
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 7.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, App Store, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 21.4Kreviews | 84% | — | $14.3M |
| $39.99 | 23.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mixed. Get it on sale and stop playing it when it gets annoying. There is no plot, which is fine. There are strange philosophical audio and video logs scattered around the island, but they can be ignored. Some puzzle sets are clever and satisfying to solve. Some puzzles are somewhat poorly designed and are more annoying than interesting. Sound puzzles don't have any clever mechanics, but rather annoy and distract you with random noises. A few puzzles have flickering lights, which were not enjoyable to look at either. Some puzzle types really want the player to screenshot the puzzle and solve it in paint, the game itself sadly doesn't have any similar built-in tools. There are quite a lot of puzzles in total, but the game still feels like a proof of concept rather than the finished product.
o jogo é uma obra prima do começo ao fim. A riqueza de detalhes em cada bioma e em cada puzzle é simplesmente inexplicável. O que mais me impressionou foi a forma como o jogo ensina suas mecânicas sem praticamente explicar nada diretamente. Voce aprende observando o ambiente, testando possibilidades e errando. A sensaçao de finalmente compreender um puzzle que parecia impossível é muito satisfatoria. a ilha tambem é linda, cada area possui sua própria identidade visual e apresenta novas ideias de maneira natural, fazendo com que puzzle nunca pareça repetitivo. definitivamente um daqueles jogos que gostaria de poder esquecer completamente só para ter a oportunidade de descobrir tudo denovo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3M | 76.3K | 95% | $14.99 | |
| $14.3M | 25.8K | 93% | $29.99 | |
| $14.2M | 59.7K | 99% | $14.99 | |
| $14.3M | 32.2K | 78% | $19.99 | |
| $14.2M | 16K | 85% | $29.99 | |
| $14.2M | 154.1K | 84% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8K | 61 | 77% | $9.99 | |
| $38.2K | 110 | 86% | $19.99 | |
| — | 497 | 82% | $39.99 | |
| $512.5K | 1.6K | 89% | $17.99 | |
| $81.3K | 229 | 71% | $24.99 | |
| $32.9K | 151 | 65% | $14.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Arabic, Japanese, Simplified Chinese +3 more
| $39.99 |
| 2Kratings |
| 72% |
| — |
| not modelled |
| $9.99 | 585ratings | 80% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An incredible piece of work. This is art, not just a game
Great puzzle game, relaxing theme and visuals. Hard enough to keep you busy!
不无聊,每一关都有新意
The game is a very interesting puzzle game with a wide variety of diffrent puzzles
Эта игра будет трахать твой мозг безбожно, но когда ты проходишь через 5 кругов принятия тебе начинает нравиться эти ебаннутые загадки. 10 ебучих тетрис загадок из 10
조나단 블로우가 제작한 작품들은 스토리텔링이 난해하고, 일반적인 장르의 문법을 따라가지 않겠다는 개발자의 강한 고집이 엿보입니다. 이는 특유의 독특함을 만들어내기도 하지만, 아쉽게도 딱 그 정도 수준에서 그칩니다. 플레이와 서사는 유기적으로 얽히지 못하고 철저히 겉도는 느낌이 강합니다. 핵심 콘텐츠인 퍼즐의 완성도 역시 이것이 과연 정교하게 설계된 구조가 맞는지 강한 의문이 듭니다. 특히 소리를 이용하는 기믹은 이것을 정말 재미있다고 여겨 넣은 것인지 묻고 싶을 정도로 황당합니다. 참신함이라는 명목으로 온갖 불합리한 요소들을 억지로 집어넣은 인상이 짙습니다. 단독 타이틀로 내놓으면 절대 팔리지 않을 억지 기믹들을 구색 맞추기 식으로 채워 넣은 것에 불과합니다. 퍼즐로 가득 찬 섬이라고 포장해 두고, 그 속에 음흉하게 이상한 요소들을 숨겨둔 구성입니다. 게임이 유저를 향해 잘난 체를 한다면 딱 이런 형태가 아닐까 싶습니다. 해당 장르가 지켜야 할 최소한의 논리적 합의조차 무시한 채, 오직 개발자 개인의 자의식 과잉만 섬 전체에 빼곡하게 채워 놓았습니다.
Esse é o melhor jogo que eu já tive o prazer de jogar até hoje, definitivamente faz jus à sua reputação como uma das obras centrais na cena de jogos de puzzle. O sentimento de quando você mesmo fez uma descoberta sobre como cada nova mecânica funciona, além de depois ter que de fato fazer uso do que você aprendeu para chegar nas soluções, futuramente usando todo esse conhecimento em conjunto, como se todas as peças se encaixassem e você realmente tivesse aprendido a jogar o jogo, da mesma forma que você pratica a usar um instrumento e depois está livre pra tocar qualquer música que você quiser. Esse jogo é uma obra de arte e gostaria muito que outras jogos tivessem o mesmo nível de cuidado, dedicação e genialidade de game-design. Foi um prazer ter testemunhado The Witness.
Очень качественная и проработанная игра, которая затягивает. Однозначно рекомендую!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.