
There is no game. So don't go messing things up by clicking everywhere. You don’t want to be kicked out of your video game world, do you? Of course not!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 26.1Kreviews | 98% | — | $4.8M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6챕터에서 제작자 아저씨가 갑자기 튀어나오는거 때문에 의도치 않게 몇번 깜짝 놀랐어요 그거 빼고는 너무 재밌게 잘 플레이 했습니다. 이전 작품도 참신하다 생각하며 플레이 했는데 후속작도 역시나 실망시키지 않았습니다. 아 물론 플레이할 게임은 없었습니다.
разраб сорян за то что не купил игру тогда а с сайта рандомного скачал
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Portuguese - Brazil, German, Simplified Chinese, Italian, Russian, Korean, Japanese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
特别特别好玩的游戏....GAME吐槽役很可爱呀,配音也很好特别有代入感。大部分解密其实并不是很难,感觉不够玩.......还是会为这样出色的游戏和游戏制作商们感到感动。好玩!!!
和多数单人独立游戏不同,这款作品打破了独自游玩的孤独感。全程都有game和你实时互动、调侃打趣,就像身边真的有一位有趣的伙伴陪着你一起闯关,对话特别有温度,游玩过程热闹又欢乐,不会觉得沉闷,而且能明显感受到制作者天马行空的脑洞,游戏没有固定套路,每个章节的玩法、风格和创意都截然不同,不断跳出常规解谜游戏的框架。全程惊喜不断,你永远猜不到下一关会出现什么新奇设计,新鲜感从头保持到结尾。 里面很多桥段都让人印象深刻,尤其喜爱 Game 和 GG 合唱的片段,编排有趣、氛围欢快,不管是台词还是互动设计都特别用心,成为了我整段流程里最喜欢的部分。游戏整体难度适中,解谜环节趣味大于烧脑,搭配诙谐的台词和脑洞满满的场景设计,笑点密集。整体流程不长,但内容饱满、创意拉满,处处都能看出作者的巧思。
剧情有点长,解谜比较容易,但是还挺新颖的
글리치 개맛있어보임
Здесь реально не на что смотреть так как разраб реально забыл добавить игру, всё что тут есть это не игра.
Хорошо, но мало. Озвучка шикарная
Boring puzzles, unfunny dialogue that flips between serious and comedic on a whim, and the constant amount of filler cutscenes is insane. Just play Please, Don't Touch Anything instead, same kind of idea but actually engaging gameplay and better handling of themes.
This game breaks the fourth wall so well that 'confusing' feels like the highest compliment I can give it. Genuinely fun, delightfully baffling, and I loved every second of it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390.8K | 1.5K | 86% | $9.99 | |
| — | 0 | — | — | |
| $3.4M | 14K | 95% | $14.99 | |
| $353.6K | 6K | 83% | $2.49 | |
| $777.4K | 3.7K | 53% | $9.99 | |
| $467.3K | 3.9K | 84% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 8.4K | 92% | $17.49 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 24.6K | 96% | $9.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 9.2K | 63% | $21.99 |