
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, App Store, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 21.4Kreviews | 84% | — | $14.3M |
| $39.99 | 23.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
風景がとても癒される良いパズルゲームです!!とてもいいパズルなので50時間以上楽しめます!!癒されすぎて現実世界まで影響を及ぼします!!
和室友合作成功在不看攻略的情况下完成真结局,解完除了环境谜题的所有题。是一个我觉得好玩但不会推荐给任何人的游戏,是一个我认为有很多缺点但还是称得上神作的游戏。游戏里没有一段文字,全靠对这个世界的观察和思考来解题。 刚开局的几道题并没有太特殊的感觉,但当我久久卡在苹果林的最后一题,却通过靠栅栏另一边掉落的苹果的意义来解题时,震惊之余才终于理解这个游戏名字的含义。此后做完沙漠反光题便来到了小镇,明明是个期中考试的地点,我却在没有通过新手教程的情况下靠思考就看懂并做出了俄罗斯方块、消除符号、彩色玻璃、迷宫题和光影题。因为是画线解密,所以游戏的难度控制在了很好的范围内,不会出现非常难的问题,让玩家更轻松地获得正反馈;同时还巧妙地增加了“观察”这个题外因素,给题目减少了逻辑难度却补上了观察难度,当你开放了天马行空的想象时,可以更加体会到尤里卡时刻的惊喜。虽说做教学部分的题时,我经常会抱怨没用的题太多浪费时间,但好在各个元素的最终考题却往往打破常规,特别是将俄罗斯方块和真正的俄罗斯方块联系起来,将题目与老子的“无之以为用”联系起来时,让人拍案叫绝。 通关后好久仍旧有后遗症,老是对着圆和线滑来滑去(),可见“见证者”让人主动去观察环境,不管是游戏内还是游戏外。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Arabic, Japanese, Simplified Chinese +3 more
| $39.99 |
| 2Kratings |
| 72% |
| — |
| not modelled |
| $9.99 | 585ratings | 80% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has phenomenal puzzles but its mired in design issues from everything taking longer than it should or puzzle designs that exist only to annoy the player. I didnt get all the meta puzzle lines or lasers, but the only laser i was missing was the sound area mostly because i hate sound based puzzles. Dont play this game if you value your time, the philosophy in the game is a neat addition but with the way the game is designed its just annoying. If the game respected the player then maybe i would enjoy the philosophy a little bit more If there was a mixed option, i would have picked that as its a 5/10. But in general this game isn't worth playing unless you are running the puzzle game pool dry. Play Blue prince, Myst, Baba is you, snakebird and many others before playing this.
The Witness is an invasive game to the mind. A puzzle game with no instructions and simple mechanics. Yet it ever so prevails in the headspace of the player. It's ability to so clearly indicate the rule behind each puzzle without any command can not be understated. When people talk about difficult games, somewhat ironically, they talk about mainly action rpgs or metroidvanias where the player explicitly grows stronger as the game progresses. Nothing changes in The Witness you are the same now leaving as you were entering, in terms of the pc. Only the player grows. Your angle at which you see the world or put simply your percecption is the thing that changes. In that aspect it's a very forward thinking game as what it teaches the player is more valuable than what most games could get out of a hundred playthroughs. Not just the idea that you can succeed given enough time and enough effort but an entirely different approach, often a literal new line of sight is required to solve these puzzles. Very rarely some don't even guide the player into the expected solution but you are able to solve it regardless by taking in everything. All the puzzles that you solved before it and everything it taught you about the function of the game. It took me over thirty hours to beat this game (most likely more due to how much you end up replaying the puzzles in your head) because it is such a captivating experience. There are puzzles outside of a grid you have to solve, some hints lie in the audio or environment. This is such a beautiful world, oozing with life and put together so articularly it could be confused for a schematic for a rocket ship. It is more than worth your time and attention if you be patient and let yourself figure out the puzzles and when you see something you don't understand you look elsewhere to do more puzzles not just because they're intrinsically fun but also in the fact that every puzzle really does help build your repertoire of angles that you can see the world in. After all we are only a Witness.
This game might be more pretentious than the Evangelion movie. Luckily its very fun.
[h1][b] Reseña de The Witness[/b][/h1] [h2]Resumen del Juego[/h2] The Witness es ese tipo de Aventura Indie en primera persona que te suelta en una isla preciosa, colorida y sospechosamente tranquila… para luego ponerte a resolver rompecabezas como si tu felicidad dependiera de trazar líneas en paneles. No hay combates, no hay “misiones épicas”, no hay un NPC gritándote “¡héroe!”: solo tú, el mundo abierto y tu ego intentando demostrar que sí entiende patrones. La primera impresión es: “Qué relajante, qué atmosférico, qué bonito”. La segunda impresión es: “Ok, esto está difícil”. La tercera es: “¿Por qué estoy filosofando sobre mi existencia por culpa de un puzle?”. Es un simulador de caminar con misterio y mucha exploración, pero con la condición de que el paisaje te mira y te dice: “si no piensas, no pasas”. [h2]Lo brillante y lo que te rompe el orgullo[/h2] Lo Bueno: Rompecabezas bien diseñados y no lineales: el juego no te agarra de la mano, te la suelta… y luego te empuja al agua. Mundo abierto colorido y “preciosos” escenarios: explorar se siente como turismo premium con examen sorpresa. Ambientación atmosférica + gran banda sonora: perfecto para sentirte inteligente aunque lleves 40 minutos en el mismo panel. Toque filosófico y misterioso: no te cuenta una “historia” tradicional, te sugiere ideas y te deja que te pelees con ellas. Steam Cloud + Remote Play: ideal para seguir sufriendo desde el celular o la tableta, porque el dolor también es portátil. Lo No Tan Bueno: Dificultad exigente: si buscas “casual” de verdad, aquí casual es tu paciencia desapareciendo. Compatibilidad parcial con mando: funciona… pero a ratos se siente como escribir con guantes de box. Solo 2 logros: el juego básicamente te dice “tu recompensa es la iluminación”, y Steam se queda viendo. Voces casi inexistentes / enfoque minimalista: si necesitas diálogo constante, acá el silencio te va a cobrar renta. Puede sentirse “simulador de caminar” para quien espere acción: aquí la adrenalina es encontrar el ángulo correcto. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Simple por fuera, adictiva por dentro: caminar, observar, deducir y sufrir.[/td][/tr] [tr][td]Dificultad / IA[/td][td]9[/td][td]No hay IA enemiga… pero el diseño te caza el orgullo sin piedad.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Mucho por explorar y resolver; el mundo abierto está repleto de retos.[/td][/tr] [tr][td]Gráficos / Video[/td][td]9[/td][td]Estilo limpio y colorido que se siente cuidadosamente construido.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Más sugerida que narrada; si no te gusta interpretar, te va a parecer “nada”.[/td][/tr] [tr][td]Ambientación[/td][td]9[/td][td]Atmosférico y misterioso: la isla te habla sin hablarte.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Cumplidores y sobrios; el brillo está en el diseño, no en explosiones.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Gran acompañamiento: discreta cuando debe, intensa cuando te atoras.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Casi ausentes; funciona para el tono, pero no esperes actuación constante.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Experiencia centrada en un solo jugador y una isla; variedad viene del tipo de puzle.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Sólido en general; nada indica que sea un desastre técnico.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Rejugar depende de tu memoria y ganas de volver a “descubrir” patrones.[/td][/tr] [tr][td][b]Total Puntuaciones (Excelente)[/b][/td][td][b]7.8[/b][/td][td]Brilla por diseño y atmósfera, pero no perdona a quien quiera ir en automático.[/td][/tr] [/table] [h2]Conclusión (Excelente)[/h2] The Witness es un juego que te trata como adulto: no te explica de más, no te premia con fuegos artificiales cada cinco minutos y, cuando crees que ya entendiste, te demuestra que apenas estabas calentando. Es brillante, sí, pero también es el tipo de brillante que te puede hacer apagar la PC con dignidad herida. Con 164 jugadores activos, no es el “fenómeno del momento”, pero tampoco lo necesita: es una experiencia de culto que se sostiene por su propuesta y por sus 16063 recomendaciones totales, que básicamente gritan “sí, sufrí, pero valió la pena”. Si te gustan los rompecabezas difíciles, la exploración y lo filosófico, aquí hay oro. Si odias sentirte tonto… bueno, este juego te va a dar material. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.8/10 Número de jugadores activos al momento de hacer esta review: 164 Descuento máximo registrado: N/A Veredicto: [i]Una Aventura Indie exigente, hermosa y cruel: te rompe la cabeza y luego te pide que le des las gracias.[/i] Si buscas un mundo abierto atmosférico con rompecabezas de alto nivel y una vibra misteriosa que te persigue, cómpralo sin miedo. Si lo tuyo es “relajar” sin pensar o necesitas que el juego te aplauda con logros cada rato, mejor ve preparando excusas… porque The Witness no negocia con tu paciencia.
今までやってきたパズルゲームの中で最も素晴らしいと思った。2016年に作られたとは思えない新しさと美しさが今でもある。難易度は高く、考察する要素も多いが、探求心が尽きない驚きだらけの素晴らしい世界。 初心者向けのパズルゲームとは言えないが、この世界しかない魅力をもっと多くの人に体験してもらいたい。
>get annoyed at a puzzle >quit game >go on with life >6 years later >realize you never finished game >reinstall >boot up >finish the puzzle >ending cinematic mfw i took over half a decade to finish the last puzzle of the witness
No tutorial, and you have to figure out how each type of puzzle works by either observing your surroundings, or understanding the mechanic at each puzzle. 100% dopamine each time you start understanding each puzzle.
Played through on console back in the day, had me feeling a little like Charlie Kelly (part of the charm). Other than that it's a lovely game with nice puzzles. Will need to revisit the rest sometime while it's still out of memory, but there are other ones like this that may be worth going through too
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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