that, but in the end none of the obstacles is ever that hard to overcome. Developer Lost Token has put together a fun and exciting story, a perfect alternative to watching an action-adventure movie if you have a couple of hours to spare. While pixel art, it harks back to cinematic experiences like The Land Before Time, of course because of that dinosaur theme but also in style and general atmosphere. It looks very cute from afar, but there definitely are some darker (think Negan in The Walking Dead) moments. https://the-point-n-clicker.blogspot.com/2026/08/new-game-playthrough-theropods.html
schönes spiel für zwischen durch die Rätzel sind zwar einfach aber erst mal da drauf kommen
As high quality modern point and click as it gets.
Fun short point 'n' click featuring cave people, dinosaurs, and a crashlanded space person! Would love to see more from these devs. Highlights: - Colourful environments and creatures - Lots of neat sound and music - No pixel-hunting required! If you're ever confused, you can highlight the interactable areas. - Puzzles mostly tread that difficult line between too easy and too obtuse. I enjoyed being allowed to work things out without some companion telling me what to do whenever I was stuck. - I liked saying hello to everyone in the village :) Could be better: - I'd love to see more complex multi-step puzzles, and bigger, more complex areas to explore in any future game(s) the devs might want to work on after this one. - I think I'd like more quiet moments to spend with the main characters. The beginning area with the village was a good example of what I mean. I thought that hide-and-seek game was brilliant idea, and really worked for the pacing. Same with the hunting puzzle just after that. - This may be an odd nitpick, but the coconut-eating noise in the bamboo area felt strangely out of place compared to most other sound effects. Maybe too loud? Maybe the wrong sound? It made me appreciate how good the other sounds were, because this was the only one that felt wrong in the entire game.
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