
The Vector is a deep unfolding idle/incremental game that begins with a single pixel and a voice asking for your help. The architect has grand blueprints to construct an entire cosmos, but suffers from one fatal cosmic inconvenience: it has no physical hands or direct agency in this realm.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| F2P | 26 | 42% | Free | |
| F2P | 586 | 67% | Free | |
| F2P | 370 | 69% | Free | |
| F2P | 28 | 61% | Free | |
| F2P | 20 | 60% | Free | |
| F2P | 390 | 74% | Free |