
Battle your way through the grim Underground world in this brutal action-adventure RPG. Exterminate hordes of enemies, fight dangerous bosses and explore the world the way you want!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After a global catastrophe, the remains of human civilization built a new religious society among the ruins of the desolated underground. They have forgotten the light of the sun and now are blindly following the New God — The Great Hand. Once every few years, The Hand comes down to the people of the Central Station and takes away the chosen newborns to the world hidden behind the gates of the Sanctuary. The Hero embarks on a dangerous journey through this hostile world to find a way to open the gates and bring his child back.
Genres
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
uf setso <3
[list] [h3] Достоинства: [/h3] [*] Русская локализация с приятным шрифтом, за это отдельное Спасибо! [/list] [list] [h3] Недостатки: [/h3] [*] Очень примитивно подан сюжет [*] Неуместный, порой раздражающий юмор [/list]
I really wanted to like this game. The art, story concept and music were really good and I found the world interesting as a whole. However, the gameplay really dragged the experience down for me. The enemies (especially at the lighthouse) attack way to aggressively, leaving almost no room for actually hitting them back. I'll be keeping an eye on any other games they make, but this one just wasn't my thing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Korean, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Japanese, Spanish - Spain
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I tried to like this game, but I just couldn't. Visuals are great, characters and story are interesting, settings is great, but combat, enemy count and placement (especially on platforming sections) are a complete mess. Combat: on one hand we have interesting system that gives us good action and encourages us to play more active than passive, on the other hand enemy count during closed arenas is so big that the entire screen gets filled with a bunch of visual effects that completely destroys said system since you literally can't see what's happening most of the time so you can't control your actions properly, but most important - you can't see what's your enemies are doing so you can't react and utilize your options properly. On top of that there is a clunkiness in your moves and actions that may cause you to be unable to react even in one-on-one fights since you're stuck in animation and the enemy is already hitting you despite you interrupting their last attack. Enemy placement: in overworld exploration it is not a big problem (yet still is a problem, since many times you'll be bombarded with ranged attacks from off-screen enemies), but on the platforming sections? Boy it's really bad, to the point of not being challenging but just pure bullcrap - you jump almost blindly on the tight moving platform and the moment you land you get hit by an enemy that comes at you from the off-screen at 300 km/h speed to hit you and then immediately fly away so you can't hit it back, yet the platform is moving forward and you get hit by another flying enemy with the first one still hitting-and-running. It's just annoying and simply frustrating. Changing the difficulty (I don't see it as something bad - if I lack the skill to play it on "hard", then I have no problem admitting that I'm bad at the game and lowering the difficulty to enjoy the game) didn't seem to change much, as I didn't notice that changing enemy count or their behavior. It is sad, since I was really interested in this game, but alas, I had to drop it and move on.
В "пикселях" немаловажно повествование, а оно здесь дёрганое и не понятное. То ГГ пользуется мечем, то нет, то всех вывозит как мэрисью то нет, причем всё буквально в введении! В общем задушнило!
完了几分钟~我就看出制作组最大的问题,贫穷!!!画面和操作感实在让我玩不下去!
mola
攻擊方式沒啥變化玩到後面很無聊,純粹考驗你的反應力
Эта игра снова напомнила мне о важности сохранения нервных клеток и получения удовольствия от игры. И если для этого придётся выбрать детскую лопаточку... Что-ж придётся играть с детской лопаточкой. До этого я очень сильно злился играя в эту игру, очень... что меня хватило на целую гневную тираду, но теперь я успокоился, сменил лёгкость и спокойно допрошёл игру. У игры много минусов, но по большей части на них можно закрыть глаза если играешь именно на режиме путешественника, а не на стандартном - ВОИНА. Единственное на что нельзя закрыть глаза, так это когда во время битв с боссами игра иногда стирает либо тебя, либо босса, и бой закончить невозможно, это уже удручает, даже на режиме с лопаточкой. И я могу предположить, почему у игры такой большой отток игроков. Если бы разработчик позиционировал стандартный режим, то есть режим ВОИНА, как хардкорный режим, то мне кажется, больше игроков прошло хотя бы одного босса. А так, разработчик явно намекает, что раз ты не вывозишь стандарт, то иди ка ты в песочке поиграй, дружок. Если моя теория ошибочна, тогда игра попала в омут невезения, и вылезти ей суждено не будет. Других вариантов такого малого количества сыгравших людей я не вижу.
It's hard to put my finger on it, but this game just isn't working out and I can't imagine it getting any better. I say I can't put my finger on it, but there are some massive, glaring issues such as a confusing map with no sense of direction, a really bland start the the story (religion bad, how original), and the first ~45 mins is just wading through mountains of dialogue that fail to explain anything sufficiently enough for me to really understand what's going on and I seriously mean mountains - random side characters will have nothing meaningful to say and take 5-10 dialogue boxes to say it. The edgy dark humor thing the game tries to pull off doesn't work and overall I'm just confused. What I'm having a hard time articulating is why the combat feel horrible. It just doesn't work at all. I feel like the various elements are conflicting with each other. Do you want to be a super fast hack'n'slash or do you want to be Dark Souls? It seems to pick random elements of both genres and cram them together and they aren't working. When I finally got to some combat at about an hour in, I was immediately turned off by how terrible it felt.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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