
Earning coins and resources is more fun than ever with this new idle game inspired by Swarm Simulator and Realm Grinder! Buy buildings and hire people, and be ready for a revolution! Your citizens will be very happy if you deal with their discontent, giving you a production bonus!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Russian
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+
Progression is super slow, there is micro transactions that don't even feel rewarding. I had fun for a while but what frustrated me most is that there is no auto saves in this game. If you PC crashes or anything you lose everything on your current run. There is tons of ways to improve this to make it worthwhile. Obviously bugfixes and autosave features, but also improving the tooltips, more settings, achivements, ways to organize better like haveing multiple "tabs" of the game open at the same time (like [Kindom] on the left and [Magic], customizable appearace, maybe themes or colorscemes you can unlock.... Overall there are many better games out there, currently I can't recommend it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Не затягивает
Слишком сложная игра, в плане что я наиграл 120 часов, а толком ни куда не продвинулся, и вот наконец я асимилировал эльфов, что мне это дало? полный сброс достиженя ради какихто очков эльфов которые ничго нормального не дают, а торговля эльфов дает 3 предемета на торговлю и всй, в такую игру только с чит енджином играть что бы пройти за 10 минут и больше не запускать
Too much idle, not enough game. The first few hours are alright, but the reset mechanics are too obfuscated, and the scaling is too slow. Much of the game revolves balancing your gold and food income, with an early choice between which resource is likely to be your bottleneck. Choose to prioritize gold, and you'll be playing very, very passively, with hours between meaningful progress steps. Choose to prioritize food, and you'll be able to make steps more frequently, but with such a smaller return on investment that it will still be hours between meaningful additions of mechanics/systems, etc. Worse still, all progress is reset while only a small portion of it is upgraded, adding tons of padding between runs that force you to reach the same minor goals over and over again in a way that leaves even tremendous increases feeling like a detriment. food is a great example of this. Your base food is 2/second. within an hour of a normal run, this may have increased 4-5 times (Early on, at least). The cost you'll be spending, however, has increased x10^(4 or 5). That exponential growth seems too extreme, but there's no way to reset unless you reach the next exponent, so you wait, and wait, and wait, and once you do get that 10^6 level, your reset option only allows you to increase your gold production; food income will reset to 2/second regardless. If this game ever recieves a balancing patch, it might be worth re-reviewing, but as it stands now, there's too much idle and not enough game.
Progression is not balanced correctly, you basically have to use system clock manipulation to make this game playable. In that case, I'd rather not play it.
Gra typu idle, do tego darmowa. Prosty interfejs, a reszta, opracuj swoją własną drogę do progresu. Gra się samo, nie da się przegrać. Najwyżej można utknąć, ale nie na stałe. To nie jest produkcja na godzinkę czy dwie, ale można nie poświęcać jej uwagi, nic się nie traci.
I wouldn't call it addictive. But it is interesting and fun, in it's own way. Quite repetitive, but that's something to be expected of an idle game.
Its a idler game, pretty much it, reason for the negative review is every now and again it seems to fully reset all your progress, so after 188 hours, i'm basicly at 0 hours again.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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