
There is no game. So don't go messing things up by clicking everywhere. You don’t want to be kicked out of your video game world, do you? Of course not!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 26.1Kreviews | 98% | — | $4.8M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情有点长,解谜比较容易,但是还挺新颖的
There Is A Game
6챕터에서 제작자 아저씨가 갑자기 튀어나오는거 때문에 의도치 않게 몇번 깜짝 놀랐어요 그거 빼고는 너무 재밌게 잘 플레이 했습니다. 이전 작품도 참신하다 생각하며 플레이 했는데 후속작도 역시나 실망시키지 않았습니다. 아 물론 플레이할 게임은 없었습니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Portuguese - Brazil, German, Simplified Chinese, Italian, Russian, Korean, Japanese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring puzzles, unfunny dialogue that flips between serious and comedic on a whim, and the constant amount of filler cutscenes is insane. Just play Please, Don't Touch Anything instead, same kind of idea but actually engaging gameplay and better handling of themes.
Excellent game. The songs go so hard too
This game breaks the fourth wall so well that 'confusing' feels like the highest compliment I can give it. Genuinely fun, delightfully baffling, and I loved every second of it.
Oh my God, this is probably the best puzzle game I have ever played. The story is great, the comedy is funny, the sad parts are sad, and above all it really does a good job at making the arguments between Game and The User, (you) feel like real banter, even though you never say a word. I like this game. 9.5/10 Best Non-Game I've ever played.
A super , fresh, experience I recommend 100% to anyone
Nice postmodernistic adventure
还不错,比想象中好玩好一点。第二章挺有创意,但是场景过多,是最可能卡关的地方,中间有致敬猴岛的内容,看的出来作者很喜欢点击冒险游戏。后面几章基本都是一个场景内解谜,很难卡关,不过跟着游戏一步步往下推也不会多无聊。能看出作者对游戏的感情,想做出自己以前喜欢的游戏,最后却只能做出个no game的自嘲。不算差吧,虽然后面基本是线性唠嗑游戏了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390.8K | 1.5K | 86% | $9.99 | |
| — | 0 | — | — | |
| $3.4M | 14K | 95% | $14.99 | |
| $353.6K | 6K | 83% | $2.49 | |
| $777.4K | 3.7K | 53% | $9.99 | |
| $467.3K | 3.9K | 84% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 8.4K | 92% | $17.49 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 24.6K | 96% | $9.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 9.2K | 63% | $21.99 |