
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 597 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Witness insists upon itself at times but I still enjoyed it quite a lot. There's something very satisfying about learning the nature of each set of puzzles. Admittedly, I did look up one or two answers after hours of searching for the right angle on a few individual screens. But I don't feel like I've committed some great sin, for the puzzles are plenty and their cunning will test you more and more; even after you've gotten the logic down.
Annoying
Beautiful art style with extremely challenging puzzles, highly recommend to anyone who wants a harder puzzle game with layers and layers of content
la fumada mas grande que jugue en toda mi vida, y probablemente el juego mas complicado y estresante que jugue tambien. le doy un 9/12
ZOR ZOR ZOR
[h1] [b]More Myst[/b] Explore mysterious island and solve secrets by drawing lines on the boards and landscape. Many secrets, to complete game without any guides it's not that easy. Landscape divided into multiple distinct environments like areas. Sometimes have to think outside the box to solve some puzzles. Dream like scenery and colorful landscapes encourage player to explore more. Similar to Talos Principle it's really great atmosphere in this one and ideas make it worth recommending to any puzzle enthusiasts. [/h1]
While puzzles and not too challenging yet interesting, the game structure becomes very chaotic mid-game and in the end it leads to nowhere. Environmental puzzles are tedious and break enjoyment from exploring. Traversing the world is unnecessary slowed down by slow elevators and platforms. After finishing, the game leaves not a feeling of achievement, but one of a half-finished product.
Во время прохождения этой игры я на каждом новом пазле после пары тройки попыток кричал в монитор "нивазможна!!", ругался, думал что ну вот сейчас-то точно никак, или что словил софтлок, ныл про то что точно дропну и забуду. И каждый раз испытывал такой прилив чистой эйфории после очередного превозмогания, какой я бы ни за что не испытал, если бы сдался и залез в гайды, дабы просто быстренько пробежать очередную инди-игрушку. Вот уж реально не думал что от маленькой головоломочки буду испытывать эмоции сродни каким-нибудь сосаликам, бумер-думер-хуюмер шутерам, экшен-рэпэгэ, или прочей дрисни для хардкококорно-зависимых. Однозначно рекомендую эту игру всем, но голова после неё действительно побаливает.
在这个游戏中我没有角色,我可以是想象中的任何人,也可以谁也不是;这里没有任何重复的劳动和多余的符号,只有纯粹的玩、探索、思考。 当解开每一组精心设计的谜题时,人不仅获得虚拟世界中的成就,还有如同在现实生活中掌握一种新工具般的欣喜。 推荐给所有喜欢思考的人,它将给你和你的大脑建立一个小小的乐园,让你们在其中自由的玩耍——像孩子与新朋友那样。
┌───┬───┬───┬───── │⠀⠀⠀⠀│⠀□⠀│⠀■⠀⠀│⠀⠀⠀│ ├───┼───┼───┼───┤ │⠀⠀⠀⠀●⠀⠀⠀│⠀⠀⠀⠀│⠀■⠀│ ├───┼───┼───┼───┤ │⠀⠀⠀⠀│⠀⠀⠀│⠀□⠀⠀│⠀⠀⠀│ ● ───┼───┼───┼───┤ │⠀⠀■⠀│⠀⠀⠀│⠀⠀⠀⠀│⠀⠀⠀│ ⬤───┴───┴───┴───┘
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Arabic, Japanese, Simplified Chinese +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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