
Them and Us is a classic, survival horror game with a focus on atmosphere and player immersion. Discover the truth of Alicia’s past as she descends further into her strange, unending nightmare.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 19 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Them and Us is a classic, survival horror game with a focus on atmosphere and player immersion.
Discover the truth of Alicia’s past as she descends further into her strange, unending nightmare.
The year is 1978. A lone bus, a terrible crash, out upon the old and winding dirt roads which skirt a vast American wilderness. A survivor. A young woman, her mind scarred by a life of tragedy, her name is Alicia. She is alone. She is injured. Around her, quietly, slowly, a surreal and deadly nightmare unfolds.
Fighting for her life, Alicia finds herself in the midst of events she does not understand- a "change" taking grip on the world around her. Its nature, its cause? unknown.
As night descends, she pushes further into the unknown - Will she survive? Will you?
General
- Fixed camera with tank and alternate control schemes.
- Third-person view with over-the-shoulder aim
- Selected first-person POV for flashbacks, cutscenes, memories, etc.
- Extra game content.
Fixed Camera: This mode is designed for people that want a true classic survival horror experience. For those who like things hard and challenging.
Over The Shoulder: Although we keep some classic elements in this mode, OTS is designed for people who want a more modern gaming experience, with a slightly easier (but still challenging in its own way) experience.
Notice:
The game pays homage to some of the classic survival horror games we love, expect to see some "rooms" or "Easter eggs" that may remind you of these games.
Regardless of how you play, this game will not hold your hand. You will have to think for yourself about what needs to be done and how to progress the story.
Use your own wits and intuition to make it out alive.
Graphics
- Post-process effects (bloom filters, god rays, etc.) added for increased immersion.
- Crisp graphics with a 60 FPS default. Unlock FPS is available.
- Optional reversion to first-gen console graphics. The retro mode also triggers fixed camera play for a greater challenge.
- UltraWide (32:9) Support
Gameplay
- Realistic damage and dismemberment systems with accompanying gore.
- In-world puzzles featuring ciphers and keys.
- Resource management for true survival horror.
Extra Content:
Finish the game and unlock new costumes or weapons.
There are different endings. Decide Alicia's fate yourself.
Low FPS? Please make sure that:
1. Your video card receives enough power and not sleeps to save power.
2. The game is running on the main monitor connected on your video card.
Why this happens:
This game required very little performance to run well, an NVidia GTX 1080 is enough. If the hardware is to new it may not use any of its power or even pick the real video card, saying like "this application don't need any power to run well". This happens more on laptops due to battery save. In this case we need to manually tell our PC that this game needs power like all other games or apps.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.7Kreviews | 75% | — | $1.1M |
| $39.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay, I can recommend this game because I genuinely had fun with it for the first 4 to 6 hours (it took me around 9 hours to beat it), and I finished it using the classic camera view. That said, the game also made me appreciate the level design of the classic Resident Evil games much more. My biggest issue is how the map opens up and lets you backtrack from the very beginning of the game all the way to the end, and this starts happening around the middle of the game. With such limited inventory space, this leads to a lot of wasted time running back and forth. Sometimes you even forget where an item is supposed to be used because it wasn't needed till much later in the game and with the map size, good luck remembering where to use it. Even with that frustration, I still had fun overall and enjoyed the classic Resident Evil-style experience.
Great game until I got to the Pyramid puzzle. I tried every combination and the lighter still doesn't work. The puzzle is glitched and soft locked me!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Turkish, French, German, Japanese, Portuguese - Brazil, Korean, Italian, Romanian, Russian*, Spanish - Spain +1 more
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"This is honestly the best Resident Evil-style horror game I have ever played! Everything about it is amazing from start to finish. Keep up the great work, developer! We need a second part as soon as possible. Don't worry about those who don't appreciate your hard work. Best of luck, my friend!"
really fun survival horror game, if you love that genre then this is defo worth a playthrough i thoroughly enjoyed it :)
Starts out okay with kind of old school RE vibes, but starts to make absolutely no sense at all once portals start showing up. Runs pretty clunky too, inconsistent frame rate and weird physics. I'd skip this one.
For a game that came out in 2021 I expected a lot more, graphics were dated, controls were clunky and why is every door a loading zone? 3/10
Vamos lá! Tentarei fazer uma análise crítica e pontuar a minha experiência desse jogo. Literalmente, é uma menção honrosa aos Resident Evil old school. Ambientação, som, "ideia" de jogo e etc. Ponto positivo demais, lembra aquela nostalgia de PS 1 realmente. A história é confusa um pouco, misturam demônios, zumbis, fanáticos religiosos, espíritos, uma salada só. E EU ACHO que entendi a história no final neutro q eu fiz (tem 5 finais alternativos). A jogabilidade é um pouco tank (zerei em 3ª pessoa), e tem o de câmera fixa e primeira pessoa (Acho q o FPS só abre após zerar 1 vez se não me engano). Jogabilidade até ok ao meu ver, e ai que nem tudo são maravilhas. É um leva e traz de itens ok é a proposta desse tipo de survival, porém, devido ao desenvolvedor do game ser pequeno, ao meu ver, ficam MUITOS FUROS no fluxo do jogo. Em certos momentos, vc fica literalmente perdido no q fazer, onde fazer, não por vc ser burro e sim pq o fluxo de jogo não é muito bem desenhado em algumas partes. Por exemplo (não é spoiler, e sim uma simulação de ocorridos): Vc abriu uma porta com a chave obtida, dentro dessa sala nova tem um cofre que precisa de uma senha (ok, li alguns reviews que falam q tem "puzzle demais" no jogo, não achei isso, mas poderia melhorar se o fluxo de jogo fosse melhor desenhado). Com isso, vc sai dessa sala, consegue abrir uma outra área do mapa. Faz alguma coisa fora da área principal. Depois disso, vc vai para o subterrâneo, consegue outros itens que se fazem necessários para o progresso no jogo, mata uns inimigos, e conseguiu acessar uma outra área. Fez o objetivo A / B e C nessa nova área, enfrenta um mini boss, e ao matar ele, ele dropa um file que precisa ser traduzido por estar em códigos, vc consegue um jeito de traduzir e ele te dá uma combinação de 20 números. Após isso, vc fica travado, pois, o mapa não "mostra" todas as partes exploradas anteriormente, e tu fica com esse file e combinações de números. ATÉ que vc esqueceu aquele cofre lá no início, né? Ah, e onde ele fica tbm? Não se lembra. E ai que tá a falta de desenho de fluxo, pois vc fez DIVERSAS ações em DIVERSOS ambientes e acaba realmente se esquecendo desse bendito cofre, e não tem nenhuma mínima menção para te dar um "toque" (em alguns poucos casos tem, mas poucos). Ai sua missão agr é lembrar, rodar o mapa todo pra achar a sala com o cofre, descobrir a senha certa da combinação de números e inserir no cofre para ele te dar um anel para uma outra área q vc já passou por ela dias atrás e nem lembra mais que tem porta trancada lá. O jogo não precisa te mostrar tudo com tinta amarela ou setas (igual jogos atuais), porém, devido essa falha de design, umas partes o jogo se torna cansativo/chato, por não saber realmente oq fazer, não ter ideia de onde ir e como chegar. No mais, é um jogo bom, vale a pena comprar numa promoção APENAS. Minha nota final seria 6/10. Considero uma nota "baixa", pesou muito esse ponto de desenho de fluxo, e a história até começa a te cativar no início, porém, depois cansa/não entende nada/se perde em tudo.
The game is quite good, in my case I playd with the resident evil camera, it's a good game but it has some small design issue with the knife and zombies, the zombies are RNG in the sense that they will do things such as running or doing their lunge attack randomly, this does not give you enough time to dodge it in any way, if you are too close and they start running or lunge at you they will do damage, which means that in harder difficulties (where they do this more) zombies are impossble to kill with the knife, which means that for the entire game you need to run around them, which is annoying.
Temu Resident evil 1
This is the closest you can get to a Capcom level Resident Evil style game that is made by a smaller studio.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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